Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 74 of 80
Posted in: problem with the game crashing - ( 66 mods )
 stoffe
12-09-2005, 6:53 AM
#2
basically i'm on Korriban; and just about to step into the 'vision' tomb Kreia says her piece, i say 'i will go on my own' . i walk in, screen fades, CRASHES. Do you have the Holowan Plugin installed? This sounds like the crashing problem many expe...  [Read More]
Posted in: help with restrictions to powers and features
 stoffe
12-09-2005, 6:43 AM
#5
how do i do that? i want to prevent a single npc from gaining certain pows/feats at level-up, just like Kreia can't have two-weapon fighting or a gray jedi master can't use inspire followers Feats: In feat.2da, set the value in the column for that s...  [Read More]
Posted in: help with ERF files
 stoffe
12-09-2005, 7:07 AM
#4
The only way I can think of would be to rename the dialog file to something unique and then modify the script or UTC/UTP template that uses the instance you wish to override to point to your renamed version instead. (Which unfortunately will leave yo...  [Read More]
Posted in: Freedon Nadd Tomb
 stoffe
12-07-2005, 1:40 PM
#3
Alright, I've used the KSS (I think that's what it's called...) It's a Knight's Save Game Editor and in the Freedon Nodd Tomb, you know when you go fight those four Sith Masters? Okay, when he says "release the power" or similar to it, lig...  [Read More]
Posted in: Module weirdness
 stoffe
12-04-2005, 2:30 PM
#3
I am making a recruit mod in the second lower city apartments (with Calo Nord) for k1. After I go in the first time and have seen the cutscene, gone and recruited the character and saved the game, I left to fix some dialog. When I loaded from the sav...  [Read More]
Another problem with this would be that the game engine caches some resources into memory when a game is loaded to cut down on disk accesses (which are a big source of slowdowns). Thus switching the content of the override folder while the game runs...  [Read More]
Posted in: Realistic weapon mod?
 stoffe
10-06-2005, 7:25 AM
#3
One shot kills wit a blaster and lightsaber and up the dodges. Possible? The easiest way (i.e. not having to edit all weapons and armor in the game individually) would probably be to increase the base damage of those weapons in baseitems.2da to some...  [Read More]
Posted in: DS point for using DS powers
 stoffe
10-06-2005, 12:48 PM
#3
Here (http://www.algonet.se/~stoffe/forcealign.rar) is a quick modification that will give 1 DS point every time you use a darkside power and 1 LS point every time you use a Lightside power (to discourage darksiders from using LS powers and not just...  [Read More]
Posted in: Is TSL compatible with my video card?
 stoffe
10-04-2005, 4:05 PM
#3
If you can play it, it will be choppy, to say the least. That would be an understatement. In my old computer I had an nVidia GeForce2 GTS card, and my framerate on average when playing KotOR1 was around 5 FPS. And TSL is even more demanding than the...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
10-06-2005, 7:36 AM
#15
How much time I would have saved if this utility was made before *sigh* But now I can merge many other mods easily without losing time and again: thank you Stoffe for sharing ever more useful nice things! :D Well, nobody asked for it before (as far...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
10-01-2005, 8:04 AM
#13
Simply put... I am in awe :worship: You do realize that you've made my life 1000% easier right? ;) I'm going to give this thing a good work out this weekend (I have the perfect project for this), so expect some feedback in the future :D You're my n...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
09-30-2005, 3:17 PM
#10
Can we merge two 2da files and then make it into one, then merge the already merged 2da file with another? There shouldn't be any problem doing so that I can see. The Merge utility wouldn't know the difference between a file that has been created ma...  [Read More]
Posted in: Utility for 2DA converting(Text<->V2.b) and merging
 stoffe
09-30-2005, 11:06 AM
#7
Thank you for that feedback Stoffe. You mentioned your key/bif reader have you downloaded the Source code for Torlacks Tools at his website? The reason I ask is it has given me bounds of insight into further understanding the file formats from a prog...  [Read More]
Posted in: TalkEd v1.0.4b (TLK editor)
 stoffe
11-16-2005, 6:27 PM
#6
This sounds like about the only option I would have. Essentially what I want to do is compile a big list of: "Speaker","Text String of what is said","File Name of the VO-resref that goes with it" If you could write som...  [Read More]
Posted in: TalkEd v1.0.4b (TLK editor)
 stoffe
11-16-2005, 4:00 PM
#4
I was looking for something in particular regarding tlk files, and I'm wondering if this tool might help me. I need a way to compile a list (hopefully in excel) of every character's lines in the game, and the name of the sound file associated with i...  [Read More]
Posted in: PCGM upgrade and broken links!
 stoffe
10-05-2005, 5:05 PM
#20
^^^^ GK, the reason Lucasfiles isn't as popular is the 8 pages of legalese you have to agree to to use the site... Quite true... I read about half of that, which took about 2 hours and an english dictionary. I then gave up because it made my head s...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
10-10-2005, 11:03 AM
#36
Whoa, I see you have secretly increased the power of rockets. Mira is perfect for teaching arrogant Jedi like Vrook a lesson in modesty. :D Yes, well, since rockets and grenades (except the Adhesives) were pretty much a waste of time in the standar...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
10-08-2005, 11:56 PM
#31
Took me 6 tries T_T... I hate those stun powers... T_T ANd great work as always! Though just a suggestion you might wanna lower their force powers a bit and drop willpower... I'm on 25 Will at lvl19 and Vash still Force Whirlwinds me at will and pro...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
10-08-2005, 2:39 PM
#27
Because of the use of the patcher, will it be fine to use with say...USM/Holowan plug-in combo ? :) Unless those mods have any files named the same as the files the Arena mod uses, they should be compatible. Since I use USM I am fairly certain it do...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
10-05-2005, 6:23 PM
#49
Been using this with the Holowan TSL megapack, and have been loving it! Weird as it may sound, Force Pull is my new workhorse power; with it's HUGE range, I'm something like a Force sniper, grabbing mooks from across the map and yanking them alllll t...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
12-01-2005, 7:05 AM
#113
Well, who said anything about implementing a compiler? ;) All I had in mind was that you could re-format .nss files with the help of some simple markup and call nwnnsscomp.exe --game 2 --compile <current nss file> Well, I've tried to make the...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-29-2005, 7:36 AM
#111
All right, I'll bite ;) 515=2DAMEMORY1 Is the key '515' some sort of index that counts the number of bytes nb since the beginning of the compiled script file? It would make sense, I suppose. The number is a byte offset into the file (in decimal, n...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
10-04-2005, 4:11 PM
#108
Hey Stoffe, can I give an idea for the next version of the ChangeEdit.exe? I was thinking if it is possible, to select multi files (mass select) and input them into the 'install files' windows with them using the preset destination folder and setting...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
10-01-2005, 2:14 PM
#107
I was thinking if it is possible to select multiple files (mass select) and input them into the 'install files' windows with them using the preset destination folder and settings? Instead of having to select one file at a time... That hopefully shou...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 stoffe
10-01-2005, 2:19 PM
#111
If you can't get it to work for some reason, and you have no german mods installed, and you want to save yourself the trouble of converting all english mods you wish to try, you could simply change the language setting of your game to English. That w...  [Read More]
Page: 74 of 80