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stoffe

Latest Posts

Page: 66 of 80
Posted in: about script and functions
 stoffe
06-21-2006, 11:19 AM
#2
Is any way to use script to find if one character is in combat mode or not? The GetIsInCombat() function usually returns true if the character specified as parameter is in combat mode....  [Read More]
As far as I understand it the console armband will just let you add party members, it will not modify the game to make them function normally in a configuration other than what the default game intended for them. And in this case adding the party me...  [Read More]
Is it possible to get Disciple AND Handmaiden in the party at the same time by replacing another party member (most preferably GO-TO)? Example- Male PC recruits Handmaiden as normal, and later recruits Disciple who completely replaces GO-TO, party se...  [Read More]
Posted in: Scripting/Animations
 stoffe
06-19-2006, 1:32 PM
#2
What sort of script would I use to make an NPC run a certain animation? Also how can I determine which way the NPC faces when he has reached his destination? Say for example 270 degrees. You can use the ActionPlayAnimation() function to make the NP...  [Read More]
Posted in: Retexturing aliens and droids
 stoffe
06-19-2006, 3:07 PM
#5
I've also found that K1 is much more tolerant of being alt-tabbed out of, and any changes in the texture I'm testing show up immediately in game. K2 is a little more testy about it, but it will take multiple alt-tabs and texture changes before it cra...  [Read More]
Posted in: .pth files
 stoffe
06-19-2006, 4:42 AM
#3
May be paths are assigned to NPCs script too? But I haven't seen any path scripts! While I haven't really looked into this, I assume it is the pathnode system used for in-game pathfinding. For example if a creature needs to move from point A to poi...  [Read More]
Posted in: HELP!!! KotOR TOOL ISNT WORKING!!!
 stoffe
06-16-2006, 2:09 PM
#5
no, where can I get it? You can download them both from Microsofts site on these pages: .NET Framework v1.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en) .NET Framework v2.0 (http...  [Read More]
Posted in: HELP!!! KotOR TOOL ISNT WORKING!!!
 stoffe
06-16-2006, 1:19 PM
#2
I have just recently downloaded KotOR Tool, and it says I'm missing a .dll!!! MSCOREE.dll???? Can anyone help? Do you have the Microsoft .NET Framework v1.1 (not v2.0) installed on your computer? It is required to run KotorTool....  [Read More]
Is it me or are "Increase Combat/Melee Damage" for the Marauder/WPnmstr BROKEN when it comes to hand-to-hand attacks? I think those are only supposed to work with weapons. Would a Jedi Weapon Master be better at fighing without weapons t...  [Read More]
Could you active the force deflection/redirection power on an NPC with an item/armband? I know there's no such animation, but, man, I can't help but crack up at the thought of Mandalore (I still believe Obsidian gave him such crappy gear which you C...  [Read More]
Is there a way to use an item (spell/feat armband) to make sure classes CAN'T use an item rather than making sure *only said class CAN use* item. I don't think it's possible to do any reverse checking for item usability. There are only properties f...  [Read More]
2 - I'm using KotorTLK_23 to edit the tlk file... The added entries show just fine in KotorTLK and I did test the StringRef on an item. Doesn't work. Hmm, I may be remembering incorrectly, but I vaguely recall someone else having problems adding ne...  [Read More]
Now, what of that spell line in spells.2da? I noticed an "empty" icon appears at LEVEL-UP on the power selection screen. Can't really select it or do anything but put a purely aestestical icon. I assume you refer to the "spell"...  [Read More]
1 - I get a "getfeatacquired" mistake when trying to compile... Make sure you have a nwscript.nss file for the correct game (or use the proper commandline flag to define which game to use if you use newer versions of the Fred Tetra/KotorT...  [Read More]
So far, I can't get the animation right through spells.2da, though... Will compare scripts and see if/where the Rage/Fury effect is in inc_force.nss That would be the way to go, right? I'm not sure you can modify the "armband activation"...  [Read More]
Is there a way to give non-Jedi NPCS (I'm thinking Mandalore, mostly) a feat/power like Wookie Rage? That being said, is it even possible to mod/add feats (I'm thinking passive ones, not combat!!, like, let's say, buff up dueling...) or are they simp...  [Read More]
Posted in: [TSL]misterious woman. who's this?
 stoffe
06-16-2006, 9:16 AM
#5
She is gonna be in TSL restoration projekt, they probaly figure out what she was doing there. So just wait for them to finish and you will see who she is As much as I look forward to the result of the Restoration Team's labor, unless they have inter...  [Read More]
Posted in: [TSL]misterious woman. who's this?
 stoffe
06-15-2006, 9:37 PM
#2
take a look at N_jedmast4h.tpc, it's right after N_jedmast2h (Master Vash). an early alternative to Vash? a cut jedi master perhaps? I doubt anyone but Obsidian knows the original purpose of that appearance, but she certainly looks way to young to...  [Read More]
Posted in: Enemy AI
 stoffe
06-14-2006, 7:16 PM
#6
Ok I fixed the problem, I compared it to a UTC file of an NPC that did work and spotted some differences. Either the fact that the OnEndDialogu script was missing That would likely explain it. :) The OnEndDialogue script makes the NPC attack any hos...  [Read More]
Posted in: Enemy AI
 stoffe
06-14-2006, 4:13 PM
#4
At the moment I have a section where there are 3 enemies in front of me and 4 or so near by, after a certain conversation choice I added a script to turn them all from neutral and non-attacking to Hostile. The enemies, that are looking pretty much my...  [Read More]
Posted in: Enemy AI
 stoffe
06-14-2006, 2:04 PM
#2
What do I need to change in order to make Enemies attack you as soon as you are fairly close to them and are recognised as enemies? Like when you encounter Darth Bandon or Calo Nord and they charge you, or attack from a distance. I'm not sure I unde...  [Read More]
Posted in: Letting an NPC keep their items?
 stoffe
06-14-2006, 6:41 AM
#8
Sorry it took so long to get bacl on this. The sample script to test for HK won't compile--GetNPCTag doesn't seem to be a valid function. Oops, forgot to include the header of that script when I posted it it seems. You'll need to add the line... #i...  [Read More]
Posted in: !!!Module creating help!!!
 stoffe
06-13-2006, 6:07 AM
#8
May be to replace Malachors poison emissions (I guess they are FXs?) with Manaans bubbles? The gas vents on Malachor are gas mines set to be non-disarmable. If you look carefully you can actually see the cannisters sitting in the cracks in the grou...  [Read More]
Posted in: What should KotOR3 be called?
 stoffe
06-15-2006, 4:46 PM
#95
Revans Return is good, maybe he was captured and brainwashed again, or just captured and has to relearn everything from the beginning, or maybe just a remake of the first. Or they can do like they did with the Baldur's Gate series of games... Where...  [Read More]
Posted in:  [REL] Bao-Dur's Charged Armor
 stoffe
06-15-2006, 9:51 PM
#28
most of the time when I download a mod that comes with a mod installer, the window comes up, and yet no install button, any idea why? Check which version of the mod installer those mods use. Some of the earlier versions (lower than 1.2 I believe) o...  [Read More]
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