Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

NEW FORCE POWER: turn ennemies into allies

Page: 2 of 2
 Darth Khasei
06-27-2004, 4:41 PM
#51
I just love that Survival mod! I love the KOTOR arena mod to..
 Darth333
06-27-2004, 5:12 PM
#52
Originally posted by Darth Khasei
I just love that Survival mod! I love the KOTOR arena mod to..
If you are talking about the screenshot, it wasn't exactly the survival battle mod (i have to admit that I never played the mod, only the arena). It's just a customizable module I made to take some screenshots (no more problems with dark backgounds) and test my mods. I just placed somevarious hostile npcs there and didn't even bother with changing the min1hp: I ended up with an unbeatable Deadeye Duncan :D

The idea was to use different npcs with different scripts attached to their .utc files to test the mod.
 Darth Khasei
06-27-2004, 9:37 PM
#53
Ah I see, I was wondering about that when I saw those other NPC's.
 Sith Holocron
09-23-2009, 12:14 AM
#54
Have you ever considered releasing a version for TSL?
 Mono_Giganto
09-23-2009, 12:40 AM
#55
Have you ever considered releasing a version for TSL?

It's already in the game; Force Confusion is essentially the same thing.
Page: 2 of 2