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DarthParametric

Latest Posts

Page: 24 of 26
Posted in: Yuthura Ban head error in KOTOR II
 DarthParametric
10-18-2008, 11:20 AM
#2
Yuthura's head texture works on any female Twi'lek head mesh besides Mission's. You could always install another Twi'lek as PC mod that works as you describe and just use the Yuthura textures. http://i374.photobucket.com/albums/oo185/DarthParametric...  [Read More]
Posted in: Tutorial Request
 DarthParametric
10-17-2008, 7:59 AM
#12
If you just use MDLops instead, a common side effect will be to have the head 'hang off' the shoulder instead in hooking onto the neck.Ahah. That would explain my issues with using Bao-Dur's head for a PC. Using MDLOps to replace does seem to work OK...  [Read More]
Posted in: Tutorial Request
 DarthParametric
10-17-2008, 4:11 AM
#9
Open Taina’s replacer tool.Is there any difference using this instead of the replacer function in MDLOps? Also, with sabers at least, I had more success using the older versions of NWMax (0.7 instead of 0.8) and MDLOps (0.5.0 instead of 0.6.1)...  [Read More]
Posted in: Eeeeps! Compiling help. >_<
 DarthParametric
10-09-2008, 3:00 PM
#2
Tried compiling via KOTOR Tool? The external compiler was integrated in a later version. I know when I've played with it that it tends to be a bit screwy....  [Read More]
Posted in: Lightsaber Crystals
 DarthParametric
10-13-2008, 7:57 AM
#16
Is the Rainbow Gemstone anything like a Corusca Gem (http://starwars.wikia.com/wiki/Corusca_gem)? As far as references go, you might want to check out some of the SW P&P stuff. Here's what you might call some "house rules" revisions of...  [Read More]
Posted in: Lightsaber Crystals
 DarthParametric
10-10-2008, 4:55 AM
#11
When I can figure out how to create some of my own graphics for the new crystals, use the TSL Patcher, and add the crystals to the random loot, I'll do so.Crystal icons should be pretty straight forward. Getting TSLPatcher to install it shouldn't pro...  [Read More]
Posted in: Starkillers Lightsaber a idea
 DarthParametric
10-09-2008, 8:27 AM
#10
The one im making is loosely based on the saber you see in the cutscene after killing kazdan paratus(I think...), the one that starkiller floats in the air while using force to repair it.. I seem to recall that saber was heavily styled after Anakin's...  [Read More]
Posted in: Show Me Your Best Mods!
 DarthParametric
10-07-2008, 7:33 AM
#16
There's also the fixes Team Gizka originally put up while we were waiting for TSLRP to come out, but have now mostly removed (not sure why they did that, considering they are taking a gazillion years with TSLRP). They still have a couple up here thou...  [Read More]
Posted in: Show Me Your Best Mods!
 DarthParametric
10-04-2008, 1:57 PM
#10
A couple of others I use - Influence & Party XP Fix v1.2 by HouseOfAmon & Lit Ridl (part of the HOA Mod Pack) (http://knightsoftheoldrepublic.filefront.com/file/;77485) Realistic Visual Effects by Shem (http://knightsoftheoldrepublic.filefro...  [Read More]
Well I already did that with one of the PC male heads, so I suspect she scaled it down or at least just moved it forward and down slightly from the original position. My problem is not that part, it's the exporting it back out as a MDL....  [Read More]
Thanks for the link Dragoon ZER0. Kristy Kistic's head does the trick. Would be nice to figure out how she did it though....  [Read More]
The other day I was thinking about additional PC heads for TSL, and I was wondering why I'd never seen Bao-Dur's head used before. I've seen a number of Maul skins, but they have all been skins of human heads. That struck me as odd, until I loaded up...  [Read More]
Posted in: Scripts calling Bink movies
 DarthParametric
10-03-2008, 8:50 AM
#5
Thanks for the clarification. Finished my Dark Side run through checking for movie sequences that need the fix. Need to do a Light Side run through now to make sure there aren't any others I missed (although I suspect not, since the major alignment...  [Read More]
Posted in: Scripts calling Bink movies
 DarthParametric
10-03-2008, 1:22 AM
#3
Cheers, I'll try it out. Would I be right in guessing that PlayMovieQueue(FALSE) only plays those queued movies that have the FALSE tag, but PlayMovieQueue() will play all queued movies regardless? EDIT: Oh and I assume the 0xFFFFFFFF that you chan...  [Read More]
Posted in: [K1] Odd Modeling Problem
 DarthParametric
10-03-2008, 1:28 AM
#6
Heh no prob. Glad you sorted it out....  [Read More]
Posted in: Mission Vao as Darth Talon
 DarthParametric
10-06-2008, 5:35 AM
#10
is it possible to make it so that you can play as her being the PC?For K1? I could release such a mod I guess, but I'm not in any rush to do that seeing as V2 of the current mod hasn't even come out yet. You could make such a mod for your own use by...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 DarthParametric
10-14-2008, 8:21 AM
#324
I think you want a logo for the faction/organisation/House she belongs to, rather than for the Guild itself. A good starting point would be to come up with the basic background fluff of this group which should give you some ideas for a logo. Symmet...  [Read More]
Posted in:  Five Twin Suns-esque Outfits For Female PCs
 DarthParametric
10-04-2008, 1:32 AM
#35
Saucy. I never play a female PC, but methinks some of my harem could benefit from this....  [Read More]
EDIT: Sent by Endorenna. Cheers....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-18-2008, 3:42 PM
#199
That's what I thought I was doing by detaching the groups of polys illustrated in the pic. Each group of polys corresponds to a discrete section of the UV map. Can you explain the correct way to do it in more detail?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-18-2008, 3:13 PM
#197
^^^ It's from sloppy hand helpers on the body models.Yeah I eventually figured that out. Single wield is OK for males, in dual wield for females the problem hand is the right (i.e. opposite to the male). I have a bigger problem though. It seems that...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-10-2008, 3:07 PM
#195
I'm actually wondering whether my issue is related to the import process. Tried two other hilts and even scaling them down you can see it's more that they are off center rather than just too wide. The strange thing is though that they look fine in GM...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-10-2008, 12:52 PM
#192
0.8b60 of NWmax. 0.6.1a1 of MDLOps. Old versions of NWmax from 0.4 upwards are available on the official site on the downloads page - http://nwmax.dladventures.com/download/ They have 0.7 for GMax there. Will try it out. EDIT1 : Nope, still get the...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-10-2008, 12:04 PM
#189
Are you importing it through NWMax? (http://nwmax.dladventures.com/) Yep, running the program via nwmax.exe and importing via the NWmax pop-up/window, the same way I import every other MDL - ones ripped from the game or ones from mods. Never had thi...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-10-2008, 10:59 AM
#187
I know it has been well over a year since the last post, but I figured posting this here made more sense than starting a brand new thread (especially since the first likely response would be to read this thread). Anyway, I've been struggling with GM...  [Read More]
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