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stoffe

Latest Posts

Page: 68 of 80
Posted in: TSLPatcher assistance?
 stoffe
05-18-2006, 11:57 AM
#7
how do I make it tier properely, only 1 level of the power showed up.. it should go like this.. (/me makes crude diagram) Right now only Tier 1 is appearing.. Wound, --> Choke, --> Kill, <---- reference to what I mean... Tier1, -> Tier2,...  [Read More]
Posted in: TSLPatcher assistance?
 stoffe
05-18-2006, 6:24 AM
#2
Here is my latest attempt at this, I had tried using the script compiler, and the "#2DAMEMORYx#" thing, but it refused to compile the script.. I kept getting compiled script not found error.. So I scrapped that idea, and went back to trying...  [Read More]
Posted in: [K1 & TSL] mjpb3's Asajj Ventress PC
 stoffe
05-22-2006, 3:55 PM
#9
Very good, just one question - does it use TSL Patcher? No, is doesn't, sorry. If you need it to install the mod I can upload an "inofficial" installer skeleton I threw together quickly for it in order to install the mod into my own TSL g...  [Read More]
Posted in: [K1 & TSL] mjpb3's Asajj Ventress PC
 stoffe
05-22-2006, 9:51 AM
#4
what exactly does "Freedom of Movement" (one of the saber's properties) do? It makes the character immune to movement slowing effects (used in the Stasis, Poison and Slow force powers and Gravity Generator droid weapons for example) and t...  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 stoffe
05-24-2006, 8:42 AM
#8
I found and fixed a few more things that weren't working as intended and have uploaded a new version (0.2a4) with those fixes. I had forgotten to make it open a file specified as commandline parameter when the application is launched. This should no...  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 stoffe
05-20-2006, 10:45 AM
#5
Hey Stoffe does it also recognize RIM files. If not it might be nice to allow it to do so as well. I've uploaded a new version (v0.2a1) now that should support working with RIM files. Seems to work as far as I can tell from the testing I did but as...  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 stoffe
05-18-2006, 6:23 PM
#3
Hey Stoffe does it also recognize RIM files? If not, it might be nice to allow it to do so as well. Pretty Please with Sugar On Top. I'll even try to find a Cookie for you. It currently does not support the RIM format since it is not an ERF format....  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 stoffe
05-18-2006, 12:17 PM
#1
EDIT(2007-03-11): Uploaded version 0.3 which should handle files of unknown types a bit better, and is capable of opening the ERF V1.1 files used by NWN2. See the readme for instructions. EDIT(2006-10-01): Uploaded version v0.2a8, which fixes a bug...  [Read More]
Posted in: Oblivion: ESRB hits again...
 stoffe
05-04-2006, 11:25 AM
#5
Oblivion's rating has been changed to "M" I can't say I disagree with this change in the rating of the game. In fact I was a bit surprised that it got an initial T rating due to the dark nature of the story and some sidequests like the Dar...  [Read More]
Posted in: Prestige classes for NPCs
 stoffe
04-22-2006, 1:29 PM
#3
I was wondering if it would be possible to advance any companions who have become a jedi to the prestige class, once they reached a certain level? The only mod i've found that makes them prestige can only make them prestige class as soon as they beco...  [Read More]
Posted in: Avatars
 stoffe
03-31-2006, 8:07 PM
#13
If you are using Firefox to browse the forums, I recommend using the AdBlock extension. You can use it to remove any annoying images with a right-click. That way you'll only need to see them once. I'm using it to get rid of all signature images and...  [Read More]
Posted in: Cant download KOTOR Tool...
 stoffe
04-06-2006, 7:49 PM
#6
If you use Firefox, check that you haven't turned of the HTTP Referer header, that could likely cause problems like this. To do this, type in about:config in the address field. This should display the list of Firefox settings in the browser window....  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
04-29-2006, 7:14 PM
#74
It installed correctly, worked fine, no problems, loved the mod. Very glad to see kriea's hood colours now matching her clothes (damn diffuse colour things on models) But now when i reach the very end of the game, i'm greeted with atris! http://i34....  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
04-11-2006, 3:49 PM
#70
I just downlaoded this mod today (yeah, I'm a little late in getting it) and when I go to extract it from the .rar file, I get an error message saying that the file's corrupt, and that it couldn't extract the whole file. Make sure your UnRAR-progra...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-19-2006, 7:36 AM
#48
(s)The installer returns no errors. (k)It works on mine as well... (o)After removing line (snip) and with nwnnsscomp and TSLPatcher.exe its work just fine. Aha, it seems like it works for everyone at last. For now. Thanks for the help in finding and...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-18-2006, 9:39 PM
#42
Here it is run from the tslpatcher.exe with the newer nwnnsscomp.exe. and set to level 4. (snip) • NWNNSSComp says: Error: Unable to open input file "-g" • Error: Unable to find compiled version of file, k_oei_spawn.nss! The compilatio...  [Read More]
Posted in: The Final Battle
 stoffe
04-16-2006, 7:58 AM
#42
Well, i've played many Rpgs and right now i cant think of one without some kind of bossfight. Bossfights are there for a reason What would this reason be, and why can't the same need be fulfilled though some other, more believable method? I just th...  [Read More]
Posted in: The Final Battle
 stoffe
04-15-2006, 5:36 PM
#30
Scenes like that could be shown in nice cutscenes where you see that final bit of battle. Like a nice attack combo which cuts Kreias hand off. IF the quality of that cutscene fights would be like Jedi Academy, woudlnt that be great? I prefer being i...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
05-25-2006, 6:24 AM
#104
Incidentally, Darth Traya is even tougher in the arena than in the Trayus Core. I've seen her knock the Handmaiden out with a single Force Crush. Definitely a challenge. I'm glad I took the time to install the high-level powers mod. This is more or...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
05-18-2006, 3:29 PM
#102
The biggest problem I run into on a regular basis is that if I duel a character with a certain character, for example, carth vs. HK-47, if I lose when I try to do the duel again from the computer, the game freezes. Also, now it has gotten to the poin...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
04-29-2006, 5:03 AM
#99
However, I could not get CSA to launch thru only mrdefenders wristconsole 1.9, I found that I needed both the wristconsole 1.9 and TSL Hak-Pad to get the CSA to launch properly Huh? I have no idea why it would work to launch it if you have those ins...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
04-17-2006, 4:49 PM
#66
I finally finished doing the installer I was planning that will automatically install the Tweaked Combat AI I did and adapt it to use High Level Force Powers to make it more like a Mod. It will, among many other minor and major changes, make your pa...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
04-17-2006, 4:40 PM
#65
Every power from the new power list appears except Spirit Exodus (I checked over them several times). I am useing another mod which summons 3 floating lightsabers. ( http://www.lucasforums.com/showthread.php?t=144073 ) Seeing as these both summon pet...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
04-29-2006, 4:38 PM
#165
In my ongoing effort to further complicate things, I just uploaded TSLPatcher v1.2.7b1 and ChangeEdit v1.0.4b1 (http://www.starwarsknights.com/tools.php#mctl) which seems to work now as far as I could tell from limited testing. This version has only...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
03-25-2006, 6:36 PM
#162
I've done some improvements (I hope) to the ChangeEdit utility. As far as I can remember (I really should write this stuff down somewhere...): Added a GFF Compare function to the GFF panel, as requested. It will take two GFF files (one modified an o...  [Read More]
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