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Darkkender

Latest Posts

Page: 49 of 57
Posted in: Lightsaber model released!
 Darkkender
12-31-2004, 5:16 AM
#2
Originally posted by TemporaryTomato I was going to upload it to PCGameMods, but decided against it after I read the file submission policy. Soo, a crappy freewebs site will have to do. What is wrong with the file submission policy that makes y...  [Read More]
Posted in: Equipment limitation question...
 Darkkender
12-31-2004, 4:24 AM
#5
Originally posted by T7nowhere Some Party npc's have special feats, Like Bastila with Battle meditation or the PC with Force sensitivity. In Baseitems.2da there is a column called genderspecific If you put a corrisponding number from gender.2da that...  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 8:54 AM
#12
Thats where I was talking about copying & renaming the texture to a new model variant name for a new variant that will line up with the new baseitem such as the class 6. (eg if class 9 armor has 10 model variants and the clonetrooper is variant 1...  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 8:05 AM
#10
^^^^^^^ What he said I was also unclear. If you want a weaker armor choose one of your weaker armor class armors(eg. def 4-9) copy & rename the tga for the clonetrooper armor to a different # for the model variant and have your lower armor class...  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 5:56 AM
#8
After rereading your first post I might be answering all wrong here. If you want to just change your appearance to running around looking like a clonetrooper then you need to make the change within your appearance.2da file because this is considered...  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 5:48 AM
#6
instead of using the savegame editor try using the cheat giveitem lieut_armour and see if is still giving you the cassus armor....  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 5:10 AM
#4
Ok what your referring to is the reference in baseitems.2da. You want to leave that alone as that determines the baseitem type. If you want to change the defense value change it in the properties field. The model variant determines how the armor app...  [Read More]
Posted in: Clone Trooper mod question
 Darkkender
12-30-2004, 4:25 AM
#2
Originally posted by |Ragnar0k I only want (again) the armor for the outfit, not stats. But the problem is that the armor(s) dont have any uti. file on its own as its base item is Cassus Fetts Battle Armor, so i guess i need to edit the Fett Armor t...  [Read More]
the getpartymember by index function goes through and tests if 0=returns true then does 1=return true then does 2=return true and then posts the results. if only 0=returns true then that means the pc is the only one there....  [Read More]
Posted in: Recharging items?
 Darkkender
12-28-2004, 4:32 PM
#4
Well because the charges are defined by the item itself within the items GFF file which is where the number of charges is defined. If your wanting to recharge the item then you would want to write a script that takes away the item and then gives you...  [Read More]
Posted in: Help with making Force Powers
 Darkkender
12-28-2004, 10:01 AM
#2
What you may want to search for is scripting force powers because force powers are script driven....  [Read More]
Originally posted by test Ive heard mention of this, but could not find it in any of the mods sites listed. i also couldnt find a mod that would make a jedi robe pure white. oh well :( appreciate the help if somone can find one. ] Go to pcgamemods...  [Read More]
Posted in: Face Textur Change! NEED HELP!!
 Darkkender
12-27-2004, 4:10 PM
#15
Originally posted by T7nowhere Actually Texture and models will override the moment they go in override. There is no need to start a new game for a texture change to show. If it did require a new game I think I would have quit modeling along time ag...  [Read More]
Posted in: Face Textur Change! NEED HELP!!
 Darkkender
12-27-2004, 7:15 AM
#7
Originally posted by svцsh Let me guess PS7 ? or not named properly or .. to many extra alpha channels hope this helps svцsh Actually Svosh he mentioned in another thread he is using Nero Photosnap viewer....  [Read More]
Posted in: Face Textur Change! NEED HELP!!
 Darkkender
12-27-2004, 6:49 AM
#6
Well some great resources would be Do you Want to mod SW-KotOR? Then Start here.Mod Tutorials! (http://www.lucasforums.com/showthread.php?s=&threadid=124284) there's even a thread for you there. Clear Complete Texture Editing Tutorial? (http:...  [Read More]
Posted in: Face Textur Change! NEED HELP!!
 Darkkender
12-27-2004, 4:56 AM
#2
Are you trying this on an existing game or a brand new game? most texture changes tend to not show up untill you start a brand new game especially for the player models....  [Read More]
Posted in: Svosh Bastila Clothes or Mission Clothes for PC
 Darkkender
12-27-2004, 2:24 PM
#6
KT stands for KOTOR Tool by Fred Tetra. Without a doubt this should be at the top of your list for modding as it handles the 2da editing and gff editing functions and a whole lot more. Now you will want to make most of the changes Redhawke recommende...  [Read More]
Posted in: Svosh Bastila Clothes or Mission Clothes for PC
 Darkkender
12-27-2004, 2:31 AM
#4
Also at this thread Bastila clothes --> Mission (http://www.lucasforums.com/showthread.php?s=&threadid=139935) su27 had been working on a rendition of the bastilla cloths for mission. That and he released it there....  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 Darkkender
12-25-2004, 8:18 AM
#15
I already did that ChAiNz.2da just incase it wasn't....  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 Darkkender
12-25-2004, 8:02 AM
#12
Originally posted by SuperSquall That's cool. Have you guys done any other holiday mods (a Halloween pack would be kind of fun, but it's a long wait until next October)? EDIT: The Snowman Malak in the Happy Holidays screenshot was a very nice touch...  [Read More]
Originally posted by kata_mad Personally i love this mod although i cannot use it. I seem to have a problem with any 'become a jedi on the endar spire' mods. once i try to equip a jedi robe the whole thing just hangs and then crashes. Has anybody el...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
12-25-2004, 8:14 AM
#166
Originally posted by ChAiNz.2da hehe... no worries...it happens to the best of us ;) What's scary is, I actually went to RPGDot to check and see what I had released. It wasn't until I saw the name of the mod when I realized..."Hey wait a minut...  [Read More]
Posted in: script syntax for multiple condition
 Darkkender
12-26-2004, 6:39 AM
#20
Originally posted by Veldrin Ok I use this script but something is wrong. Maybe in dlg file. I wrote this script, and in dlg file in the Starting list in script line, wrote the name of script. But it doesen't work :confused: My script: int Star...  [Read More]
Posted in: how do i make masks invisible
 Darkkender
12-25-2004, 7:17 AM
#18
Originally posted by RedHawke Actually... yes it could Darkkender, a simple PM to any Holowan Moderator would have gotten that thread unlocked so he could post his relevant to that topic question there. That is what Moderators are for, and I'm su...  [Read More]
Posted in: LVL 40 Mod Update
 Darkkender
12-30-2004, 5:13 AM
#70
Originally posted by Davood Well seeing as not a single person other than the original mod creator himself has reported this actually working. And it was removed from pcgamemods, because of the overwhelming negative feedback.... Im curious if you c...  [Read More]
Page: 49 of 57