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DarthParametric

Latest Posts

Page: 25 of 26
Posted in: Scripts calling Bink movies
 DarthParametric
10-02-2008, 4:03 PM
#1
Some of you may have seen the mod (http://www.lucasforums.com/showthread.php?t=192625) zybl2 and I released to stop the screen resizing that happens for some people between the 4 Bink movies played back-to-back in TSL when you leave Telos for the fir...  [Read More]
Posted in: [K1] Odd Modeling Problem
 DarthParametric
10-02-2008, 1:55 PM
#4
You sure your UTI has the right ResRef/tag?...  [Read More]
Posted in: [K1] Odd Modeling Problem
 DarthParametric
10-02-2008, 12:45 PM
#2
So the issue is that you are missing the icons in the inventory screen and your sword is showing up in-game as a lightsaber? A bit more specific info might be useful....  [Read More]
Posted in: Mission Vao as Darth Talon
 DarthParametric
10-02-2008, 12:12 AM
#8
I'll be sure to download it when the v2 texture is out (or is it already out?)Not yet. I'll announce in this thread when it is. EDIT: Version 2 has been submitted to KOTORFiles. Will update first post with a link when it is approved. lol, it still...  [Read More]
Posted in: Mission Vao as Darth Talon
 DarthParametric
10-01-2008, 3:45 PM
#3
Well the textures are the original ones from nineball's mod. I didn't modify them, just ported them to Mission. That being said, a tweak may be in order for V2. Is this more to your taste? http://img100.imageshack.us/img100/5586/talonmodzf1.jpg (htt...  [Read More]
Posted in: Mission Vao as Darth Talon
 DarthParametric
10-01-2008, 2:55 PM
#1
Back in late 2006, Levi Davis (AKA nineball) put out a mod for TSL that allowed female PCs to play as the Sith Twi'lek Darth Talon from Dark Horse's Legacy comic series. I quite liked the look of it, but I never play as a female in KOTOR so it wasn't...  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 DarthParametric
10-01-2008, 7:49 AM
#8
If that's the case you can try replacing... PlayMovie("TelMov03"); PlayMovie("TelMov04"); PlayMovie("TelMov05"); PlayMovie("TelMov06"); ...with... QueueMovie("TelMov03"); QueueMovie("TelMov04&quo...  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 DarthParametric
09-30-2008, 11:59 AM
#5
Hrmm...thanks for the tip stoffe. Can't check it now as my current playthough Telos saves are long overwritten, but I have to do another playthrough to check something on Nar Shadaa so will try it then. By the way, don't suppose you have any magic s...  [Read More]
Posted in: Telos Shuttle Crash Movie Fix
 DarthParametric
09-30-2008, 10:30 AM
#2
It's pointless! Oh wait... If only I could stop the damn game resizing the screen when it plays movies it actually would be pointless. Was playing some more TSL tonight and discovered that it doesn't resize between the sequence of planet takeoff/hyp...  [Read More]
Posted in: Help with a head tutorial
 DarthParametric
09-27-2008, 2:52 PM
#4
As far as heads go, all Appearance.2da is doing is telling the game which line in Heads.2da to read. Heads.2da says what textures get applied to what head mesh. You need to extract and modify Heads.2da as well. Append a row to the end (row 192 for TS...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
10-01-2008, 12:04 PM
#34
Ah yes i forgot about that but i even stretch that 3000x3000 and it still was blurred there just no hope to use existing textureDoes it need to be that big? And can you honestly say that your blue texture is an improvement over the 1024x1024 original...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
10-01-2008, 2:03 AM
#32
DarthParametric----MAL_Main2 and MAL_EBO_Main2 are the 1024x1024 ebonhawk textures but they have damage on themWith a bit of digging I found some clean 1024x1024 textures - V_EHawk01.tga and v_ehawk02.tga. Also looks like there is a displacement map...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
09-29-2008, 4:56 PM
#28
Well there is a 1024x1024 texture in the gameGot a file name? But hey if you could find a way to make it look good i dont mind the help.I'll have a look, but I'm not a texture artist. Don't hold your breath......  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
09-28-2008, 10:47 AM
#26
That was a new texture for ebon hawk. You see its impossible to use the original texture it wont look right i would have to redraw the ebon hawk texture in a 2048x2048 format.So it's a case of it being too labour-intensive, rather than impossible?...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
09-20-2008, 3:14 PM
#14
I also noticed there were some crazy striped blue/green textures on the Ebon Hawk in Peragus as well. They weren't there on Telos....  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 DarthParametric
09-19-2008, 3:22 PM
#12
Nice. I just started K2 again tonight after downloading version 1 of your textures yesterday. Was just about to dive back in to enter the mining tunnels on Peragus when I saw this. Didn't like the V1 window textures at all, but most of the rest of wh...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthParametric
10-02-2008, 12:20 AM
#19
The rotation looks a little awkward to me. Maybe it would be better for it to move forward in the initial direction it is facing and then swing around once it has picked up momentum? It could do the classic Millennium Falcon knife-edge turn. I guess...  [Read More]
Posted in:  Darth Talon for TSL
 DarthParametric
03-09-2007, 1:30 AM
#9
I extracted all the Twi'lek female head textures to see which would match. Originally I was using Yuthura's head, but that was before I figured out I had to hex edit the MDL to get it to use the appropriate TGA. I ended up using Twi'lek female 02....  [Read More]
Posted in:  Darth Talon for TSL
 DarthParametric
03-08-2007, 12:01 PM
#7
Great work nineball. I love the skin, but I never play a female in KOTOR. I still wanted to see it in-game however, so I figured Mission in KOTOR 1 would be the perfect candidate for a transplant. I've never done any KOTOR modding before however, so...  [Read More]
Posted in: Fighters to scale
 DarthParametric
01-24-2006, 9:16 AM
#7
You should be able to alter ship size/scale in the config files. Try the following files - Spaceunitscapital.xml Spaceunitscorvettes.xml Spaceunitsfighters.xml Spaceunitsfrigates.xml Spaceunitssupers.xml Starbases.xml The most obvious value to modi...  [Read More]
Posted in: Intro Mod
 DarthParametric
01-24-2006, 9:39 AM
#2
I take it he was referring to the Movies.xml file. The first two entries are for the LucasArts and Petroglyph intro movies. You could edit this XML file. Another way (easier if you can't extract the XML files) would be to create the following folde...  [Read More]
Posted in: Is there a way to extract sounds?
 DarthParametric
01-22-2006, 9:49 AM
#3
Has anyone figured out how to extract the sounds and could you post a how to? You do it the same way you extract all the other files. Music is located in \GameData\Data\Music.meg, speech files in \GameData\Data\EnglishSpeech.meg, and sound effects i...  [Read More]
So is this a proprietary model format that they're using? I take it that it is, seeing as the game engine itself is proprietary. I guess the engine codename "Alamo" explains the ALO and ALA suffixes....  [Read More]
Yes, they are scripted, however there are no models for most of them so you cannot use them. Well Mara_Jade_Team, Home_One, Sundered_Heart, Red_Squadron, and Accuser_Star_Destroyer all worked fine in my own tests. I haven't tried Veers, yet, but his...  [Read More]
Getting the following error trying to open a brand new save game in KOTOR1 (v1.0.3) in the first room of the Endar Spire. 10-25-2007 08:40:12 KSE startup v3.3.3 10-25-2007 08:40:12 KSE found KotOR1 saves directory in E:\Star Wars Knights of the Old...  [Read More]
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