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stoffe

Latest Posts

Page: 67 of 80
Posted in: KotOR II game play in KotOR?
 stoffe
06-13-2006, 5:46 AM
#6
Well for example being able to switch wepons with a press of a button insted of having to go into the menu and change them. Haha now that you ask thats realy all i can think of they added. Well in that case would it be possable to add that with a mod...  [Read More]
Posted in: Letting an NPC keep their items?
 stoffe
06-13-2006, 5:35 AM
#6
(snip) I just know there's something wrong with that. :indif: And watch, it won't be a problem and I just made a lot of unneccesary work for myself :) Almost right, the conditional check just got a bit messed up. :) Doing like this might work: #in...  [Read More]
Posted in: Letting an NPC keep their items?
 stoffe
06-12-2006, 2:56 PM
#4
Ah...! OK, so...if I had a leave script that looked like this: (snip) Would this do what I'm looking for it to do? Remove Dustil from the party, then later spawn Dustil where I want him on Korriban, only if the global is right, and keep planting him...  [Read More]
Posted in: Letting an NPC keep their items?
 stoffe
06-12-2006, 5:49 AM
#2
What I'm wondering is if, once the NPC is completely removed from the party, is there a way for that NPC to keep any items, weapons, and such he was weilding when he was removed? So he'll still have them when he comes back? If you remove the NPC fr...  [Read More]
Posted in: Conditional Spawning
 stoffe
06-11-2006, 6:37 AM
#4
Thanks, that's pretty much what I needed. There is one problem with the script though that I didn't think of before. The name of the old OnEnter script, old_k_ptat17_enter, is too long. A ResRef can be at most 16 characters, that name is 18, so the...  [Read More]
Posted in: Conditional Spawning
 stoffe
06-10-2006, 5:22 PM
#2
And for the spawning script, I need to know how to arrange the spawning script below with a script that looks up and checks if the above a variable is set to 1 (As set by finishing the convo), and if it is initiate the spawn script, and if it isn't d...  [Read More]
Posted in: Where is this model? Also Running Windowed
 stoffe
06-10-2006, 10:43 AM
#2
Retexturing PFBM03 and I wan't to pull the model out so I can get around the streching bits but I don't know what it's mdl filename is. Do you? Also how do I get TSL to run windowed so I can see thing's I change ingame just by peeking over? In swkot...  [Read More]
Posted in: !!!Module creating help!!!
 stoffe
06-10-2006, 5:47 AM
#2
I extract textures, modify them and when I was building .mod file I placed them in my .mod file too. Open games and see that i KI it is standard Kashyyk and in KII it is standard Dantooine. Then, I just place all textures in Override, but it made sta...  [Read More]
Posted in: i need help making droid armor
 stoffe
06-12-2006, 5:49 PM
#10
Just keep in mind that some lightsaber-related functionality, such as the Force Jump feats, are tied to the original lightsaber baseitem types. Thus any sabers with new base items can't be used for force jumping, for example. The combat AI also occas...  [Read More]
Posted in: i need help making droid armor
 stoffe
06-11-2006, 6:48 AM
#5
Does disguising the droid give it animations for force powers and lightsabers? It is moot, however, because I wouldn't think sabers would even be allowed to be equipped, because you can't equip melee weapons in droid weapon slots. Disguising does no...  [Read More]
Posted in: Anyone else having issues w/PCGamemods.com?
 stoffe
06-10-2006, 12:02 AM
#10
Well, I can only speak for myself, but I'm hardly holding a grudge towards that site. It is providing a free service after all which, from what little I've seen of it so far seems to work well and offer decent download speed with relatively few hoops...  [Read More]
Posted in: Anyone else having issues w/PCGamemods.com?
 stoffe
06-08-2006, 5:15 PM
#2
Been trying to upload two new mods to their vast databases. So, I log in, put my RAR file in their HTML form. (snip) I get this warning above the form asking for the mod's description: Unfortunately PCGameMods has been broken for a few months, maki...  [Read More]
I was told by a creditable source that there is a script that determines what loot you get as you progress through the game. I was also told that it defaults into a sort of safe made once you pass a certain level, so you get nothing but medpacks and...  [Read More]
Posted in: Limitations
 stoffe
06-08-2006, 6:57 PM
#4
I have found that a module is quite capable of handeling more than 12 NPC's provided that your UTC files are loaded with the module. As said, it depends on the computer running the game, and what the NPCs are doing. If they are just standing around...  [Read More]
Posted in: Limitations
 stoffe
06-08-2006, 6:51 AM
#2
(snip) And for my main question that deals with this same subject, How many NPC could Possible be in one module, without making Kotor Explode? I know alot of it depends on Precessing Power and Ram, But is they're an actuall limit to how many NPC can...  [Read More]
Posted in: Module starting waypoint.
 stoffe
06-07-2006, 7:24 AM
#2
How can I change module starting waypoint? For example, when I warp to Taris underground I find myself somewhere near escape pods. How to change it to place near entrance? This module is not supported by Kotor Tool, I have to edit their git file. The...  [Read More]
Posted in: Spawning creature help Kotor II
 stoffe
06-06-2006, 12:06 PM
#15
But it seems to have no script atribute booster for KI? Is it true? Only one way I have found in KI is creating hide like HK has. Is their other ways? Like in KII? How to grant feats and spells to your character in KI? I mean like with GrantFeat and...  [Read More]
Posted in: Spawning creature help Kotor II
 stoffe
06-06-2006, 6:35 AM
#12
1 hp is risky I believe that if an ennemy deals too much damage, you'll just die. Better keep it at < something like 20 or 10 hp. You could use the SetMinOneHP() function on the player when entering the zombie infested area, and unset it when yo...  [Read More]
Posted in: Spawning creature help Kotor II
 stoffe
06-03-2006, 6:26 AM
#7
My friend made this script, is it right, say me if not correct it. Code: (snip) That depends on what you want the script to do. :) As it currently reads it will add 10 Mandalorian Heavy Suits, one WhereAmI armband and one purple lightsaber to the...  [Read More]
Posted in: Spawning creature help Kotor II
 stoffe
06-02-2006, 7:00 AM
#5
There is a corresponding EffectHealForcePoints effect that works pretty much like the Healing effect does, as seen below. You can also make your script a bit shorter by using a loop to get the active party members, like: void main() { int iSlot; fo...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
06-10-2006, 6:11 AM
#106
I have to turn down creatures AI. They are too powerful. I think it is problem with 50 Sith, that they appears by one, it'll be easier to kill them all (force storm=drain life). The Gauntlet matches are meant to be endurance fights where the oppon...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
05-27-2006, 6:40 AM
#72
hey, im trying to install and use Stoffe's High level force powers v2.0 (and v2.1) mods, but the installer wont install. it gives me an error saying "cannot create file "E:\programs\kotor2\dialog.tlk. it does this on the first step of insta...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
05-28-2006, 5:25 PM
#166
I've uploaded an updated version of TSLPatcher and ChangeEdit. This is just a mini-version with a new feature someone requested recently, nothing major. The only new feature is that there is now an option that lets the TSLPatcher auto-detect the loc...  [Read More]
Posted in:  The Exile's General Uniform Pack now up at my site
 stoffe
06-07-2006, 8:08 PM
#22
Just as a not with "RAR" compression RH and Stoffe. Winrar has 4 different compression methods as well as a solid archive compresion method that you can throw onto the best compression method. I believe this is very similiar to 7zips ultra...  [Read More]
Posted in:  The Exile's General Uniform Pack now up at my site
 stoffe
06-03-2006, 8:26 AM
#15
So you might just have to bite the bullet and watch a movie or something while you download this. ;) Or if your connection is too unstable and/or you don't know anyone with a high-speed connection, you might have to pass on this one, sorry. :( I und...  [Read More]
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