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stoffe

Latest Posts

Page: 71 of 80
Posted in: [TSL] The Paper's Jedi_Master_4H
 stoffe
01-26-2006, 5:56 PM
#7
Hadn't seen that head before. Looks... interesting... but something feels like it's wrong when looking at that face, like some proportions are unnatural or something... :) (She sorta reminds me of Bastila a bit - I don't know why) Good idea and goo...  [Read More]
Posted in: Kotor Tool feature requests
 stoffe
01-25-2006, 6:31 AM
#2
Don't bother requesting that the Dialog Editor be made to work with KotOR II. :) It isn't something I have the patience for these days. Perhaps it should display a warning when opening a KotOR2 Dialog file, or disable the save function when one is o...  [Read More]
Welcome to the forum Macro. @stoffe-mkb- I would think that the Exile would go to find Revan. After all it was part of T3's mission to return from the Unknown Regions and find help. He came in search of the Exile, one who knew war. So because a dr...  [Read More]
I wouldn't mind if it was a new story in KotOR3 with only some vague ties to what has happened in the past games. As I see it, the story of Revan got closure at the end of KotOR1. Not much in the way of loose threads there. And the story of the Exi...  [Read More]
Posted in: My drawings
 stoffe
01-25-2006, 4:10 PM
#10
Well. The captions are the same but in Swedish, don't think many people here understand... ;) Here's the original image: http://www.sims2.se/upload/hrt_4_copy1.jpg Nice, it made me laugh for some reason. :) Though I think a more accurate translati...  [Read More]
I'd have to vote for the Ultimate Saber Mod. While it's a hard choice with many good mods listed, the USM is the one with the most complete combination of size, quality, game integration and lasting appeal. There's no reason not to use it, in my opin...  [Read More]
I voted for: New forum posting for each release, since no one else has, and it looks a bit silly with a forum with only one (now two) threads. :) It also makes it easier to spot the release post than having to dig through that huge thread for the ann...  [Read More]
Posted in: Journal advice
 stoffe
01-17-2006, 7:19 PM
#2
About the TSL patcher With regards to the above mentioned is there anyway to use the gff function to add entries to the journal? obviously yes I presume....but since the original has 500 "text" enries the things would screw up if i use 2dam...  [Read More]
Posted in: Testers for Kaevee addon alpha....
 stoffe
01-16-2006, 2:34 PM
#2
Stoffe is there anyway to use subfolders with your patcher? If so what is the syntax? Unc doesn't seem to work....The thing is I want to put folders in \streamvoice\gbl>somefolder The Install List function should handle subfolders. If you enter...  [Read More]
Posted in: Point me in the direction of a texture
 stoffe
01-16-2006, 2:11 PM
#2
Ok, I reskinned the Star Forge Robes, and I'm fairly happy with the result. Next I want to reskin the default Revan Robes (for my next DS time through the game), but I have no idea which texture it uses. I know that the uti file is g_a_mstrrobe06 Whi...  [Read More]
Posted in: .2Da Merging
 stoffe
01-16-2006, 7:31 AM
#3
Does Anyone Know If There Is a .2Da merging program out there? there are a couple of mods that clash that id like to make compatible, but i dont know how to edit .2da's. While there are tools that can help you merge 2DA files, there are none (as far...  [Read More]
Posted in: Pick a planet, any planet.
 stoffe
01-15-2006, 7:55 AM
#9
I can't find onderon?! since when lies Dantooine south in the galaxy?? Onderon is on the map, look for the square with the name "Jurvex" written in blue, Onderon is in the square to the right of it (whose name is hard to read since there'...  [Read More]
Posted in: Pick a planet, any planet.
 stoffe
01-14-2006, 10:13 AM
#2
However, I am having trouble finding Malaquor/Malakor/Malacor (no I can't remember the spelling...). Perhaps that isn't so strange if Malachor V was the only inhabited planet in the Malachor system. Once that planet was blown up there's probably no...  [Read More]
Posted in: Mod Problem: Twilek Exile-Handmaiden bug. *SPOILER*
 stoffe
01-14-2006, 8:39 AM
#3
In my current game Im using a female exile as my PC but I installed Stoffe's Twilek exile. I actually wish to uninstall it but I have noticed something else. The handmaiden's on Telos are not how they are supposed to look... instead they look like th...  [Read More]
Posted in: New NPC Dialogue Trouble
 stoffe
01-13-2006, 10:07 PM
#16
http://img338.imageshack.us/img338/4315/dialogue8lv.jpg The DLG Editor in that screenshot is set to KotOR1 mode and not TSL mode as far as I can see (all the TSL specific fields are missing from the interface). Don't know if that could cause any tro...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
01-21-2006, 12:11 PM
#46
I just uploaded version 3 of the Combat Simulation Arena to PCGM. It only has some minor adjustments from the test-version (posted a couple of months ago), but since I've had little time left to work on mods recently I figured it was better to releas...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
01-26-2006, 12:18 PM
#55
I currently have no plans for a new version of this mod since I have run out of ideas for Force Powers to add. Should I think of a few more, or if someone has reasonable ideas for powers to add, that might change though. "Emerald Lightning"...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-26-2006, 9:15 AM
#148
yea, that [option to overwrite existing GFF files rather than modify them] would help a lot. I've updated TSLPatcher 1.2a (WIP v5) with this option now. As far as my limited testing shows it appears to work. There's a new checkbox in the GFF panel...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-24-2006, 5:35 PM
#146
i think i found a 'flaw' in your TSLPatcher. (snip) the problem is a_BaoDur_01.uti won't be overwritten if the file exists. Thanks for the feedback. This is by design, the TSLPatcher never overwrites any existing 2DA or GFF files present in overri...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-23-2006, 8:31 PM
#144
My question is does TSL patcher only create the folder "override" if not present, or is it supposed to also create other custom folders? Currently, the only folder it will create is the override folder if it is missing. It does not curre...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-22-2006, 7:39 AM
#142
I haven't been able to figure this part out so, can you use the patcher to add inventory items to an existing utm file (Let's say larrim.utm - which is pretty common in mods) without having to replace the existing utm? Or perhaps for dan13_nemobody.u...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-16-2006, 1:15 PM
#138
Thank you! I took a look on the changes.ini file of your mod. But it confused me that there was only one new row. Normally there are three rows. For each class one! How do you do that? If the appearance is identical for all three body sizes I fail...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-15-2006, 2:53 PM
#136
Hi, I have a few questions: 1.) How can I add a new Row to an 2da file. I mean How can I do it that the TSL Patcher adds a new row. But the TSL Patcher must add the highest row, if you understand what I mean. 2.) In in the appearance.2da is a col...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-14-2006, 9:50 PM
#134
EDIT(2006-01-16): I uploaded a fixed version of ChangeEdit where i've added an input-box and Help-button I forgot about in the earlier version in the "Add GFF Field" editor window. Oops. EDIT(2006-01-18): Uploaded small fix to ChangeEdit...  [Read More]
Posted in: DeNCS Script Decompiler
 stoffe
01-19-2006, 7:29 AM
#29
Unfortunatly the 2 scripts I need in the archive have the compare does not match the scripts are a_sion_cut.ncs and a_sion_cut2.ncs Here are two scripts that match a_sion_cut and a_sion_cut2 without any errors, if those in the decompiled archive do...  [Read More]
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