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Darth333

Latest Posts

Page: 83 of 109
Posted in: Mod combining
 Darth333
08-10-2004, 6:35 PM
#7
Originally posted by nacho35 Lets say I want to combine redHawke's recruit, 2 separate reskins, and Achillie's Mendah mod. They all have appearance 2DA files right? ... What I want to know is if I combine all the extra lines in others' 2DA files int...  [Read More]
Posted in: Need Help Editing apperance.2da
 Darth333
08-10-2004, 6:31 PM
#8
Originally posted by Achillies That's true but as I understood it, he was asking about 2 different instances of the same 2da. In that case, this wouldn't apply. That is what I understood too... and my post was about transfering info from one file t...  [Read More]
Posted in: Need Help Editing apperance.2da
 Darth333
08-10-2004, 6:09 PM
#4
In fact you cannot copy an entire row and paste it into another file but you can copy and paste square by square....  [Read More]
Posted in: Your new mods: release your source code!
 Darth333
08-10-2004, 12:56 PM
#5
Originally posted by Darth Dex DArth333, put this in You want to MOd SW-Kotor? For newbies. like me lol. I already added a link in the "Guide for the Newbie" :) BTW "Do you want to mod SW-Kotor" is by T7nowhere....  [Read More]
Posted in: Your new mods: release your source code!
 Darth333
08-10-2004, 10:29 AM
#1
When releasing a mod, it would be cool if everyone would include the source code in the download. Source could be added in a folder inside the package called "source". Most of my mods include the souce code but i will review them to make su...  [Read More]
Posted in:  Jedi General Robes Pack up at my site
 Darth333
08-10-2004, 9:59 AM
#9
Originally posted by RedHawke Now, I know what you all are saying... What? Another Pack of Robes RedHawke... Are you insane or something? The answer is yes! :D This Jedi General Robe pack has a set of robes for each Jedi Class and are lightside v...  [Read More]
Posted in: .ncs function question
 Darth333
08-10-2004, 9:54 AM
#9
glad i could help :)...  [Read More]
Posted in: .ncs function question
 Darth333
08-10-2004, 9:44 AM
#7
Originally posted by Achillies So I would replace "my_item1" with my file name and then "the_script_i_want_to_fire" with the script that already exists??? That seems circular, so I must be missing something. I'm still very new to...  [Read More]
Posted in: .ncs function question
 Darth333
08-09-2004, 7:38 PM
#5
Originally posted by Achillies I want to change the items that the Assassination Droid on Korriban gives you after you destroy his Sith programming. I know that this is done via a script. I found the .ncs for that part and I want to know if I can ch...  [Read More]
Posted in: .ncs function question
 Darth333
08-09-2004, 6:51 PM
#3
Originally posted by Achillies Has anyone ever tried to edit a function in a .ncs, then copy it into the Override folder? Does it work? Huh? :confused: What do you want to do? One thing you can sometimes do is to call the ExecuteScript function....  [Read More]
Posted in: Possible Unlimited Levels
 Darth333
08-09-2004, 2:30 PM
#2
Many people have tried to remove the level 20 cap but no one succeded. T7 has even tried to edit more than 20 files if I remember well. it looks like it is hardcoded :( Someone posted a mod at pcgamemods.com but it doesn't work. I think the author n...  [Read More]
Posted in: exar kuns tomb
 Darth333
08-09-2004, 11:47 AM
#2
You don't need the .nss file: it's the source code: if you do not intend to make mods that will require scripting, you can simply delete it. Otherwise keep it for reference. The game only needs the compiled script (.ncs) file, it goes in the override...  [Read More]
Posted in: Calo Nord Desert Reskin
 Darth333
08-09-2004, 11:09 AM
#2
Very nice! Nice selection on colors :thumbsup:...  [Read More]
Posted in: Help!
 Darth333
08-09-2004, 11:03 AM
#2
I'm not quite sure of what you mean by compactable but to play with models you will need cchargin's MDLOps : http://home.comcast.net/~cchargin/kotor/ (All the info was in the Guide for the Newbie btw) On how to use it, start with the readme it is v...  [Read More]
Posted in: Darth Khaseis spawn enemy mod
 Darth333
08-09-2004, 12:09 PM
#4
First thing, I suggest you read the Guide from the Newbie in the stickies from A to Z. It will give you a good idea ( i hope ) of what you need to mod Kotor, per mod category. Concerning .utc files, you can open them with a GFF editor (see the Guide...  [Read More]
Posted in: Darth Khaseis spawn enemy mod
 Darth333
08-09-2004, 10:40 AM
#2
No need to change scripts for this: you can simply open the .utc files for the sith thugs, go to the Appearance_Type field and put the number of the appearance you want (look at appearance.2da to get the number). :)...  [Read More]
Posted in: PC Customization pack I RELEASED :)
 Darth333
08-09-2004, 10:19 AM
#3
Good work Immortality, that is a nice collection of PCs :thumbsup: The KISS system seems to be very interesting, and modders here would be interested to know more about this system ;)...  [Read More]
Good work, I like it :) You and Achillies are very prolific this week :D...  [Read More]
Wow another mod! You are very prolific Achillies :D Keep up the good work! It's always nice to have new mods coming out :)...  [Read More]
Posted in: Hooray, My First...
 Darth333
08-10-2004, 3:01 PM
#33
Good work Helter! For a first retexture it is an excellent start :) We are glad to have you here :) Keep up the good work!...  [Read More]
Posted in: Help Achilles name his new mod
 Darth333
08-10-2004, 7:43 PM
#31
Oops! If you wonder were my post went, I had deleted it and was about to post something else...nevermind :D...  [Read More]
Posted in: Help Achilles name his new mod
 Darth333
08-08-2004, 11:32 PM
#21
Achillies' Army of the Light Achillies' Jedi trio And you'll have to plan to give a prize to the winner...at least some cookies....  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 Darth333
08-09-2004, 1:23 PM
#224
Attach this script in the spawn field of the npc's .utc file: void main() { object oPC=GetFirstPC(); AssignCommand(OBJECT_SELF,ActionMoveToObject(oPC)) ; AssignCommand(OBJECT_SELF,ActionStartConversation( oPC,"my_dlg")); }...  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 Darth333
08-09-2004, 11:39 AM
#221
Originally posted by Gsccc Ok, Darth333, your experties are needed again. I am making Coruscant. And i want right when the player gets there, a dialogue to auto start. This will transport him to the senate. Can you help me with this? Erm...what do...  [Read More]
Posted in: My mod.
 Darth333
08-10-2004, 7:07 PM
#102
As Achillies said, you will have to set a global variable when you kill the npc. (And you were right too when you said you remember reading it, I think I posted this a few times already) The script would be: void main() { SetGlobalNumber("MY_...  [Read More]
Page: 83 of 109