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stoffe

Latest Posts

Page: 72 of 80
Posted in: Question: Item Properties and Spawning
 stoffe
01-13-2006, 9:46 PM
#2
My second question is how do you spawn your team members (NPCs) with their current feats + equipment without actually putting them in your party? You use the SpawnAvailableNPC() scripting function to spawn a creature that is stored in the party tab...  [Read More]
Posted in: My first mod questions (yay~!)
 stoffe
01-13-2006, 5:07 PM
#3
Long story short (snip) I'd appreciate if anyone could explain to me why this happens, and how I might fix it. Check that you are modifying the proper UTC template if your changes don't seem to take effect. Some NPCs have multiple templates (that ma...  [Read More]
Posted in: SWKnights.com layout broken?
 stoffe
01-11-2006, 11:54 AM
#1
For almost a week now the layout of the www.starwarsknights.com site has been looking rather strange (http://img191.imageshack.us/img191/677/broken1ue.jpg). Is it just my browser that has become broken in some way, or is this something that you are w...  [Read More]
Instead of listing all the modules on one planet, this is what I used in the USM random loot script: (snip) string sSub = GetSubString(sModule,3,3); If you do this and you really want to be on the safe side you might want to check that the module n...  [Read More]
Posted in: Level Scripting Question
 stoffe
01-08-2006, 2:39 PM
#2
I need a script that determines what level the PC or Party memeber is like if the PC is level 15 Jedi Guardian and Level 10 Sith Lord I need to get that the PC is level 25 same with say atton say he is a Level 20 Scoundral and level 5 Jedi I need it...  [Read More]
Posted in: Force Power Scripting Question
 stoffe
01-08-2006, 7:57 AM
#2
I want to replace the Animation of existing passive force power with a new default animation to make a new power. I'm not sure I understand what you mean by this? What animation do you want to replace? How would I combine these two scripts below....  [Read More]
Posted in: Script/door qestion
 stoffe
01-07-2006, 1:30 PM
#2
Hello, I have a scenario were I want to have a dor you open, then later after a dialog the door closes and cannot be opne. How do i do this... I looked at all the door functions and could find none. I could swear that this happened somewere in kotor2...  [Read More]
Posted in: Custom Token Help [K2]
 stoffe
01-07-2006, 8:27 AM
#5
(snip) I did that ^^ and all it comes up with is <UNRECOGNISED TOKEN> That usually means that the token has not been set yet when you are trying to use it. Where do you run the script? (BTW: You need a check for a value of -1 as well, unless...  [Read More]
Posted in: Custom Token Help [K2]
 stoffe
01-07-2006, 7:24 AM
#2
What I am trying to do is set a Token to different things depending on the influence you have with a character. (snip) So when you see my script above, if the character in question (In this case, Atton) does have +80 influence points with the PC then...  [Read More]
Posted in: (950COR)what's with that script?
 stoffe
01-07-2006, 10:19 AM
#4
Strange. I've never noticed any problems with that script, or with any lost items after that cutscene. Does this happen even if you don't have any mods in your game? Be warned though that a_createpcsaber isn't a unique script name, it's used in bo...  [Read More]
Posted in: New Force Power - TLK Problem
 stoffe
01-05-2006, 7:23 PM
#4
Never had any problems with adding entries to dialog.tlk either. Some things off the top of my head if no one has any better ideas: Did you modify the existing dialog.tlk in place, or did you put it in the override folder? Did you use any non-engli...  [Read More]
Posted in: ebon hawk room animations
 stoffe
01-05-2006, 6:17 PM
#2
where are they scripted? I mean Bao-Dur repairing the ship, Atton in the cockpit, Kreia meditating… I want to make a new one for Mira You mean the ambient animations your party members do while on the Ebon Hawk? They are done in their custom heart...  [Read More]
Posted in: TSL Korriban Tomb (Spoilers)
 stoffe
01-09-2006, 11:37 AM
#10
As LS, I defend Kreia once saying I hope for her redemption. Then I endure their stupid Apathy is Death line, then I hit 'em with Wave! They all disappear except Kreia. By then I have enough feats, robes, etc. that I actually gain force points in the...  [Read More]
Posted in: Couple of Quick Questions
 stoffe
01-05-2006, 7:45 AM
#4
Yes there is one, but I was hoping to make the game evenmore difficult. Specifically, I wanted to make certain characters in the game harder, aside from malak and bastila (which there are mods for). The problem is that if I use redhawk's mods, I fin...  [Read More]
Posted in: Un-used TSL Soundtracks? Egads!
 stoffe
01-04-2006, 9:53 AM
#3
Anyhow, while I was digging around my StreamMusic folder in TSL with Miles Sound Studio and I found a file called mus_s_romance.wav. So I opened it up, wasn't very long, less than 10 seconds... It got me thinking, at one time do you think Obsidian ha...  [Read More]
Posted in: A few questions
 stoffe
01-07-2006, 7:40 AM
#33
Where do I fill in the VO ID in the DLG Editor? In the VO_Resref field for each node that has voiceover. Remember to check the "Sound Exists" checkbox as well....  [Read More]
Posted in: A few questions
 stoffe
01-06-2006, 10:28 PM
#30
Yeah, but I have to name my sound file according to the specification listed in the tutorial, and then I have 17 char. Look, I have to name my soundfile like this: 'n' + modprefix (this is where it gos wrong: in Kotor1, these are 5 char.; in Kotor2,...  [Read More]
Posted in: A few questions
 stoffe
01-06-2006, 2:34 PM
#28
Shorten the name of your sound file? You name the LIP file the same as the sound file it is supposed to provide lip-sync for (but with a .lip suffix instead of .wav of course). And you set the name of the sound file on the dialog node where it shou...  [Read More]
Posted in: A few questions
 stoffe
01-04-2006, 12:17 PM
#20
and just name your .lip file the same as your sound file and when you package it in a .mod file, use the same name as your module: if your module name is mymodule.mod, then your .lip files should be in mymodule_loc.mod. In K2:TSL at least you don't...  [Read More]
Posted in: How do I compare dlg files?
 stoffe
01-02-2006, 11:15 AM
#7
compile.bat <- nwnnsscomp.exe -c -g 2 k_oei_hench_inc.nss k_oei_hench_inc.nss is an include file, which is used by and compiled into other scripts. An include file cannot be compiled directly since it contains no main() or StartingConditional()...  [Read More]
Posted in: CM_barmetal?
 stoffe
01-01-2006, 10:46 AM
#2
Hi! Im new to this forum, but not to modding, i have a simple question.ABOUT KOTOR 2: What is teh envmap for shining metal, like the sith costumes in kotor 1, is it CM_Barmetal or something like that? I would also like to know a list of the diffren...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-10-2006, 6:55 PM
#131
EDIT: I've made some further fixes, and updated ChangeEdit to support these new features. See this post (http://64.20.36.211/showpost.php?p=1991879&postcount=135) I've had time to work a bit on a new version of the TSLPatcher, trying to implemen...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-10-2006, 6:08 PM
#129
Stoffe I had a question/suggestion in one heh not sure if this will be too hard or if you are already working on it but could it be possible to have TSL patcher do a gff compare similar to your 2da compare??? You mean the utility that builds the set...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
01-07-2006, 7:59 PM
#126
I have a question concerning 2DAMEMORY# tokens. I'm working on force powers and I'd like to cumulate more than one value in the prerequisites column. Is it possible? something like this: prerequisites=2DAMEMORY2 [AND] 2DAMEMORY3 to get, per exampl...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 stoffe
01-05-2006, 8:02 AM
#1728
Do you (or anyone else, for that matter) have a saved game for 950cor or 262tel? Warping to them doesn't work right, and I don't remember if these are just for cutscenes or were someplace the player visits. 262TEL is Atris Polar Academy. It's both v...  [Read More]
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