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DarthParametric

Latest Posts

Page: 23 of 26
Posted in: Importing an obj file into g-max?
 DarthParametric
10-27-2008, 2:43 AM
#4
Define "messed it all up". Usually imported OBJs will end up being enormous scale-wise and often inverted (i.e. upside down). A clearer description and perhaps some pics of your problem is required....  [Read More]
Posted in: The Ebon Hawk
 DarthParametric
10-27-2008, 5:02 AM
#7
After 300 years I doubt it would be in serviceable condition. The Millennium Falcon must be pushing 100 in the current post-Legacy of the Force era EU and it must surely be on its last legs. Besides, the Exile flew it off into the Unknown Regions. Co...  [Read More]
Posted in: k1 where are skyboxes located?
 DarthParametric
10-25-2008, 2:17 PM
#2
Looks like they're in ERFs/TexturePacks/swpc_text_tpa.erf/C Prefaced with CM_...  [Read More]
Posted in: Basics of modeling?
 DarthParametric
10-25-2008, 1:03 PM
#3
If you've never done any 3D modelling before then I'd suggest starting with some basic tutorials - ones that have nothing to do with KOTOR but that simply teach you the fundamentals. There are a gaziliion websites out there that have tutorials that y...  [Read More]
Posted in: Your Favourite Planets!
 DarthParametric
10-24-2008, 3:02 PM
#4
From what I've read, it sounds like they want to invent some of their own new planets....  [Read More]
Posted in: Player housing and player cities
 DarthParametric
10-24-2008, 11:17 AM
#6
As long as they don't have housing taking up space I'm not fazed either way. Like I said earlier, some sort of instanced-based housing where you enter an apartment block, military barracks, etc. would be the way to go. I seem to recall that Anarchy O...  [Read More]
Posted in: Player housing and player cities
 DarthParametric
10-24-2008, 9:34 AM
#2
If they must have housing then a ship or maybe some sort of instanced apartment style setup would be the way to go. The housing thing in SWG was terrible. 3/4 of most planet maps were clogged up with damn houses. Personally I'd be fine with no hous...  [Read More]
So it appears there has been a retcon and the leader of this new Sith Empire is none other than Naga Sadow. I thought he was meant to be taking a nap on Yavin IV at this point, but apparently not according to this preview over at IGN - http://pc.ign....  [Read More]
Very misleading - there's no mention of space combat other than in the article's title. All Rich Vogel said was there would be space transport and ground transport. That could mean they will start out in a manner similar to what SWG did - shuttles at...  [Read More]
Posted in: Tentonhammer Q&A with Lead writer
 DarthParametric
10-23-2008, 4:24 PM
#2
I find this somewhat troubling: "The level of writing and quest building that was acceptable in Knights of the Old Republic would not be accepted in SW: TOR. Mass Effect came out and absolutely set a new bar for this. We're coming out and sayin...  [Read More]
Posted in: Crafting
 DarthParametric
10-24-2008, 6:29 AM
#19
I'm not saying you did.Ah OK. I thought you were attributing it to something I said which kind of threw me. Bioware is not SOE. I have hopes that they are not going to head down that path.Bioware isn't SOE, but LA is still LA. It worries me that th...  [Read More]
Posted in: Crafting
 DarthParametric
10-24-2008, 5:47 AM
#17
Well I didn't replace anything, but even if I did I'm not sure why it would "scare the heck" out of you. The "Star Warsy and Iconic" thing was originally brought up by you - the quote I referred to was Smedley's line about the &qu...  [Read More]
Posted in: Crafting
 DarthParametric
10-24-2008, 4:18 AM
#15
The quote from above about shoes was taken out of context, from an answer Daniel gave when asked if they were going to make Jedi's go out and kill nine rats (ie WoW quest system).It's not taken out of context at all. The quote you provided says exact...  [Read More]
Posted in: Crafting
 DarthParametric
10-24-2008, 2:17 AM
#12
You mean the "It's not Star Warsy and Iconic" idea?Yeah there's that, plus there's also this quote from Smedley - "There's a quote about the original design of Galaxies that says it was too much like living the life of Uncle Owen and...  [Read More]
Posted in: Crafting
 DarthParametric
10-24-2008, 12:24 AM
#9
The whole non-heroic thing sounds disturbingly like the justification behind the NGE to me....  [Read More]
Posted in: Crafting
 DarthParametric
10-23-2008, 4:27 PM
#6
This quote from Daniel Erickson (Lead Writer for BioWare Austin) doesn't bode well: "At no point will your Sith be sitting down with thread and needles wondering how he's going to make a pair of shoes. There are a huge number of incredibly non...  [Read More]
Posted in: Crafting
 DarthParametric
10-23-2008, 2:20 PM
#4
What form crafting will take will really depend on whether they go for a player-driven economy like Pre-CU or a loot based system. I certainly hope for the former. While I dabbled briefly in crafting with a Droid Engineer, it was never my thing. Howe...  [Read More]
Posted in: Racial Speculation
 DarthParametric
10-23-2008, 1:54 PM
#19
Racial sub-types are also a big D&D thing. While I doubt they are using that ruleset for the MMO, it was the basis for K1 and TSL, so I'm sure it will be an influence on some level....  [Read More]
Posted in: Racial Speculation
 DarthParametric
10-23-2008, 11:37 AM
#14
I would think the usual suspects would all get a look in (a la Galaxies) with a few ring-ins to tie into LF's marketing for the Clone Wars and the TV series. So far in the pics they've released I've spotted Human, Mon Calamari, Twi'lek, Togruta, and...  [Read More]
Posted in: Lightsaber Crystals
 DarthParametric
10-27-2008, 5:26 AM
#19
Could you please repost a functional link? The existing one appears to be dead.Sorry, never noticed your previous post. The link is actually working, just apparently not when clicking on it from here. If you follow it from the author's original threa...  [Read More]
Posted in: Starkillers Lightsaber a idea
 DarthParametric
10-24-2008, 3:54 PM
#15
It's a viable route certainly, but it seems to me that by the time you get permission (assuming the author is willing) and then mess about with the conversion you could have just modelled your own. But if someone wants to do that then by all means do...  [Read More]
Posted in: Starkillers Lightsaber a idea
 DarthParametric
10-24-2008, 3:46 PM
#13
Given my experiments with JK conversions, it's probably just easier to model it from scratch. Might have a look at it later in the weekend if nobody else is interested....  [Read More]
Posted in: Requests for New Mod Utilities
 DarthParametric
10-25-2008, 5:39 PM
#59
Could anyone make a .skp(google sketchup)->mdl/mdx converter. If it is possible this would make module making really easy.If you can get Sketchup to export the file as an OBJ you can import it into GMax. There's an OBJ export plugin for the free...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-19-2008, 2:20 PM
#203
Just split up your pre game version so you don't have any stitching on your UV at all.That's what I did. I tried in again in an even more extreme manner with another hilt - just about detached every damn row of polys. Even then there's still some scr...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
10-19-2008, 6:56 AM
#201
Ah. Thanks svösh. It's still not quite right, but I see I'm on the right track. http://i374.photobucket.com/albums/oo185/DarthParametric/th_UV-Errors-2.jpg (http://i374.photobucket.com/albums/oo185/DarthParametric/UV-Errors-2.jpg) EDIT: Hrmm.....  [Read More]
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