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DarthParametric

Latest Posts

Page: 20 of 26
Posted in: newbie question, how to shine textures?
 DarthParametric
01-16-2009, 1:54 AM
#7
I don't think your thumbnail pic is working... Can't enlarge when clicking on.Here's the link to the larger image - http://img61.imageshack.us/img61/277/screenie2qu3.jpg - but it's still a little small to make much out. The shine effect in the dark?...  [Read More]
Posted in: newbie question, how to shine textures?
 DarthParametric
01-15-2009, 4:10 AM
#2
You've only done the first step. The texture's alpha channel just makes the non-white areas transparent (the level of transparency is dictated by the shade of grey - white being fully opaque, black being fully transparent). In order to get "shin...  [Read More]
Paint.NET (http://www.getpaint.net/) or GIMP (http://www.gimp.org/) would be good starting points. Use KOTOR Tool to extract the textures from the game files, then edit them in your app of choice. You should start by reading some of the texturing t...  [Read More]
Posted in: Unofficial 1.04 patch for KoToR?
 DarthParametric
01-06-2009, 2:48 PM
#5
If it's a self-extracting archive you can open it with 7Zip, WinRAR, WinZIP, etc. rather than running it directly. If you're really suspicious of it, run it through http://www.virustotal.com/ - they scan files using every major AV package on the mark...  [Read More]
Posted in: Unofficial 1.04 patch for KoToR?
 DarthParametric
01-06-2009, 1:15 PM
#3
Sounds like a collection of fixes for the Override folder rather than a "patch". A Google search only turns it up on torrent sites though, which seems a bit dodgy to me. There are plenty of unofficial game patches floating about and the leg...  [Read More]
Posted in: OT music in KotOR
 DarthParametric
01-04-2009, 4:34 AM
#2
According to the RIAA ripping MP3s from a CD you own for personal use is stealing, so freely distributing copyrighted music to the public would likely result in a SWAT team busting down your door....  [Read More]
Posted in: KotOR Scenes
 DarthParametric
01-03-2009, 9:23 PM
#2
The pre-rendered cutscenes are BIKs. You need to download RAD Game Tools (http://www.radgametools.com/bnkdown.htm) to edit them. In order to make videos of in-engine cutscenes, you'd need to use a screen capture utility that can dump video. Something...  [Read More]
Posted in: Drewton's Skins
 DarthParametric
01-03-2009, 11:33 PM
#14
Nice work. This should go nicely with my Starkiller saber, if I can ever get that released....  [Read More]
Posted in: Broken Workbench
 DarthParametric
01-03-2009, 4:36 AM
#2
This probably belongs in the Troubleshooting forum I would think. Anyway, a starting point would be to list every mod you are using. Obviously any mod that alters the Ebon Hawk would be the primary suspect. Failing that, next on the list would be any...  [Read More]
Posted in: Recruit Darth Bellator
 DarthParametric
01-04-2009, 1:04 PM
#10
Every time i try to post screenshots it ends up with just a blank screenTry using an external host like Photobucket (http://photobucket.com/), Imageshack (http://imageshack.us/), or ImageHost (http://imagehost.org/) and using [IMG] tags. just get ri...  [Read More]
Posted in: Custom Lightsaber UVW and vertices problem.
 DarthParametric
12-17-2008, 11:19 AM
#16
The first ridge made of two rings of polys is perfectly adequate for a KOTOR saber mesh. Five rings of polys is complete overkill - you'll never see the difference in-game. what is the quad thingA quad is a polygon with (as the name would suggest) f...  [Read More]
Posted in: Custom Lightsaber UVW and vertices problem.
 DarthParametric
12-16-2008, 11:05 AM
#12
Remember also that the game mesh polys are triangles, not quads. If you model in quads (like I do and as you appear to have done) you have to halve the poly budget - i.e. a 500 quad hilt will end up being a 1000 tri game mesh....  [Read More]
Posted in: The Inheritor 2.0
 DarthParametric
12-09-2008, 11:33 AM
#5
And you also misspelt Coruscant.......  [Read More]
Posted in: The Inheritor Lightsaber Mod
 DarthParametric
11-24-2008, 12:47 AM
#4
You might want to consider making them upgradeable if you do a revision. It's very little extra effort given what you've already done - just a line for each in upcrystals.2da. Would be a good excuse to learn how to use TSLPatcher if you don't already...  [Read More]
Posted in: Kyle Katarn's JK2 Lightsaber
 DarthParametric
12-20-2008, 12:56 PM
#20
Cheers Jonathan. First post updated with new link....  [Read More]
Posted in: Kyle Katarn's JK2 Lightsaber
 DarthParametric
12-20-2008, 12:11 PM
#18
Looking into the problem....Not sure what the issue is, but I've emailed jonathan7 a new copy for KOTORFiles. Is it a full lightsaber with a seperate crystal or is it just a crystal that makes the lightsaber say Kyle's.It is a completely new model,...  [Read More]
Posted in: Kyle Katarn's JK2 Lightsaber
 DarthParametric
11-30-2008, 11:09 PM
#11
Thanks for that jonathan7. Links are in the first post as well....  [Read More]
Posted in: Kyle Katarn's JK2 Lightsaber
 DarthParametric
11-22-2008, 11:25 AM
#9
Urgh. Never upload when your connection keeps randomly dropping out. Will resubmit....  [Read More]
Posted in: Kyle Katarn's JK2 Lightsaber
 DarthParametric
11-22-2008, 10:56 AM
#7
The TSL version is up on KOTOR Files. See first post for link. Still waiting for the K1 version to be approved....  [Read More]
Posted in: DarthParametric's WIPs
 DarthParametric
01-01-2009, 11:27 PM
#23
are you texturing these? Or is someone else?Everything shown here has been mapped and textured by me (hence the low quality of it). The two red buttons are missing from the Kyle Katarn hilt.Yes I know. It was intentional. It's a waste of polys - yo...  [Read More]
Posted in: DarthParametric's WIPs
 DarthParametric
01-01-2009, 5:04 AM
#20
The MMO has put up some new screenshots and concept art, amongst which was a concept Jedi saber. I haven't liked their previous sabers, but this one doesn't look too bad. Decided to take a crack at it: http://i374.photobucket.com/albums/oo185/DarthP...  [Read More]
Posted in: Tutorial Request
 DarthParametric
01-02-2009, 11:08 AM
#17
I recommend version 0.5.0 if you can find it.MDLOps 0.5 is available here - http://home.comcast.net/~cchargin/kotor/index.html...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 DarthParametric
11-25-2008, 8:40 AM
#410
Thanks for the overview logan23, but I was more interested in the mechanics of how it would be implemented. I understand if you aren't willing to talk about that at the moment, so I'll wait until it's released to have a peek under hood....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 DarthParametric
11-24-2008, 2:45 PM
#404
I have changed the way you create LightsabersI'd be interested to learn more about this and the possible implications it has for other mods....  [Read More]
I'm not sure that Jade Empire gets much love these days, but here's a new mod for it that I've whipped up. This replaces Dawn Star's default model with Wu the Lotus Blossom. Dawn Star obviously doesn't mind flashing a bit of leg (as the Black Whirlwi...  [Read More]
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