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Darkkender

Latest Posts

Page: 51 of 57
Posted in: WIP - Jedi Duel Arena
 Darkkender
12-18-2004, 5:26 AM
#14
Relocate the entire thing to Manaan. Then your level won't matter especially if people know to go to Manaan. Also if you place it there maybe you and Darth333 can have that cameo of deadeye duncan having been spawned there by her.:D He could be your...  [Read More]
Posted in: WIP - Jedi Duel Arena
 Darkkender
12-18-2004, 4:49 AM
#11
Originally posted by Doom_Dealer in fact, what about a team challenge???? with your entire party vs. another party of 3 jedi, as i said it will take longer but can you wait?? YES, I Mean No, I mean Yes.:( You could always do the basic and then p...  [Read More]
Posted in: WIP - Jedi Duel Arena
 Darkkender
12-17-2004, 10:20 AM
#4
BOOM, BOOM, CLAP, BOOM, BOOM, CLAP--DOOM WILL, DOOM WILL ROCK YOU!! But really this totally rocks man....  [Read More]
Posted in: how do you use the Kotor Tool Custom item tab
 Darkkender
12-16-2004, 3:23 PM
#3
I think I recall seeing something in Fred's help tutorial that comes with kotor tool. If I recall correctly the custom items are supposed to be detected from your overide folder. Or it could be the root directory for kotor tool. I could be wrong on t...  [Read More]
Posted in: Item and Model Trouble
 Darkkender
12-16-2004, 8:16 AM
#2
what your going to want to start with is creating a new baseitems.2da entry for the item. you will need to edit your uti files outside of kotor tool with a outside gff editor once you change the baseitems reference. the rest of the information cove...  [Read More]
Posted in: How does 2da editor work?
 Darkkender
12-16-2004, 8:25 AM
#10
Originally posted by Fearless_Jedi What??? You can edit 2da files with KotOR Tool...damn I didn't think it was possible, it can do everything cant it.....kudos to the creator. Yes you can infact Fred is so great he provides a button on the face of...  [Read More]
Posted in: How does 2da editor work?
 Darkkender
12-16-2004, 6:28 AM
#5
Originally posted by Darth333 You should have a look at the Guide for the Newbie sticky for the tools you need. and tk102, I think I still have that tool somewhere on my comp :D I have it on my machine as well however I never have had much luck w...  [Read More]
Posted in:  New Weapon Pack Finally Released
 Darkkender
12-15-2004, 6:23 AM
#8
I can't wait to get home so I can download this and the other cool updates.:joy:...  [Read More]
Posted in: Lightsabers, Crystals, Hilts, Oh my!
 Darkkender
12-15-2004, 5:21 AM
#4
Of course all the above methods are great for the modders who are listed in the download stickies but not for those who haven't made it there yet. With all the recent additions of saber hilts it might be best to actually use the search for new lights...  [Read More]
Posted in: Saber Hilt Modeling Help
 Darkkender
12-15-2004, 5:29 AM
#13
Originally posted by Piece of metal Oh, you are way behind the news :D Just look at the latest posts! You know you really should read further down the thread where Master Bobo made comment that he discovered he was wrong. :p infact padawan it wa...  [Read More]
Posted in: Party Dialogue Global Variables for KSE
 Darkkender
12-13-2004, 2:48 PM
#5
Originally posted by tk102 This is what I do: 4) You can stop here and use KSE if you like. Or if you're wondering where that value actually gets set, you can dig further using FindRefs or KT to search for other scripts that contain that Global. It...  [Read More]
Posted in: clonetroopers mod
 Darkkender
12-12-2004, 4:09 PM
#2
First 7 posts down is the thread dedicated too the clonetroopers mod where questions like these are best suited. Now as to your question I believe the best method would be to uninstall all of your current mods and install this mod by itself. Now if I...  [Read More]
Posted in: Which Script?
 Darkkender
12-12-2004, 4:23 PM
#8
Glad I could be of some help. nice catch tk102 I missed that one....  [Read More]
Posted in: Which Script?
 Darkkender
12-12-2004, 10:25 AM
#5
Originally posted by EnderWiggin Will this work once i replace the coordinates?? ----------------------- void main() { object oEnter = GetEnteringObject(); if (GetIsPC(oEnter)) { // this line checks if your custom npc is already there: if(!GetIsOb...  [Read More]
Posted in: New Fully Working Body Model
 Darkkender
12-16-2004, 8:28 AM
#15
Originally posted by Fearless_Jedi Has anyone been able to make new animations and get them in game........always wanted to animate but I can't afford the tools + Gmax sucks for that sort of thing. Not too my knowledge as of yet. The ability to ef...  [Read More]
Posted in: What? More guns?!
 Darkkender
12-16-2004, 1:56 AM
#10
Originally posted by Mono_Giganto http://www.pcgamemods.com/9102/ Instead of making a new release thread, I'll recycle this one, since the topic still fits. Anyone want a DL-44? Yes, YES I DO!!...  [Read More]
Posted in: visual effect scripting
 Darkkender
12-13-2004, 3:22 AM
#18
Further update to my above post relating to spells.2da and the category column. of the last 4 digits this is what I have determined and seems to be correct so far. 0x0000 ^ = First Digit 0x0000 ^ = Second Digit 0x0000 ^ = Third Digit 0x0000 ^ = Fou...  [Read More]
Posted in: visual effect scripting
 Darkkender
12-12-2004, 10:16 AM
#17
Originally posted by tk102 That could be Darkkender. I never did mess with that very much. Normal force powers are all over the place and even a lot of the droid items vary (0x1304 0x1404 0x1408) etc. It's obviously a bit mask of some sort but I cou...  [Read More]
Posted in: visual effect scripting
 Darkkender
12-12-2004, 7:44 AM
#15
I have a hunch I know where are mystery problem lays at. In Spells.2da there is the "category" column. Now in your create a force power tutorial (http://www.lucasforums.com/showthread.php?s=&threadid=130898&highlight=spells.2da) it...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 Darkkender
12-15-2004, 7:08 AM
#29
Originally posted by tk102 Yes you should Darkkender. :) :elephant: YES! :sheepdanc...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 Darkkender
12-15-2004, 6:24 AM
#27
So should we expect this update feature being added to the findrefs gui edition as well sometime soon?...  [Read More]
Posted in: 2da File Problems
 Darkkender
12-19-2004, 7:37 AM
#16
Originally posted by StoneDragon I have mod.s that have 2da's on them. The list: Redhawkeitempack1b (Appearance and upcrystal problem) Redhawkeboostrpack1 (Upcrystal prolem) Enhancedsithlightsaber (Upcrystal problem also) Lightsaber 6 pack 1.2 by T...  [Read More]
However Lucas never intended for KotOR to be 'modded' so a toolset was never implemented (unlike NWN). Thanks to the skill and ingenuity of Holowan's "ForeFathers" we have tools such as Fred Tetra's KotOR Tool, TK's savegame editor, cchargi...  [Read More]
Posted in: How to change the player model
 Darkkender
12-13-2004, 6:44 AM
#23
I know there is a bunch of scripts for darkside lightside transitions in the scripts source.bif I would use those as an example for making use of the above script and see if you can't use those scripts as a foundation for your appearance change that...  [Read More]
Posted in: How to change the player model
 Darkkender
12-13-2004, 5:19 AM
#21
Originally posted by StoneDragon The link won't work. If you and Rook&Pawn will look at the dates this thread was started you will notice that those links were from january. Many of those who posted to this thread aren't even at the forums any...  [Read More]
Page: 51 of 57