@eagle235: I tell almost everyone to make a kse.log file -- KSE should report the number of bytes it successfully wrote to the hard disk with each "Commit Changes" button press. See post #846 above.
thanks tk. Didn't know which of the previous posts would apply to my "issue" since I'm just a lowly fan and not a modder. /end self deprecation/ I'll try that when I get home from class today. Any other specifics I will post later. Thanks again!
EDIT:
At home now. Made kse.log, but wasn't prompted to change the extension. tried implementing changes with kse.log on desktop and later in kse file, but no bytes were reported to kse.log. Also, in my savegame file, all the files are read only, even though i try to change that. finally, whenever I hit the commit changes button, kse reports a successful save but nothing changes. Next step?
he kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong.
If the savegame files are truly read-only, KSE should throw an error that says "Could not open file for writing" as a message box on your screen. :confused: At least that what it does for me on Win2K.
You might also try running KSE as administrator.
kse.log is in the same folder as KSE. tried changing my name, and nothing went into kse.log. note that within kse itself, my changes remain from the last time I made changes. also, the entire saves folder is read only and unchecking the box has no effect, as it reverts when closed. How can I run KSE as an admin?
Is KSE.log also readonly for some reason?
Create a shortcut for KSE and right-click on the shortcut to bring up its properites. There should be a checkbox or something that says "Run as Administrator". Then launch KSE using the shortcut.
no, kse.log is not read only. I can't run kse as an admin though. the option to run as an admin was greyed out. my profile is that of an admin though.
Mind if I make a feature suggestion? How about the ability to edit enemies?
any more input, tk, or am i simply screwed?
any more input, tk, or am i simply screwed?The kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong.
I'm suspicious that your kse.log file might actually be named kse.log.txt. Delete it and follow these steps:
1. Open Notepad.
2. Choose File: Save As... "kse.log" (be sure to use the quotation marks!)
3. Exit notepad
Mind if I make a feature suggestion? How about the ability to edit enemies?
Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is what KSE typically tweaks. Your suggestion would involve changing the .git file instead.
I'm currently not planning any future releases of KSE under Perl/Tk due to the complexity it has introduced. The next KSE, v4.0.0, will be use Win32::GUI modules to make the application look and respond in a more Windows-native fashion. This will require a major rewrite. I'll keep your suggestion in mind. Thank you for it. :)
I'm suspicious that your kse.log file might actually be named kse.log.txt. Delete it and follow these steps:
1. Open Notepad.
2. Choose File: Save As... "kse.log" (be sure to use the quotation marks!)
3. Exit notepad
it is indeed, tk. now it is showing that bites are being written, etc., but no effects take place in game.
05-16-2007 17:52:18 KSE startup v3.3.3
05-16-2007 17:52:18 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
05-16-2007 17:52:25 #2#000002 - Game1 clicked
05-16-2007 17:52:25 Populating Level1 for #2#000002 - Game1
05-16-2007 17:52:26 Populating Feats: #2#000002 - Game1#Feats
05-16-2007 17:52:26 Populating Journal for #2#000002 - Game1
05-16-2007 17:52:27 #2#000002 - Game1#FirstName clicked
05-16-2007 17:52:27 #2#000002 - Game1#FirstName clicked
05-16-2007 17:52:29 Committing changes for 000002 - Game1
05-16-2007 17:52:29 Partytable updated. 34911 bytes written.
05-16-2007 17:52:29 Savenfo updated. 1032 bytes written.
05-16-2007 17:52:29 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
05-16-2007 17:52:29 Scalar of tmpsig is 0
05-16-2007 17:53:20 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:20 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:21 #2#000002 - Game1#Attributes clicked
05-16-2007 17:53:22 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:53:22 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:53:23 Committing changes for 000002 - Game1
05-16-2007 17:53:23 Partytable updated. 34911 bytes written.
05-16-2007 17:53:23 Savenfo updated. 1032 bytes written.
05-16-2007 17:53:23 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
05-16-2007 17:53:23 Scalar of tmpsig is 0
05-16-2007 17:53:44 ---------Termination---------
05-16-2007 17:56:08 KSE startup v3.3.3
05-16-2007 17:56:08 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
05-16-2007 17:56:14 #2#000002 - Game1 clicked
05-16-2007 17:56:14 Populating Level1 for #2#000002 - Game1
05-16-2007 17:56:14 Populating Feats: #2#000002 - Game1#Feats
05-16-2007 17:56:14 Populating Journal for #2#000002 - Game1
05-16-2007 17:56:16 #2#000002 - Game1#FirstName clicked
05-16-2007 17:56:16 #2#000002 - Game1#FirstName clicked
05-16-2007 17:56:19 Changing player name to Daynn Kuk
05-16-2007 17:56:21 #2#000002 - Game1#Attributes clicked
05-16-2007 17:56:23 #2#000002 - Game1#NPCs clicked
05-16-2007 17:56:23 AVAILNPC0 read into memory 33467 bytes). Parsing module
05-16-2007 17:56:23 AVAILNPC6 read into memory 24013 bytes). Parsing module
05-16-2007 17:56:23 AVAILNPC8 read into memory 353763 bytes). Parsing module
05-16-2007 17:56:25 #2#000002 - Game1#Globals clicked
05-16-2007 17:56:26 #2#000002 - Game1#NPCs#NPC0 clicked
05-16-2007 17:56:31 #2#000002 - Game1#NPCs#NPC6 clicked
05-16-2007 17:56:31 --- Power: Burst of Speed
05-16-2007 17:56:31 --- Power: Energy Resistance
05-16-2007 17:56:31 --- Power: Fear
05-16-2007 17:56:31 --- Power: Force Camouflage
05-16-2007 17:56:31 --- Power: Force Push
05-16-2007 17:56:31 --- Power: Shock
05-16-2007 17:56:31 --- Power: Stun Droid
05-16-2007 17:56:31 --- Power: Disable Droid
05-16-2007 17:56:31 --- Power: Heal
05-16-2007 17:56:34 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:56:36 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:56:37 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:56:45 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:56:51 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:51 Populating Classes: #2#000002 - Game1#Classes
05-16-2007 17:56:51 -- Jedi Guardian Level: 7
05-16-2007 17:56:51 --- Power: Precognition
05-16-2007 17:56:51 --- Power: Affect Mind
05-16-2007 17:56:51 --- Power: Stun Droid
05-16-2007 17:56:51 --- Power: Force Push
05-16-2007 17:56:51 --- Power: Burst of Speed
05-16-2007 17:56:51 --- Power: Disable Droid
05-16-2007 17:56:51 --- Power: Dominate Mind
05-16-2007 17:56:52 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:54 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:54 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:57 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:57 #2#000002 - Game1#Classes clicked
05-16-2007 17:56:59 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:56:59 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:57:14 Committing changes for 000002 - Game1
05-16-2007 17:57:14 Partytable updated. 34911 bytes written.
05-16-2007 17:57:14 Savenfo updated. 1032 bytes written.
05-16-2007 17:57:14 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:57:14 Writing AVAILNPC8.utc
05-16-2007 17:57:15 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:57:15 Scalar of tmpsig is 0
05-16-2007 17:57:21 #2#000002 - Game1 clicked
05-16-2007 17:58:06 #2#000002 - Game1 clicked
05-16-2007 17:58:07 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:07 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:08 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:58:08 #2#000002 - Game1#Attributes#STR clicked
05-16-2007 17:58:10 Changing STR value to 99 using field # Str
05-16-2007 17:58:11 #2#000002 - Game1#Attributes#DEX clicked
05-16-2007 17:58:11 #2#000002 - Game1#Attributes#DEX clicked
05-16-2007 17:58:11 Changing DEX value to 99 using field # Dex
05-16-2007 17:58:12 #2#000002 - Game1#Attributes#CON clicked
05-16-2007 17:58:12 #2#000002 - Game1#Attributes#CON clicked
05-16-2007 17:58:13 Changing CON value to 99 using field # Con
05-16-2007 17:58:14 #2#000002 - Game1#Attributes#INT clicked
05-16-2007 17:58:14 #2#000002 - Game1#Attributes#INT clicked
05-16-2007 17:58:15 Changing INT value to 99 using field # Int
05-16-2007 17:58:16 #2#000002 - Game1#Attributes#WIS clicked
05-16-2007 17:58:16 #2#000002 - Game1#Attributes#WIS clicked
05-16-2007 17:58:17 Changing WIS value to 99 using field # Wis
05-16-2007 17:58:18 #2#000002 - Game1#Attributes#CHA clicked
05-16-2007 17:58:18 #2#000002 - Game1#Attributes#CHA clicked
05-16-2007 17:58:19 Changing CHA value to 50 using field # Cha
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:20 #2#000002 - Game1#CurrentParty clicked
05-16-2007 17:58:27 Committing changes for 000002 - Game1
05-16-2007 17:58:27 Partytable updated. 34911 bytes written.
05-16-2007 17:58:27 Savenfo updated. 1032 bytes written.
05-16-2007 17:58:27 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:58:28 Writing AVAILNPC8.utc
05-16-2007 17:58:28 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:58:28 Scalar of tmpsig is 0
05-16-2007 17:58:50 #2#000002 - Game1#Attributes clicked
05-16-2007 17:58:51 #2#000002 - Game1#NPCs#NPC0 clicked
05-16-2007 17:58:52 #2#000002 - Game1#NPCs#NPC6 clicked
05-16-2007 17:58:53 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:58:54 #2#000002 - Game1#NPCs clicked
05-16-2007 17:58:58 #2#000002 - Game1#Classes#Class0 clicked
05-16-2007 17:59:02 #2#000002 - Game1#Credits clicked
05-16-2007 17:59:02 #2#000002 - Game1#Credits clicked
05-16-2007 17:59:03 Changing Credits to 999999999
05-16-2007 17:59:09 #2#000002 - Game1#NPCs clicked
05-16-2007 17:59:11 #2#000002 - Game1#NPCs#NPC8 clicked
05-16-2007 17:59:14 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:14 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:18 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:59:18 #2#000002 - Game1#NPCs#NPC8#Classes clicked
05-16-2007 17:59:19 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:59:19 #2#000002 - Game1#NPCs#NPC8#Classes#Class0 clicked
05-16-2007 17:59:20 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:20 #2#000002 - Game1#NPCs#NPC8#Classes#Class1 clicked
05-16-2007 17:59:21 #2#000002 - Game1#NPCs#NPC8#Classes#Class1#Level clicked
05-16-2007 17:59:21 #2#000002 - Game1#NPCs#NPC8#Classes#Class1#Level clicked
05-16-2007 17:59:27 Changing Level value to 6 using field # Level
05-16-2007 17:59:29 Committing changes for 000002 - Game1
05-16-2007 17:59:29 Partytable updated. 34911 bytes written.
05-16-2007 17:59:29 Savenfo updated. 1032 bytes written.
05-16-2007 17:59:30 GLOBALVARS.res updataed. 52338 bytes written.
05-16-2007 17:59:30 Writing AVAILNPC8.utc
05-16-2007 17:59:30 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
05-16-2007 17:59:30 Scalar of tmpsig is 0
05-16-2007 17:59:52 ---------Termination---------
05-16-2007 17:52:18 KSE startup v3.3.3
05-16-2007 17:52:18 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2
...
05-16-2007 17:52:29 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
...
05-16-2007 17:53:23 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes total)
...
05-16-2007 17:56:19 Changing player name to Daynn Kuk
...
05-16-2007 17:57:15 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
...
05-16-2007 17:58:28 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
...
05-16-2007 17:59:30 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032368 bytes total)
This log file looks perfectly fine to me. You see how the file size changed when you changed your name? That's correct... the other changes merely modified values without adding/subtracting bytes so the file size stayed the same.
Check the file timestamp of C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav
is it recent or old?
Are you sure you're loading "Game1" in KotOR?
Are you attempting to modify a game while you have KotOR running in the background? (that's a no-no)
1.) the time stamp is for the 8th
2.) Yes, I'm loading the correct game
3.) nope
think this has something to do with all the files being read only?
I don't know firsthand how Perl performs on Vista, but I can tell you that it is attempting an unbuffered file write operation that is returning successfully with the number of bytes that it thinks it has actually written (link (
http://perldoc.perl.org/functions/syswrite.html)).
If KotOR can successfully save over the top of that slot, KSE should be able to as well.
Can you not change the files from being read-only?
not so far. i've tried to make everything from the entire kotor file down to my individual savegame file writeable, but to no avail. everything from the lucasarts file in my "programs" directory on down, in fact.
Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is what KSE typically tweaks. Your suggestion would involve changing the .git file instead.
I'm currently not planning any future releases of KSE under Perl/Tk due to the complexity it has introduced. The next KSE, v4.0.0, will be use Win32::GUI modules to make the application look and respond in a more Windows-native fashion. This will require a major rewrite. I'll keep your suggestion in mind. Thank you for it. :)
Thanks for that and can't wait tell the next version, this program is pretty cool. :)
tk: i have been informed that vista has 7 layers fo security to it, and that as an admin I can only access the bottom 4, whle tsl can obviously access a higher one. for whatever reason, kse cannot access the files either. if you've run across anyone with a solution to this, let me know, cuz no one I know has. by the way, vista:blast5:
Let me start by saying thanks for a great tool. I had never used KSE until a few days ago, when I tried to solve a problem with my current savegame. I'm still having trouble, and I'm looking for any ideas on how to fix it. I apologize if this is the wrong place to post this. Please direct me to the appropriate place if that is the case.
I recently started playing KOTOR again (for probably the dozenth time), and I decided to give Weapons of the Old Republic a try. I installed it before starting my new game (this was a fresh KOTOR 1.03 install, too), and everything seemd to be working fine. However, once I was ready to leave the Unknown World for the Star Forge, I started having problems. As soon as I clicked on the Star Forge on the galaxy map, the game would freeze. Specifically, the screen would go blank and I'd just see the KOTOR mouse cursor. I could hear the music from the in-game cutscene where Carth contacts Admiral Dodonna as well. The game wouldn't continue past that point. I decided that WotOR might be responsible, so I left the Ebon Hawk and found a container where I could dump all of my WotOR items. Once I had done that, I removed the mod (by clearing my override folder). In addition, I tried reinstalling the game to make sure no other files were affected by the mod (I believe "dialog.tlk" is changed by the mod too). However, I still had the same problem. I had noticed that one item had stayed in my inventory (Ajunta Pall's sword). I wasn't able to drop it (probably because it was a quest item), so I thought that might be the culprit. I downloaded KSE and removed the item from my inventory. I then removed the mod and reinstalled KOTOR again. Now I could proceed, but not past the end of the previously not working cutscene. Once it's done, I get a black screen and a Windows error telling me KOTOR caused an error and has to be closed. Since then, I have tried numerous things to troubleshoot my problem. First, I unequipped everything from everyone in my party, and removed my entire inventory via KSE. No dice. I then tried removing all my quests, in case that was the problem. I still get the same error.
The only thing I haven't tried at this point is changing my global variables. However, I don't know much about them. Does anyone have any tips on how to proceed? I'd be willing to use a cheat to skip to the next area too, but I don't think there's a way to do that.
There is one other thing that may be a factor here.
Before I installed KSE, I dumped my WotOR-modified items in a container at The One's compound. Those items are therefore still in my game, but in a map that shouldn't be accessed during the transition to the Star Forge (I don't remember what happens after Carth's transmission to Dodonna, but I think it shows the Ebon Hawk flying to the Star Forge via a cutscene, then the actual Star Forge area is loaded). I think my game crashes if I leave the Ebon Forge and go back to The One's compound, because it can't load the items in the container there. If it will help, I can reinstall WotOR, pick up those items, use KSE to remove them, then uninstall WotOR again. But I don't think that's a factor.
Actually that sounds just like this problem (
http://www.lucasforums.com/showthread.php?t=178120). I've looked at the decompiled scripts for that cutscene and haven't been able to determine the cause of the problem. At least one other person mentions WotOR, but I don't believe Gavroche had the mod installed.
:giveup:
Actually that sounds just like this problem (
http://www.lucasforums.com/showthread.php?t=178120). I've looked at the decompiled scripts for that cutscene and haven't been able to determine the cause of the problem. At least one other person mentions WotOR, but I don't believe Gavroche had the mod installed.
:giveup:
That might be the case, but as I said, I got past the problem he ran into. I'm getting that cutscene fine now. The game crashes when the cutscene is done though.
By the way, as I already mentioned, I removed all of my inventory items. It's really funny to see Carth calling in the cavalry (Dodonna) in his underwear. :P
Anyway, thanks for trying to help. If I can't figure this out, I might just go on to TSL (I was in the mood to play both again, so I was going to play through TSL again as soon as I finished KOTOR). It's frustrating to get right up to the last area in the game and have to stop playing though. :mad:
Personaly I'd like to see checkboxes that cover the following.
Select All Feets
Select All Powers
Select All Items.
Max All Feets/Atributes (all the above functions avail9ible for Both PC and NPC charecters)
I'm having a problem with KSE after downloading Shem's Super-Enhanced Mod for TSL. Every time I open KSE, it encounters an error. At first, I thought it was because I mixed up baseitems.2da, but now I have the right .2da and it still encounters an error. My TSL save it right at the beginning, right after my Exile gets out of the kolto tank. I don't remember having this problem before, so I am stumped. The only other mods I installed so far since I had to re-install my TSL game are the Prequel Sabers and Ultimate Sound Mod, as well as the update patch.
I bypassed my issue by warping to the next area of the game. I didn't encounter any side effects (I guess any global variables had already been set), and was able to finish the game after that single warp. Once again, thanks tk102 for trying to help. I'm now playing TSL again, with a few mods. I'll be sure to bug everyone again if I run into any other problems. :P
I'm having a problem with KSE after downloading Shem's Super-Enhanced Mod for TSL. Every time I open KSE, it encounters an error. At first, I thought it was because I mixed up baseitems.2da, but now I have the right .2da and it still encounters an error. My TSL save it right at the beginning, right after my Exile gets out of the kolto tank. I don't remember having this problem before, so I am stumped. The only other mods I installed so far since I had to re-install my TSL game are the Prequel Sabers and Ultimate Sound Mod, as well as the update patch.
I'm having the same problem. Standard windows "this program has crashed" stuff.
I read through a couple of posts on this page and resolved that Shem's Super Enhanced mod is the probable cause for it(as its the only one that modifies spells.2da)
I removed spells, skills, and baseitems 2da's from both override folders and replace skills and baseitems in both, which allowed KSE to run. At that point i placed spells.2da back into KoTOR's override. KSE still worked, however once i placed spells.2da back into KoTORII's override it gave me the error once again. I can only theorize that something about my TSL spells.2da is making KSE hate it to no end.
and in case you want to have a look at the spells.2da for TSL that i'm using(which is causing KSE to not like me or the game.)
Link to .rar file:
http://files.filefront.com//;7879222;;/)
Link to .zip file:
http://files.filefront.com//;7879218;;/)
I wasn't sure which file format you were used to so I included both. Hope this helps in resolving this issue for myself and others like SykoRevan
I'm having the same problem. Standard windows "this program has crashed" stuff.
and in case you want to have a look at the spells.2da for TSL that i'm using(which is causing KSE to not like me or the game.)
That spells.2da works fine with my savegames. Strange that you are seeing a Windows error, and not a KSE error.
Make a kse.log file in the same directory as KSE and try it again. Then PM me the contents of the kse.log.
Ok thanks to TK's help (via pm system) the problem is fixed.
first(if you have excel which speeds it up) download Excel 2DA Add-in from
http://www.starwarsknights.com/tools.php)
and follow the readme instructions to get that enabled(i guess you could use the 2da editor in kotor tool, but the excel is a lot faster)
next you need to open your KoTOR II spells.2da
then locate the line that has
FORCE_POWER_CHOKEF | 136329 | 136330
and change the numbers 136329 and 136330 to **** (4 asterisks) and write the 2da file back out to your override.
That should fix it(unless you have other conflicts)
This solution is for the people who don't have Darth333's Choke Anyone mod but use Shem's Ultimate Sound Mod(includes those who use his Super-Enhanced mod as well, because you need the Ultimate Sound Mod to use it.)
The error is due to the line with FORCE_POWER_CHOKEF which references Darth333's Choke Anyone mod.
Just a quick note in reference to eagle265's unsolved problem, the solution is to disable UAC. KSE will not work in Vista with UAC enabled.
Thank you for that ~tk102
i'm having a HUGE problem with KSE ... and i'm not sure why. it seems its forgotten that perl58.dll is the dll its looking for and is looking for the directory, and a nameless dll. any suggestions?
This seems like the best place to ask my question.
I have TSL for the Xbox and I want to try my hand at using KSE on the save files there. All I need to know, for starters, is how to transfer the required files from the Xbox to the PC, and viceversa. From there, I am sure I can handle the rest of the process myself.
Can someone lend me a hand? :smilehug:
For the record, I donґt have a modded Xbox, nor do I have Action Replay.
How do i make mods work i have no idea help me add ~ snip ~
Please do not post e-mail addies (#9) (
http://www.lucasforums.com/showthread.php?t=169078). It invites spam-bots and mail harvesters.
However, if you need help installing mods, the first step is to read the included readme file (of the mod). Usually the modder will take you through the install steps.
You can also visit the How To Install Mods Thread (
http://www.lucasforums.com/showthread.php?t=143422). It may help with the finer details. :)
Welcome to the Forums! :waive1: ~ Cz
I had been using KSE 2.0.7, and it was working fine, then I updated to v3.3.3 and now there is a problem with portraits. In KotOR I, the portraits are all wrong. For Bastila, it shows HK-47, Carth's portrait is one of the female PC's (pfhb3), and for my custom character, the portrait in-game is blank, though it shows up correctly in the program.
Some important details:
*There is no problem in TSL.
*I tried v3.3.2a, and it still did not work.
*In KSE, the correct pictures are shown for the portraits.
*All of the portraits are in my Override folder, but I have the same problem when I use a portrait that is not in my Override.
*There is no error message from KSE.
Are you saying the portraits for Bastila, and Carth within KSE are wrong or are their portraits within the game wrong? Do you have portraits.2da in the override?
Since you mentioned that you upgraded from 2.0.7 when this occurred, you might have leftover files in your temporary directory causing problems. Browse to c:\documents and settings\(your username)\local settings\temp and delete all folders that begin with "pdk". Then try making portrait changes with KSE again and see if it starts appearing correctly.
If that fails, make a kse.log file in the same folder as KSE and try doing the modifications again. The kse.log file will capture extra information for debugging. You can email it to me at the email address in the kse-readme.txt.
Are you saying the portraits for Bastila, and Carth within KSE are wrong or are their portraits within the game wrong? Do you have portraits.2da in the override?
The portraits show up correctly in KSE, they are only wrong in-game.
I do have portraits.2da in my Override.
Since you mentioned that you upgraded from 2.0.7 when this occurred, you might have leftover files in your temporary directory causing problems. Browse to c:\documents and settings\(your username)\local settings\temp and delete all folders that begin with "pdk". Then try making portrait changes with KSE again and see if it starts appearing correctly.
I deleted the folder - there was only one, pdk-Dan (Dan is my username) - and changed the portraits then saved, but they were still wrong.
If that fails, make a kse.log file in the same folder as KSE and try doing the modifications again. The kse.log file will capture extra information for debugging. You can email it to me at the email address in the kse-readme.txt.
This is the log file:
07-18-2007 21:44:35 KSE startup v3.3.3
07-18-2007 21:44:35 KSE found KotOR1 saves directory in I:\Program Files\LucasArts\SWKotOR
07-18-2007 21:44:35 KSE found KotOR2 saves directory in I:\Program Files\LucasArts\SWKotOR2
07-18-2007 21:44:36 KotOR1 appearance.2da override detected.
07-18-2007 21:44:37 KotOR1 portraits.2da override detected.
07-18-2007 21:44:38 KotOR2 spells.2da override detected.
07-18-2007 21:44:38 KotOR2 appearance.2da override detected.
07-18-2007 21:44:40 KotOR2 portraits.2da override detected.
07-18-2007 21:44:48 ---------Termination---------
If you remove portraits.2da from your override, what happens to your modified savegame? Does it get fixed? Is there a chance you have the KotOR2 portraits.2da in your KotOR1 override or vice versa?
Yes, removing the portraits.2da fixed the problem. I just checked and the file is from the right game (KotOR1). The file is modified; there is one extra line (#41) for my custom character's portrait.
btw, without the portraits.2da file, there is a blank (transparent) square for the custom portrait. This is the same as with the file.
It could be that your the portraits.2da in your override was corrupted. You might try re-extracting the original K1 portraits.2da using KotOR Tool and append your custom line to it.
It could be that your the portraits.2da in your override was corrupted. You might try re-extracting the original K1 portraits.2da using KotOR Tool and append your custom line to it.
I did it and now my game is working perfectly. Thanks.
I dunno if this has been covered yet and ive been havin trouble finding alot to do with this but my classes are all skrewy.
I wanted to change my character's class, but when i did it duznt give me the option to select new powers. Also, now when i lvl up, the game freezes up and exits right when i go to the powers menu.
I checked the savegame editor to see what was the matter, but when i changed his class again, the EDITOR froze up and exited.
Now when i restarted the editor, the classes field is blank and i cant add any new ones, what do i do?
P.S. I'm currently running 3.3.2
Sounds like your savegame is partially corrupted. :( I hope you have a backup or another recent savegame.
Normally when you change a class to a Jedi class, you can expand the Jedi class node and find a child node named "Force Powers". Highlighting that node should bring up a selection list where you can add new powers. Sounds like the corruption occurred back from the very first step where it didn't let you add new powers. :-?
Yeah,
Unfortunately i've had this problem before, and reloading from a different spot has always helped.
I think i've figured out the problem though,
i modded my character to master then went and got prestige class, which of course skrewed it all up. I went back and changed it to consular, got the prestige, and lvled myself to compensate, so now i cant lvl in the game without it conflicting.
I'm startin a new game
but thnx for the quick reply
My editor 333 won't start at all. Is it related to microsoft framework?
I once made all my Party members droids, and then made them all wild starwars animals. That also brings up a question i have:
How can you make droid party members have the same item equip system as human characters, and visa versa?
I once mad eAtton a Droid and HK-47 a Soldier, but it didn't change their equip screens, even after swapping what character they where through their soundset in the editor.
My editor 333 won't start at all. Is it related to microsoft framework?
I also can't start it, I just press the executable and nothing happens
My editor 333 won't start at all. Is it related to microsoft framework?
I also can't start it, I just press the executable and nothing happens
Take a peek at the Troubleshooting KSE Errors (
http://www.lucasforums.com/showthread.php?p=2070175#post2070175) thread, especially the first listed symptom.
I am having a problem with kse 3.3.3 and KOTOR1.
When I click on the save game's NPC list, i get the following:
08-26-2007 11:00:33 #1#000002 - Game1#NPCs clicked
08-26-2007 11:00:33 AVAILNPC1 read into memory 31046 bytes). Parsing module
error:Negative length at /PerlApp/Bioware/GFF.pm line 1079.
Tk::Error: Negative length at /PerlApp/Bioware/GFF.pm line 1079.
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1079
Tk::Tree::IndicatorCmd at /PerlApp/Tk/Tree.pm line 77
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1080
Tk::HList::ButtonRelease1 at /PerlApp/Tk/HList.pm line 282
Tk::HList::ButtonRelease_1 at /PerlApp/Tk/HList.pm line 98
<ButtonRelease-1>
(command bound to event)
This is running on WinXP.
Also, when I try to go from South Beach back into the Temple Exterior, the autosave just hangs there on this same file (at about 15-20%) and doesn't do anything.
Thoughts?
Getting the following error trying to open a brand new save game in KOTOR1 (v1.0.3) in the first room of the Endar Spire.
10-25-2007 08:40:12 KSE startup v3.3.3
10-25-2007 08:40:12 KSE found KotOR1 saves directory in E:\Star Wars Knights of the Old Republic
10-25-2007 08:40:13 KotOR1 appearance.2da override detected.
10-25-2007 08:40:20 #1#000004 - Game3 clicked
10-25-2007 08:40:20 Populating Level1 for #1#000004 - Game3
10-25-2007 08:40:20 Populating Feats: #1#000004 - Game3#Feats
10-25-2007 08:40:20 Populating Journal for #1#000004 - Game3
error:Can't use string ("0") as an ARRAY ref while "strict refs" in use at kotor_savegame_editor3.3.3.pl line 4148.
Tk::Error: Can't use string ("0") as an ARRAY ref while "strict refs" in use at kotor_savegame_editor3.3.3.pl line 4148.
main::Populate_Journal at kotor_savegame_editor3.3.3.pl line 4148
main::What at kotor_savegame_editor3.3.3.pl line 862
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1079
Tk::Tree::IndicatorCmd at /PerlApp/Tk/Tree.pm line 77
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1080
Tk::HList::ButtonRelease1 at /PerlApp/Tk/HList.pm line 282
Tk::HList::ButtonRelease_1 at /PerlApp/Tk/HList.pm line 98
<ButtonRelease-1>
(command bound to event)
10-25-2007 08:40:32 ---------Termination---------
Tried KSEA and got essentially the same thing -
10-25-2007 08:41:21 KSE startup v3.3.2 alternate
10-25-2007 08:41:21 KSE found KotOR1 saves directory in E:\Star Wars Knights of the Old Republic
10-25-2007 08:41:22 KotOR1 appearance.2da override detected.
10-25-2007 08:41:26 #1#000004 - Game3 clicked
10-25-2007 08:41:26 Populating Level1 for #1#000004 - Game3
10-25-2007 08:41:27 Populating Feats: #1#000004 - Game3#Feats
10-25-2007 08:41:27 Populating Journal for #1#000004 - Game3
Tk::Error: Can't use string ("0") as an ARRAY ref while "strict refs" in use at kotor_savegame_editor3.3.2.pl line 4101.
main::Populate_Journal at kotor_savegame_editor3.3.2.pl line 4101
main::What at kotor_savegame_editor3.3.2.pl line 827
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 988
Tk::Tree::IndicatorCmd at /PerlApp/Tk/Tree.pm line 76
Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 989
Tk::HList::ButtonRelease1 at /PerlApp/Tk/HList.pm line 271
Tk::HList::ButtonRelease_1 at /PerlApp/Tk/HList.pm line 94
(command bound to event)
10-25-2007 08:41:31 ---------Termination---------
There are a couple of mods installed, but most I've used previously without dramas from KSE. I've never encountered anything like this before.
Edit: Hrmm.....perhaps it was the fact it was right at the start. Played through to the second level after Trask leaves and made a save. KSE opened it up fine and saved the changes without any errors.
Major problem. Each time I open KSE the window appears, but nothing comes up within the window and after a couple of minutes I get the message "this program has encountered a problem and needs to close". Help appreciated
Make a kse.log file in the same directory as KSE and try launching it again, then post the contents of the log file here.
I just tried a couple of times and the file stays empty....