Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 70 of 80
I've seen some users that have obviously done so. I have no idea as to how - but is it possible for me to do it? If so, then how? You need to have either at least 1000 posts, or be part of the forum staff, or be a member of some special user group...  [Read More]
Posted in: Need some help opening a 2da
 stoffe
03-03-2006, 7:26 AM
#2
slenderbodyf_v11's (Slender body for female v.1.1) appearance.2DA. For some reason, the 2DA file included in this Mod is in the old plain text 2DA V2.0 format (used by NWN but still supported, though unused, by KotOR), rather than the new binary 2DA...  [Read More]
Posted in: Do you cheat at pazaak?
 stoffe
02-22-2006, 8:07 PM
#2
I like to save before a game and if i lose, reload. I can get better at the game that way, and make lots of credits if i happen to win. I don't enjoy losing at pazaak any more than I enjoy losing in combat. Pazaak is (at least) 75% chance/luck anywa...  [Read More]
Posted in: Kotor Tool's TSL Dialog Problem?
 stoffe
02-20-2006, 3:44 PM
#3
Ok, I keep hearing about how Kotor Tool doesn't support TSL Dialog files, but I make my own in it all the time, and they work fine. What is wrong with it that I should know about? New data fields added in TSL that the KotorTool DLG editor will strip...  [Read More]
Posted in: 2005 Top mods - Final results!
 stoffe
02-05-2006, 2:50 PM
#11
As for the 'Staff' picks, shame on you all. 50% of the KotOR I mods were moderator mods, and 50% of the Sith Lord Mods were moderator mods. This was a chance for the moderators to choose from other people's mods, and you dropped the ball. Huh? So,...  [Read More]
Posted in: Problem with Module Editor
 stoffe
02-04-2006, 7:45 PM
#5
Ok thank the placeables appear now but i still can't put a person on a bed they are just 'inside' it. As far as I know a creature cannot be lifted off the Walkmesh, which is a part of the area, meaning that you can't stand on top of placeables. The...  [Read More]
Posted in:  Prequel Style Robes
 stoffe
02-14-2006, 7:59 PM
#13
I have winRAR, but my computer crashes everytime I use it. You can try to use 7-zip (http://www.7-zip.org/) instead to extract the Mod, it is capable of unpacking RAR archives....  [Read More]
None of them, let the dead rest in peace. :) I don't know why the EU is so keen on recycling characters who have already perished. I'd prefer if they would come up with new, interesting characters instead. Death loses its impact if it's nothing but...  [Read More]
Posted in: Kotor Tool feature requests
 stoffe
02-05-2006, 7:09 AM
#6
There's little point in adding columns to a 2DA file; the game engine is only designed to handle the ones already there. While this is true in most cases, there are exceptions. If you add a new class to classes.2da for example, you can add new colum...  [Read More]
Manaan with no competition, the only planet I didn't look forward to being forced to visit when playing KotOR: Huge, sterile-feeling areas with annoying, self-righteous Lawful Stupid inhabitants... Sith at their best Schoolyard Bully and least Sc...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
02-11-2006, 7:13 AM
#66
whenever I try to dl one of your mods, it is always a .rar file.... X_X is there a way past this or is just the way the cookie crumbles.... RAR archives is a way of packing and compressing files, similar to the more well-known ZIP, but with much be...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
02-04-2006, 4:59 PM
#62
The armband has forgotten where i was it says...The armband has lost track of where you came from...uh oh. Just wondering how do i get back? Odd... the only situation I can imagine this happening normally would be if you use the Warp console command...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
02-02-2006, 5:00 PM
#57
5) then it said cannot create dialog.tlk then it kicked me off.... Did you select the game folder, and not the override folder, when it asked you for the location of your game? From your description it sounds like it cannot find the dialog.tlk file...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
01-29-2006, 6:51 AM
#52
In a few fights, enemies somehow got stuck either up in the spectator ring, or even into the walls. The first I can get around, I just stand up to the wall and use Spirit Exodus. My clone would be "forced" up to the spectator area, so he wo...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
01-29-2006, 6:31 AM
#51
Hey, I tried installing this mod but for some reason I get this error: "Cannot create file D:\......\SWKOTOR\dialog.tlk." Anyone got any clues as to how this can be fixed? Hard to say without more information... Is the specified install p...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
02-02-2006, 5:16 PM
#265
2. The fix for Korriban cave worked. Now I'm trying to do the Dxun temple, and I get to the end, and one of the sith dudes (at the sarcophegus) wont turn hostile, so I can't kill him, so I can't progress. (Female Lightsider) He isn't supposed to go...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
02-19-2006, 1:15 PM
#62
When I level up (around lvl 14 right now) I can see all the force powers available EXCEPT those that require a prestige class chosen (Force Destruction for example). As I am not yet high enough to choose a prestige class I wonder if having chosen a p...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
02-19-2006, 12:03 PM
#60
I noticed I can see all the force powers in my force power window once I gained a level... with the exception of all those that require a class like marauder etc. Did I mess it up with another addon/conversion or does it work the way it should? I'm...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
02-05-2006, 10:33 AM
#57
oh well and at least a removal of the "energy bomb" in the player's hand when they perform Force Crush, Pain/Choke/Kill, Force grip(?)? While a fairly minor modification to spells.2da should take care of the visual "cast" effect...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
02-17-2006, 6:32 AM
#155
Is there a way, using TSLPatcher, to insert a structure between other ones inside a list in a GFF file (such as a .DLG file)? I've tried adding one with a certain index, but it seems to be tacked on at the end anyway, unless I didn't do it right (whi...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
02-05-2006, 2:40 PM
#150
I just uploaded a new test version, TSLPatcher v1.2.5a (WIP v2) (http://www.algonet.se/~stoffe/TSLPatcher125wip.rar), which contains two fixes for problems I discovered with the previous versions: One is a fix for a bug that prevented scripts using...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
02-02-2006, 4:26 PM
#149
I got in a productive mood yesterday and decided to implement a feature that was requested some time ago (I don't remember by whom, sorry). The test version, TSLPatcher v1.2.5a (WIP v1) (http://www.algonet.se/~stoffe/TSLPatcher125wip.rar), now has s...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 stoffe
02-12-2006, 6:47 PM
#45
so can i put that file to the KotOR 2? There is only one way to find out... :) (But this is starting to get off topic in this thread since it doesn't have anything to do with the Language Converter any more. You should probably start a new thread i...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 stoffe
02-11-2006, 5:44 PM
#41
I just got the game, but it's in German. Please, someone help me to get the game in English, I just don't understand how. I tried this [language converter] program, but no luck. Can someone just zip the English thing and post it for me? Which game i...  [Read More]
I have a problem with the armband. I have the latest version and all of that but the bearing is off. When I set the bearing of a placeable like a computer according to the armband, when in game the placeable is always 90 degrees to the right of where...  [Read More]
Page: 70 of 80