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Quanon

Latest Posts

Page: 12 of 35
Posted in: Character concept WIP.
 Quanon
05-10-2009, 3:33 PM
#3
Wow, nice job on the motorcycle :) You got more?...  [Read More]
Posted in: Threat of Peace, Issue #6
 Quanon
05-09-2009, 5:43 AM
#7
Are those miniature, 3 legged AT-ATs? It looked they took the head of an AT-AT and pasted some legs under it. o_Q I don't feel happy about the art at all, why are they using so much from the PT and OT. That "art" feel is still 4000 years...  [Read More]
Posted in: Threat of Peace #4
 Quanon
04-12-2009, 5:55 AM
#18
Well I feel like most people around here, looks like clones wars to me =/ At first I thought they would strike a sort of balance between PT looks and the Kotor game looks for certain objects, clothes etc... Anyway, I thought to find a nice comic, b...  [Read More]
Posted in: Geekiest Star Wars Related Things
 Quanon
05-06-2009, 3:35 PM
#27
The geekiest thing i've ever done is writting "May the force be with me" before an exam. :p I had that line on the last page of my Math exams o_Q Saddly the force was not there and I failed the test... while laughing because of the quote...  [Read More]
Posted in: (k1) Taris middle city
 Quanon
04-14-2009, 4:22 PM
#90
However when I map them to the walls, it goes caplewy. So I must consult the modding gods (Q and SS) on what is the deal. :ugh: Well, you'll need to discribe the problem in a bit more detail :p Or show us a shot of what you got, when you use the te...  [Read More]
Posted in: (k1) Taris middle city
 Quanon
04-13-2009, 11:41 AM
#74
I am still texturizing and its driving me insane. Don't loose faith ! Area modelling is long and slow: you could rush it, but then you'll end up with crap. You're doing great for a first time at this :) Eagerly awaiting those new screenies....  [Read More]
Posted in: (k1) Taris middle city
 Quanon
03-30-2009, 5:28 PM
#45
Ok update: I have added in some massive buildings that would rise to the upper city, and added in what will be an abandoned jedi enclave/tower. I think I am done for now with modeling and will begin with texturizing :) If you need help on the tex...  [Read More]
Posted in: (k1) Taris middle city
 Quanon
03-16-2009, 6:11 PM
#7
Ahoy ,Disbeliever ! Nice ! Glad you're coming out with it, looks like you'll have a handfull to get that all in the game. Wish best of luck with creating more for this area....  [Read More]
Posted in: Mira Reskin
 Quanon
03-10-2009, 7:36 AM
#3
This is my first mod, and I'm surprised it didn't end up as the utter failure I expected. It's not much, just a reskin, but I did mess about with the model in gmax out of curiosity. It's hard to judge one's own creations. Should I keep modding or jus...  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
05-04-2009, 10:07 AM
#29
Ooh, sorry for not replying earlier ! Looking forward to these extra toys added to your program :) And thank you for doing this, made a modellers live a bit easier....  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
04-16-2009, 4:34 PM
#27
Let me know about any issues you find. Well, it seems 90% my placeables and items I made and then compiled to the Binary code (mdl&mdx) with MDLops turn out black. Just a few of them turn out ok. It might be MDLops though, no idea really....  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
04-14-2009, 12:24 PM
#23
Hello, thanks to Marius, who handed over a copy of your little program, I gave it try and its pretty neat. I've peeked at some creatures and character model, but also tried some of my own area models. It all seems to work :p EDIT: Sometimes though...  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
03-21-2009, 4:01 PM
#16
I read the binary MDL/MDX files. Easy enough for KotOR and KotOR2, but I wanted to handle Jade Empire too, as that file format is quite similar, but I am having some trouble there. If I cannot solve it, I'll just release the viewer as it is. Wow, so...  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
03-16-2009, 5:37 PM
#14
Well, I have to fix a couple of things before I am comfortable with releasing this. There are three models that don't look right - something wrong with the textures, and a few more models where the lighing doesn't look right, as if the normals are re...  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
03-12-2009, 4:37 PM
#8
Wow, nice, very nice O_O This will come handy to find things quickly without to start Gmax or Max up....  [Read More]
Posted in: Modelling an new area!
 Quanon
05-14-2009, 1:13 PM
#53
While working on another flow, I was able to model small objects at ease in about 6 months. It all depends on how you work. And if you have any good tutorials to help you through the process. I consider my area models small :xp: I'm still trying t...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-13-2009, 8:44 AM
#50
Perhaps a recommended good book? 3ds Lax Bible! o_Q *Max There is like a book for each version of the program, it comes with cd/ dvd packed with small tutorials to teach you about the differant tools and gizmos in the program. I'll be fair, it tak...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-12-2009, 5:19 AM
#42
Thanks for the tutorials Quanon. I'm starting to learn how to use 3dsmax9 and they are very helpful. Just so you know I will probably be asking you a bunch of questions from know on... =P No problem, that's what this thread is for ;)...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-08-2009, 12:15 PM
#40
this might be a bit late to ask but where do you get Aurora Editor? and is there a NWmax for the newest 3d max? Here is the updated thread on all the tools we use to mod the game: CLICKY (http://www.lucasforums.com/showthread.php?t=152392) Kaurora...  [Read More]
Posted in: Modelling an new area!
 Quanon
04-16-2009, 6:10 AM
#37
hm... I don't think I changed any settings, I will just re-try this, and see what I get. What version of 3Ds Max you got ? I'm not sure how well files from differant version work in other versions... -_- sounds complicated :lol:...  [Read More]
Posted in: Modelling an new area!
 Quanon
04-15-2009, 4:56 PM
#34
Hmm it should look black on the outside( faces are flipped, so they only show on the inside of the box room), but when you move the camera into you should normally get grey or white meshes. Could you have changed a setting in Max ? Most things are o...  [Read More]
Posted in: Modelling an new area!
 Quanon
04-09-2009, 9:24 AM
#30
To help my friend Disbeliever I wrote up a little piece about texturing your area, its short though, but it has some helpfull tricks in it. Here's the link: CLICK ME (http://www.mediafire.com/download.php?kztyt4mmqh4) Whats in the .zip? - My 3Ds Ma...  [Read More]
Posted in: The art dumping grounds !
 Quanon
04-13-2009, 5:34 AM
#26
Not one of the pics are working for me. Thats weird, I used my photobucket, like I did for all my other pictures ?...  [Read More]
Posted in: The art dumping grounds !
 Quanon
04-09-2009, 1:47 PM
#24
Wow. Very nice work here, Q! I especially like the latest one. You did a great coloring job. :D Looking forward to more! Thanks for all the nice comments :) Haven't updated this thread in a while, I do have some artsy things to show. It was part fo...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Quanon
04-13-2009, 7:19 PM
#505
I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the gam...  [Read More]
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