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stoffe

Latest Posts

Page: 69 of 80
Posted in:  Speed/Roleplay fix for 103PER and 304NAR
 stoffe
03-18-2006, 1:22 PM
#5
EDIT: Whoops, I must be doing something wrong. I made the change in appearance.2da, but no luck :( I see I forgot to mention, you'll need to change the driveanimrun_pc column as well, or it'll only change when you hold down the walk key. Also, make...  [Read More]
Posted in:  Speed/Roleplay fix for 103PER and 304NAR
 stoffe
03-18-2006, 7:48 AM
#2
Luckily, I seem to have found a way to fix this bug by editing the OnEnter script for that module. I am including the source code so that those of you that want to speed things up or slow things down can make such adjustments on your own. Nice, the...  [Read More]
Posted in: New Incentive to Post Mods at LucasFiles.com!
 stoffe
03-14-2006, 4:34 PM
#13
Problem is, which one supersedes the other if there is an issue. Logic suggests that a "human readable" sysopsis of the terms should match the "lawyer readable" version, merely summarizing the important parts so people can unders...  [Read More]
Posted in: New Incentive to Post Mods at LucasFiles.com!
 stoffe
03-14-2006, 3:35 PM
#11
I'm all for this but I doubt it will happen for various reasons, of them being a matter of interpretation . The current T&C use pretty standard legal wording and if something happens it's much easier that way. I imagine LEC certainly would have a...  [Read More]
Posted in: New Incentive to Post Mods at LucasFiles.com!
 stoffe
03-14-2006, 11:19 AM
#9
Regarding the LucasFiles terms and Conditions, there is nothing we can do about it. LucasFiles is a joint project with LucasArts. I know the T&C look scary but they are just normal. (snip) In short, all this legal stuff basically says: (comprehe...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-18-2006, 4:20 PM
#40
I downloaded the nwnnsscomp.exe you noted in your last post, unarchived it in the tslpatch folder, overwriting the existing file and redid the installer with a (mostly) clean, and at least fresh install of the game. Got the same choke point. Did yo...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-18-2006, 9:42 AM
#37
• Error: Unable to find compiled version of file, k_oei_spawn.nss! The compilation probably failed. Skipping... • Error: Unable to find compiled version of file, k_oei_userdef.nss! The compilation probably failed. Skipping... (snip!) This is new...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-18-2006, 6:38 AM
#34
The only thing I can't get is that it works for some and not for others... so the installer obviously works.. it worked 5 different times on my machine and I'm using a downloaded copy for testing purposes :giveup: As far as I have been able to dete...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-18-2006, 5:08 AM
#32
Your TSL Patcher program isn't a "buggy hack" it is quite good, you cannot possibly forsee every single issue the patcher might have for every possible OS and configuration. ;) (snip) You appear to have created a program on your own that pr...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-17-2006, 9:41 PM
#27
Stoffe I tried the updated tslpatcher.exe in tsl-kreiasrobes version 1.0 rar and it didn't do anything, same problem as before. In the RAR? You'll need to unpack all the files to a folder on your harddrive before you install and not run it from the...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-17-2006, 8:26 PM
#25
Err... oops. :sweat: I think I have managed to find the cause of this error. This problem was caused by a simple but elusive bug that I failed to notice since apparently Windows XP is less strict with how file paths look than Win98 and Win2K. Stupid...  [Read More]
Posted in: [TSL] [REL] Kreia's Assorted Robe Collection
 stoffe
03-17-2006, 8:11 AM
#21
Try installing the mod from your desktop (or the C: drive). I'm not sure but stoffe brought up some things that made me think. So, I need to start asking everyone these questions in case I may have made a goof on the installer :o 1) Do you have a U....  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 stoffe
03-17-2006, 2:34 PM
#28
Hello! I found Bastila, yeah! I skiped many dialgue and went straight to her. The problem is, she seems to tell me something standing on the grass, but there are no dialogue options and the game is stuck. I use the german version. If your game is...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-18-2006, 5:49 PM
#87
I tried it out over and over with a bunch of senarios. Taking items not taking items back and forth. Fighting or not fighting. Talking or no talking. No touching doors or touching doors. Several things ;) It went in and out of the arena normally eve...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-17-2006, 7:31 AM
#85
ENTER ARENA/SAVE GAME/ EXIT "Then load game and exit over and over and over from the arena" This method produced NO crash results as I have exited back and forth from arena to starting point once the above senario loads with NO crashes. (St...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-16-2006, 7:05 PM
#83
It located the "dan" module that I warped from so nope not the problem it remembered it perfectly. This is REALLY annoying me as it's prob. the funnest mod we've had on these boards and I can't play the stupid thing...lol Well I can BUT it...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-16-2006, 6:07 PM
#81
It happens after I click the armband itself and it goes into the loading screen. Once I go there it crashes. It's like it starts to load you back to where you were but can't remember? Would that be it? Somehow it's not saving the "original"...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-16-2006, 5:11 PM
#78
Stoffe do you use the German version or English? I use the UK-English version of the game. I don't know if there is any real difference between that and the US-English version. The MOD conflict thing could very well be possible due to my HIGH...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-16-2006, 8:00 AM
#76
I can't recall stoffe but does this mod have any texture files included in it? Well, there was one texture included in the latest version, but not in previous versions which has the same problem reported by a handful of people. And textures with th...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-15-2006, 7:38 PM
#73
I do EVERYTHING your supposed to with the arena fine, BUT when I hit the band again to go back to the spot I left in and it crashes. EVERY SINGLE TIME. I know it's installed correctly. Does anyone else have this problem? A few others have reported...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
03-09-2006, 4:16 PM
#158
As was requested I have added support for modifying SSF Soundset files to the TSLPatcher, letting it insert dynamic StrRefs for sound entries in those files. I have now also updated ChangeEdit.exe and the PDF Readme to handle the SSF section. I hav...  [Read More]
Hi, I have a question: If I want to make a Conditional to this script: (snip!) int nScriptNumber = GetScriptParameter( 1 ); (snip) I don't understand the thinks with P1 P2 P3 P4 P5 and String Param! The numbers you can enter in the P1 -> P5 fiel...  [Read More]
It seems a bit confusing that being nice to Visas gives you LSP (the only possible way if you want to be a good character) but decreases Handmaiden's confidence, who is a good character as well. I guess even if you want be a total light side characte...  [Read More]
On the other hand, every savegame, I think, MUST store the essential information that tells the game what events have been triggered or not somwhere. And IF KSE has access to this options,perhaps still something might be done. Change the Global Num...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 stoffe
03-13-2006, 10:34 AM
#1816
I have a question to the conversation editor: How can I make it that a conversation possibility is only one time choosable. Or how can I make it, that you can choose a conversation possiblity as long as you haven't finish the conversation completly?...  [Read More]
Page: 69 of 80