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stoffe

Latest Posts

Page: 75 of 80
Posted in: Upgradeable remote
 stoffe
09-30-2005, 8:02 AM
#5
I mean like upgrading him on the weapon/item bench actually. Just felt unexplored to me. Iwant to be able to tinker with it's insides to either add skill bonuses to the irridorian or give it a more active role in combat. Nice idea. :) While I haven...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
09-30-2005, 7:52 AM
#5
when it comes to merging fields between 2 2da's does it check versus the ones in the bif files to determine which entries to overwrite? The reason I ask is how would it handle a situation where 2 mods both change the entries in something like the mo...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
09-29-2005, 6:33 PM
#1
Last version: Click (http://www.starwarsknights.com/tools.php#gmt) In case someone else would find it useful I have uploaded a modified version of my small 2DA converter utility which now contains a new 2DA file merging function. It will take two 2...  [Read More]
Posted in: Drexl skin?
 stoffe
09-29-2005, 7:40 PM
#6
the ones on korriban? There are no Drexl on Korriban, there is only one Drexl Larva in the Onderon Palace, electrocuting itself against the throne room force field. However, the adult, full size Drexl is a lot bigger and has wings. There is a model...  [Read More]
Posted in: Increase Blaster power in KOTOR1
 stoffe
09-28-2005, 8:06 PM
#7
Or edit the *.uti with KT. You can't edit the weapon base damage in the item template, only add bonus damage via properties. And I would think it's a whole lot easier to edit a few lines in one file rather than adding damage bonus or damage penalty...  [Read More]
Posted in: Increase Blaster power in KOTOR1
 stoffe
09-28-2005, 7:30 PM
#5
Something I noticed in KOTOR 1 was that, compared to melee weapons, blasters are next to useless. They don't do enough damage, and melee weapons do too much. A character shouldn't be able to charge up to an enemy who is shooting him with a blaster an...  [Read More]
Posted in: New Locations
 stoffe
09-24-2005, 2:15 PM
#2
Have there been any mods other then the Combat Simulator that add a new location to TSL or is anyone working on any? If so please send me a link. At a quick glance on PCGM (http://www.pcgamemods.com/) I found these two. Look around on that site, the...  [Read More]
Posted in: stuck in atris' lair (spoiler?)
 stoffe
09-23-2005, 8:16 AM
#2
This is a new bug that was introduced with the v1.0b patch of the game. If you pick the "Very well. I did not come here to do battle." option when first confronted by the Handmaidens upon entering the plateau interior, the game will be put...  [Read More]
Posted in: key combo for this :¬: Smilie
 stoffe
09-24-2005, 6:22 AM
#10
nope, doesn't work for me... Did you use the numeric keypad to the right, and not the number keys underneath the F# keys? I think you must use the numeric keypad for it to work. Make sure Num Lock is active. Also use Alt and not Alt Gr, and hold i...  [Read More]
Posted in: key combo for this :¬: Smilie
 stoffe
09-23-2005, 11:33 AM
#6
Look for the symbol and highlight it. It says 0xAC. In decimal that it 172. Prepend a 0 to it and use it with the Alt key. Or you could just pick a TrueType font (Tahoma, Courier...) instead of the System font, and it will tell you the necessary key...  [Read More]
Posted in: [TSL]Appearance.2da: Locking NPC Equipment slots
 stoffe
09-18-2005, 9:49 PM
#1
original thread (http://www.lucasforums.com/showthread.php?t=152566) Remember that this will only prevent the item from being unequipped/equipped on the inventory screen. A script calling ActionUnequipItem() will still remove it, and using ActionEq...  [Read More]
Posted in: TalkEd v1.0.4b (TLK editor)
 stoffe
09-15-2005, 8:22 PM
#1
(There is a separate version of this utility adapted to work with Jade Empire as well. See this thread (http://www.lucasforums.com/showthread.php?t=177647) to find it.) EDIT: While TalkEd was made as a helper application for the TSLPatcher (http://w...  [Read More]
Posted in: Malak/Nihilus
 stoffe
09-17-2005, 9:21 PM
#2
I've been playing the Kotor 1 and 2 over and over again fighting Nihilus and Malak and I've noticed that while swinging their saber they do it entirely differently from all other characters whether it b your PC or an NPC, they only use one hand and h...  [Read More]
Posted in: The Return of Weebul & Utiinii
 stoffe
09-08-2005, 12:45 PM
#8
:eyeraise: Then what are the names for the textures you're so smart? I looked under the tpa erf under "N" but there was nothing like "N_alienjawa" or something of the like :P The texture is c_jawa01.tpc. Looking in appearance.2da...  [Read More]
Posted in: Requests for 2 Screenshots
 stoffe
09-06-2005, 8:34 AM
#2
Screenshot 1: Handmaiden close-up head shot (normal Handmaiden) Screenshot 2: Handmaiden with Dark Side Mastery (if that's possible!) Here are two screenshots. The lightside variant is somewhat modded in my game though. If that's a problem hopefull...  [Read More]
Posted in: Soundset (SSF) files editor
 stoffe
09-25-2005, 12:54 PM
#9
EDIT: I just read that Fred Tetra apparently already has added SSF editing functionality to KotorTool, so I won't do anything further with this program. So it seems like I lied above, but I dislike leaving things half-finished. :) I discovered a...  [Read More]
Posted in: Soundset (SSF) files editor
 stoffe
09-06-2005, 4:47 PM
#7
Thanks stoffe :) I'll upload it when I get home If you've already downloaded it before, I've done some more playing around with it and have uploaded a new version again (v0.3). I made it capable of adding new sound entries directly to the dialog.t...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
09-29-2005, 6:42 PM
#24
Excellent Job!:D When I first tried it (aboard the Ebon Hawk) it crashed during the loading process. It works everywhere else I have tried it though. Perhaps something to do with the Hawk??? Thanks. :) Hmm, the crash thing is odd though. Try as I h...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
09-22-2005, 6:11 PM
#21
COMBAT SIMULATION ARENA V2.0 (Made a quick Micro-update as I forgot to pack a few of the AI source code files. If you have no interest in the scripts you can ignore it since this has no effect on how the mod itself work. The corrected version is cal...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
09-08-2005, 10:35 PM
#209
When I removed the files named "wsbr.tga" and "wsbr.txi" I was finally able to warp to get into the cave, get to Freedon Nad's tomb AND get the Exile's holorecorded trial to play. At a quick glance i can spot two odd things abou...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
09-29-2005, 6:53 PM
#44
I think the powers are to powerful. I really liked chainlightning, but the ice power... It's too powerful! There is no way to save (against) it and it does to much damage. I would really enjoy if you did these powers more balanced and less powerful...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
09-18-2005, 5:44 PM
#41
yeah um thanks but a slight problem... the line's not there o.o did the ctrl + F thing, couldn't find it. tried adding the line under settings, didn't work -.- (snip) changed loglevel=3 to 0 O.O strange.. The PlaintextLog fix only works for the v....  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
09-18-2005, 12:20 PM
#39
I have a couple of "suggestions" for new force powers if your open to it. Might be a silly idea but I liked it :D How about a force power something like "Force Restoration" that would put you in the indian sitting position like y...  [Read More]
Posted in:  REL: Exile Robes
 stoffe
09-18-2005, 9:01 AM
#7
Edit: i also cant seem to download Stoffe's Visas robes..so i was also wondering if someone could give me another link to that mod too :) I'm getting a 404 Not found page for that mod too for some reason. Odd, it worked just fine before. I've tried...  [Read More]
Posted in: Where can I find mods?
 stoffe
09-29-2005, 10:16 AM
#63
Hey does anyone know if there is a mod for KOTOR 1 to make all skills class skills, thereby making all skills cost only 1 skill point? Don't know of any, but it's a very quick change that takes about 1 minute to make, so I made it. :) Unzip this arc...  [Read More]
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