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Darkkender

Latest Posts

Page: 54 of 57
Posted in: How to recruit an npc in less than 10 steps
 Darkkender
11-20-2004, 7:13 AM
#61
your welcome...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darkkender
11-20-2004, 6:46 AM
#58
on the keyboard there should be a cluster of either 9 or 3 buttons it will be in the top row of the 9 or in the single row. the other buttons in this row are scroll lock and pause/break they would be above the insert-home-pageup buttons...  [Read More]
I haven't tried that since the previous version when it didn't want to work right for me. so I have been in the habit of do it the way above. I guess I should see if that works.:D...  [Read More]
If your using mod manager here is a step by step of what I do when I get conflicts. Be Advised You Will Probably need to do this a few times untill you get the hang of modding. 1st: write down the names of the files. 2nd: delete one of the mods out...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darkkender
11-26-2004, 3:08 AM
#2
you can also host files on fileplanet.com I've been planning to upload my mods there soon....  [Read More]
Posted in: Anyone have an update on this?...
 Darkkender
11-23-2004, 3:25 AM
#3
unfortunatelly randydg has dropped off the map and many of us late comers to the modding community have wanted this particular mod but it has not been available to download anymore. I know I have emailed him more than once and gotten no response from...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-26-2004, 4:17 AM
#22
Originally posted by Mono_Giganto Tach >>> Rancor :^: Have you got your Attack Tach to shoot force lightning yet.:D It takes forever but it occasionally will do so in a long enough combat.:D...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-26-2004, 4:15 AM
#21
Originally posted by MattColejk omg :D its a pokemon / KotOR clash, this will defenetly look good when i re-play kotOR, i can see it now.......Bendak blasting away, then i through a grenade and a rancor pops out... ... ... MUHAHAHAHAHAHAHAHAHAHAHAHA...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-23-2004, 3:29 AM
#15
Originally posted by maverick187 lol yea and you can texture the grenades all red an white lol sorry but if I do a retexture I draw the line at red and white and would do black and purple.(something about copyright infringements and the sort.) T...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-22-2004, 4:18 PM
#10
Originally posted by Darth333 Cool mod! Too bad there is no Gizka :p That would also complete the "pokemon" conversion ;) Gizka, kinrath, iriaz and others are in a future update. Maybe I should create a npc named Prof. Oak:D...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-22-2004, 7:31 AM
#1
Well up at Pcgamemods is a new mod with 6 new grenades that summon creatures. you can summon a; Krayt Dragon Rancor Terentanak Tukata Mykal and A Wily Tach but hey sorry these guys need to have you use the giveitem command because they are a hush h...  [Read More]
Posted in: The Dutchman is back in black! (Bastila aswell)
 Darkkender
11-22-2004, 4:36 AM
#6
Originally posted by Cerasumat I think you missunderstood Chainz :p if i release anything it would just be Bastila's black hair reskin not the robe reskin. The black robe with fleshy parts in them is just a personal long time fantasy of mine....eee...  [Read More]
Posted in: problems with mods
 Darkkender
11-21-2004, 3:04 PM
#4
it could be that your missing txi files for some of the textures. we could really use some screenies so as to help....  [Read More]
Originally posted by tk102 I agree that's a pretty easy solution. Then if the fight is over sooner, you can talk to the creature. :p Anyway you should be able to use the OBJECT_SELF shortcut instead of the GetObjectByTag function... it's faster, s...  [Read More]
****hmmm somebody posted a tip on fine tuning before I posted my problems**** You know what's sad chainz is I relized after I came up with the idea it may end up similiar to that especially if I can't get the bugs out of the scripts i might have to...  [Read More]
Thanks Tk I'll go try this. I have to say I just noticed your sig link and read a good chunk.(starting to think I'm a we bit quick on the reply button.)...  [Read More]
Okay I'm a little confused on the getspelltargetlocation implementation. on the getfirstpc I assume that is the user definition your refering to that would look like this getfirstpc = "n_rancor"; or the line that is very similiar to this....  [Read More]
Originally posted by tk102 Correct me if I'm wrong Darth333, but grenades do not fire scripts... uh? the action of the grenade exploding is a script firing in the game. It effects objects in an area by using script commands that say do x damage t...  [Read More]
Hey Tk102, Darth333, or any other scripting guru! Here's what I need help on. I'm trying to figure out a script that allows me to spawn a creature into combat through the activation of a grenade last untill all enemies are dead then destroy itself....  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
11-25-2004, 4:10 AM
#34
Originally posted by deathdisco It depends, you seem to be on a roll. If you know how many you initially plan to make, wait and release them as a pack. If it's a case of constant flowing ideas, maybe do a mini-pack of what you have finished now. R...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
11-24-2004, 3:12 AM
#27
dude the bottom one totally rocks....  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
11-21-2004, 2:49 PM
#7
Originally posted by Seprithro it wasnt manipulated, i modeled a new hilt with the new mdlops, it also does not overwrite existing models I use the all generic term of manipulate as well as many other all encompassing words for working within any...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
11-21-2004, 2:36 PM
#2
Nice, I wish I could manipulate models that well. Heck I wish I was better at texture recoloring.:rolleyes:...  [Read More]
Posted in: svцsh's work in progress
 Darkkender
11-20-2004, 7:22 AM
#195
I feel my drool impulse coming on.:drool1: :drool1: :drool1: :drool1: I think covers those sabers pretty well....  [Read More]
Posted in: Script help needed: spawning npcs
 Darkkender
11-22-2004, 5:55 AM
#37
If I was to guess I would say that you either don't have the dialogue that will be used typed right in the utc file, or the dialogue itself has some sorta of mixup in it's tree(i've had this happen), or if the dialogue is supposed to be triggered by...  [Read More]
Page: 54 of 57