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stoffe

Latest Posts

Page: 73 of 80
int PlayerAttribSTR = GetAbilityScore( GetFirstPC(), ABILITY_STRENGTH ); (snip) SetCustomToken(11,PlayerAttribSTR); (snip) defmod_c_stats.nss(54): Error: Type mismatch in parameter 2 in call to "SetCustomToken" The SetCustomToken() functi...  [Read More]
While I'm not usually much into popularity contests I guess I'll have to do my part and cast my vote: TSL - The Ultimate Saber Mod. Lots of competition, but its the biggest quality TSL mod I've tried that has become essentially a standard part of th...  [Read More]
Posted in: Lost Armors/Robes
 stoffe
12-30-2005, 7:04 AM
#3
Sorry if i return an old thred from the death again, but i've recently downloaded the Kotor tool. After looking through some armors and robes, i came to the shocking conclusion i never have had them in-game. (snip) What needs to be added to actually...  [Read More]
Posted in: main menu theme
 stoffe
12-29-2005, 7:12 AM
#3
can any of you guys think of how to make it so that whenever the boss is replaced (sion, nihi, traya, the exile) the music is replaced as well? I don't think there is an in-game solution since the functioning of the menus seem to be hardcoded in the...  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 stoffe
12-24-2005, 7:24 PM
#6
When I click save in the door's gff file, I reopen it, and plot item is unchecked again. Any help? What editor are you using? If you use the GFF Editor you'll need to click on another field before you save, or the changes you've made to the field wo...  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 stoffe
12-23-2005, 6:40 AM
#2
How would I make doors un-bashable in KOTOR Tool. This is for KOTOR 1, and I want to make it so you can still use security on the door, but not bash it. I ask for it quickly because it is the last part of the first area of my first mod (Try saying th...  [Read More]
Posted in: Scripting Help - Drain Life style power
 stoffe
12-22-2005, 9:59 PM
#5
effect eBeam = EffectBeam(VFX_PRO_DEATH_FIELD, oSource, BODY_NODE_CHEST, FALSE); VFX_PRO_DEATH_FIELD is not a beam visual effect, you'll need to use one of the VFX_BEAM_* constant values in EffectBeam() for it to work. I believe VFX_BEAM_DEATH_FIEL...  [Read More]
Posted in: Check if a certain style/passive feat is being used
 stoffe
12-21-2005, 12:12 PM
#2
Is there a simple script which can be used to check if a certain sabre style or something to that effect is being used? You can check which saber- or force-form an NPC currently has selected with the IsFormActive() scripting function. Set the first...  [Read More]
Posted in: Merging two apperance.2da files question
 stoffe
12-21-2005, 12:05 PM
#2
I would like to merge AVol's Bastila Shan for PC with stoffe -mkb-'s Handmaiden Looks mod. Unfortunately they both add lines to the apperance.2da. Can I add a new line under the Bastila lines and still have the handmaiden mod work. If you mean the...  [Read More]
According to a fellow player, there's an odd problem with party member's force points and my wrist console mod... (snip) Anyone know what in the world is going on? :( What method are you using to add the extra force points? Do you use AddBonusForce...  [Read More]
Okay, I created a placeable, located just below the ground exactly where the fighters are supposed to be spawned. I compiled the script exactly like you posted it. Set it to the onheartbeat event of the placeable. Unfortuneately the fighters never sp...  [Read More]
What exactly is the function of a heart beat script. Admittedly creature events still baffle me too. And the invisible placeable. Do I spawn that from the trigger I was originally spawning the creatures from? And how close would I want to spawn the p...  [Read More]
What I want to do is spawn 2 npcs at a location, and have them fighting each other as I run into them. Once I run into them, I want one of the fighters to yell "die." Not at me but at their opponent. Then this will be followed by him castin...  [Read More]
Posted in: fights during live camera feed
 stoffe
12-19-2005, 6:26 AM
#2
i have found that enemy creatures won't attack your party members if the PC is in another room watching live camera feed, is that true or i'm just doing something wrong? That would be true. The creature AI of NPCs is blocked out while you are in a d...  [Read More]
Posted in: Two questions...
 stoffe
12-19-2005, 1:25 PM
#6
Ok, thanks. I've managed to add custom items to the characters INVENTORIES with KT, but not equip them on the character. Can I do that with gff editor? You can do that with the KotorTool UTC inventory editor. Just double-click on the empty equipment...  [Read More]
Posted in: Star Forge mdl file
 stoffe
12-17-2005, 3:08 PM
#2
I am making some new robes for K1 using the Star Forge robes as a base and so far I'm doing fine, but I can't figure out what mdl/mdx files I need to use for a male character. I made the robes and put them on my female character just fine, after hex...  [Read More]
Posted in: local data
 stoffe
12-17-2005, 8:05 AM
#3
The indexes for locals don't have any hardcoded meaning, they are simply identifiers for "slots" where values can be stored and retrieved on a single object instance. Thus there is no simple way to look up what they are used for. However, t...  [Read More]
Posted in: A Script Question
 stoffe
12-15-2005, 6:32 AM
#2
Hello to everyone at Holowan. I have a question about scripts. I am working on a megamod of my favorite mods for KOTOR and ran into two scripts with the same name "k_punk_fincs_en.ncs" belonging to the Carth Romance and Mekel Recruit, is th...  [Read More]
Posted in: Play Balance
 stoffe
12-15-2005, 6:50 AM
#4
Yes I am editing TSL. I did take a look at that auto balance thing before and now I think I understand it a little better. I think I know what everything means except for crmod. What does that mean? Challenge Rating modifier. It's used in the calcul...  [Read More]
Posted in: Play Balance
 stoffe
12-14-2005, 3:10 PM
#2
I am editing the difficulty options .2da to make the game a little more difficult. I get it to how hard I like the enemies to be but now it is too hard to spike computers, open security boxes and plant mines. Is the a seperate setting for stuff like...  [Read More]
Posted in: [TSL] Grapical errors narrowed down (i hope)
 stoffe
12-15-2005, 6:41 AM
#5
BA122 Prototype Doublesaber pearl (All) G-Cut Crystal ( Blue / Green / Purple / red / yellow ) S-Cut Crystal (Blue / Green / Purple / red / yellow ) Blood stone focusing crystal (Blue/ Green / Purple / red / yellow ) Frost shard (aqua / Green / Purpl...  [Read More]
Posted in: question about .rim files
 stoffe
12-14-2005, 8:46 AM
#2
i want to add a camera into the .git of an existing module, the .git has of course a common name so i'd have to rebuild the .rim with the modified version, is there any way to do it? It's probably easier to pack the whole module into a MOD file with...  [Read More]
Posted in: PC Death won't occur. Why?
 stoffe
12-13-2005, 6:53 PM
#4
I'm sorry if there is another place that I should post this question, but I thought that if someone knew the answer, it would be here. I've recently started a new game of K1 with some mods added, but it was getting glitchy. My main PC is incapable o...  [Read More]
Posted in: UTC file help
 stoffe
12-13-2005, 7:03 PM
#6
If I am editing the module I am in I won't be able to play balance what I'm editing right? What if I leave the module and then come back in would that work? Dynamic objects that are added to the area's GIT file when they are spawned in the game wo...  [Read More]
Posted in: remote
 stoffe
12-12-2005, 8:54 PM
#2
remote doesn't really get that ability to heal droids, does he? i was thinking i never actually saw him using it so i checked, and found nothing, then i checked the peragus healer drones, and found nothing :) now here somethings wrong, i just wanted...  [Read More]
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