Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darkkender

Latest Posts

Page: 53 of 57
Posted in: Storm Troopers Can't Shoot
 Darkkender
12-05-2004, 5:41 AM
#1
Yes you got it right they can't shoot and if you want your storm troopers to shoot like they do in the movies then. *cheesy sales person outfit on, with slick rick sales man aproach* "Have I got the Mod for you. It is called the Storm troopers...  [Read More]
Posted in: What kind of a Stormtrooper carries a box thing?
 Darkkender
12-05-2004, 5:00 AM
#17
Alright I couldn't resist I went ahead and made a storm troopers can't shoot mod look at pcgamemods.com I'll start a seperate thread about this as well.:D...  [Read More]
Posted in: What kind of a Stormtrooper carries a box thing?
 Darkkender
12-04-2004, 5:29 AM
#14
Originally posted by ChAiNz Now all we have to do is adjust their (stormtroopers) "to-hit" so bad they miss even at point blank and then the Stormtroopers shall be complete! ;) Excellent job my Master Modding Monkey friend, these rifles a...  [Read More]
I say the bioware devs can keep there tools and utilities for all I care. What would be nice is if they would extend the source code for the model format to at home developers like cchargrin who are struggling to break down there format to support th...  [Read More]
Posted in: Giving movements to created models?
 Darkkender
11-30-2004, 3:03 PM
#10
Originally posted by pie_man101 Im pretty sure those are just edits to original textures Not sure but have you not seen svosh's WIP thread, seps WIP thread, or T7's lightsabers an elegant weapon thread. Not to mention cchargrins post recently abo...  [Read More]
Posted in: how do u change appearance.2da
 Darkkender
11-30-2004, 12:25 PM
#2
First this is why we have the stickies posted at the top of the forums here we go Guide to the Newbie (http://www.lucasforums.com/showthread.php?s=&threadid=129789) Do you want to MOD SWKOTOR (http://www.lucasforums.com/showthread.php?s=&t...  [Read More]
Originally posted by darth makaan 6 today is fine chainz. thanks. btw they're your mods lol. thanks again correction they're svosh's mods. chainz has chainzabolized them with svosh's permission.:D beat you to the punch chainz...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
12-02-2004, 3:13 PM
#11
void UnEquip(object oNPC,int nSlot) { //subroutine to unequip each item object oItem=GetItemInSlot(nSlot,oNPC); if (GetIsObjectValid(oItem)) { AssignCommand(oNPC,ActionUnequipItem(oItem)); ActionTakeItem(oItem, oNPC);//this is all i needed for a res...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
11-30-2004, 2:24 PM
#9
Ok I have implemented your latest version above and it compiles fine just like always but it still does not seem to work here is the script maybe you can tell me what I'm missing or need to change in order to get it to work. void UnEquip(object oNP...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
11-29-2004, 1:39 PM
#7
okay a couple more questions have formed I'm assuming I still need to use the object command before oPC and oNPC correct? now the oItem I would still need to replace Item with whatever word i choose like armor for body slot, gauntlet for hands etc....  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
11-29-2004, 12:55 PM
#5
Originally posted by tk102 Ssomething like this: void main () { oPC=GetFirstPC(); oNPC=GetObjectByTag("npc_tag"); object oItem=GetItemInSlot(nSlot, oPC); if (GetTag(oItem)=="certaintag") { // one of the following AssignCommand(o...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
11-29-2004, 5:13 AM
#4
thanks this is going to come in handy. what i'm going to do is insert this into the add remove character scripts so that custom equipment or upgraded equipment is not lost when my recruit characters fill there space. the reason is because the utc's...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darkkender
11-29-2004, 1:30 AM
#1
Ok new question. would I use a script similiar to the give/take gold command to have items removed from an inventory slot. example would be when your in the sandpeople enclave and they take away the sandpeople robes the item gets taken right out of y...  [Read More]
Originally posted by RedHawke Hello Kyro, welcome to the forums! :D You might want to check out this thread... Guide for the newbie: What tools do I need to mod KotOR ? How to install mods? (http://www.lucasforums.com/showthread.php?s=&threadid...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 Darkkender
11-27-2004, 5:06 PM
#9
That would probably work redhawke. In fact that gives me an idea to the point that I might try to revive my holowan recruit manager in a completly different fashion now that i'm learning more about scripts if I overrode the script that launches the p...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 Darkkender
11-27-2004, 11:40 AM
#2
I would take a look at the files in one of messkells many mods while he does not provide source scripts you may find the clue your looking for. I know he has a mod that allows you to have more than yourself underwater. so that might be a good start....  [Read More]
Posted in: Retexturing
 Darkkender
11-27-2004, 11:46 AM
#10
make sure to download and make use of kotor tool as this will handle the majority of the modding you need to do including extracting files from the erfs and bifs. If you have kotor tool your life is made pretty easy because then you can also mod the...  [Read More]
Posted in: A question to the community.
 Darkkender
11-26-2004, 4:22 AM
#8
you know no skin and texture is nice but with skin it will be better plus if you can manage to get an eye monocular added that would be totally sweet.;)...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darkkender
11-27-2004, 5:01 AM
#7
Originally posted by NiCK-LeSS fileplanet is slow, thats why i hate it. :D Yeah I'm aware fileplanet tends to be slow but I have seen one mod there which is the dantooine aftermath. I figured this thread was here as a method of mentioning alternat...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darkkender
11-30-2004, 6:29 AM
#26
Originally posted by PrtyLizardJedi Edit the Tach skin around a little, add the utc. a Force Storm, and you have a http://img.photobucket.com/albums/v287/PrtyLizardJedi/pikachu.gif. Hmm... A Pikachu party member... Hmm.... Sorry it ain't happenin...  [Read More]
Posted in: the Force area: All Force-sensitive are welcome
 Darkkender
12-03-2004, 9:05 AM
#5
Originally posted by Piece of metal A Zaabrak with sith-eyes and red lightsaber jumps down the roof window and crushes it at the same time, he lands on the floor behind Darkkender, uses the force to repair the window and says "Call me Twirled...  [Read More]
Posted in: the Force area: All Force-sensitive are welcome
 Darkkender
11-30-2004, 4:25 AM
#3
As a vetaran GM and Player of numerous RPG's I can say that a 9th lvl character can even take down a 20th lvl opponent without being a power cheese character. The fact that our gaming group ran a random generated character duel using only what was in...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
12-01-2004, 7:00 AM
#58
Originally posted by RedHawke Sep that cannon is total sweetage! :D I love the skin you did for it as well, very nice! ;) :eyeraise: Uh... darkkender those sweet armors are definately Sep's and were released long ago... even was picked as a mod of...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darkkender
11-30-2004, 11:48 AM
#50
Dude that is totally cool. It looks much better skinned and textured than before. But I gotta know Is that a custom armor because I don't recognize it. If it is a custom you should try to release it as well man....  [Read More]
Posted in: svцsh's work in progress
 Darkkender
11-27-2004, 1:02 PM
#215
dude the negotiator is enough to make me wet my jeans that totally rocks.:eek:...  [Read More]
Page: 53 of 57