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Darth333

Latest Posts

Page: 78 of 109
Posted in: How to create a custom force power
 Darth333
08-22-2004, 12:01 AM
#18
Yes, you'll find examples in k_inc_force.nss. If you create a custom fore power, you will also have to create a custom script which will include the damage....  [Read More]
Posted in:  Make Mission A Jedi Mod Released at my site
 Darth333
08-22-2004, 9:25 AM
#12
Good idea Redhawke and well done mod (haven't tried it yet - I am only on Taris - but I looked at each file)! :)...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Darth333
08-21-2004, 9:33 PM
#12
Originally posted by Fred Tetra I tried to pick maps that didn't have too much Z-axis change to them, though now I'm thinking that the Jedi Enclave does. (Can anyone quickly verify that?) The reason is, since the editor works in 2D in the GUI mode...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Darth333
08-21-2004, 4:57 PM
#5
Hard choice but I'll say the Jedi Enclave: it has a lot of unused potential and it's general apperance could fit various planets and various types of mods. Someone could even set a sort of arena there...and there is all this place outdoors, near the...  [Read More]
Posted in: New PC Face Released
 Darth333
08-21-2004, 4:53 PM
#7
Great work as always Colja! and nice to have you back :) We were missing you and your mods :(...  [Read More]
Posted in: Romance Mod problem.
 Darth333
08-21-2004, 12:17 PM
#4
yes, I think you have to start a new game for this mod, since each time Bastila speaks to you a new variable is stored in the saved game....  [Read More]
Posted in: Having trouble editing an Item, please help.
 Darth333
08-21-2004, 8:17 PM
#9
Originally posted by Reveille Well, there is just one other thing... What's the easiest way to remove the evil appearances so that my character always looks normal? I'm fed up with my evil character looking downright disgusting when every other bad...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Darth333
08-21-2004, 11:11 PM
#27
You are right :p it's been too long since I watched the movies... anyways, it also means eternal :D Edited my stupid post above :rolleyes: :D to something more serious then......  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Darth333
08-21-2004, 10:49 PM
#25
Just donwloaded, Congratulations :) Let's hope you become an active meber here by continuing to participate to the forums. And it is always a good idea to start with something small in order to familiarize with the tools and various files of Kotor....  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Darth333
08-21-2004, 7:34 PM
#23
Glad to have you at the forum BobRichter :) I'm sure you'll release your mod soon. If you run into some problems or if there is something you don't understand in the tutorials, just post your questions: there are many people around ready to help....  [Read More]
Posted in: Help
 Darth333
08-21-2004, 5:22 PM
#11
As I said, your hardware seem to be problematic: do not expect to be able to run many games on a 1.00 GHZ Celeron Processor. Get a Pentium 4 or and AMD Athlon. Celeron processors are designed for basic computer needs (like home office stuff, interne...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Darth333
08-21-2004, 8:42 PM
#146
I will not give you any legal advice (weekend is too short and I don't get paid) but I will give you a moderator advice: get back on topic. Legality of mods has been discussed in the past, just use the search function on thi forum. Concerning the pol...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darth333
08-22-2004, 11:59 AM
#38
Hahaha, I learn a new word today " baita" :D (Isn't this a small country house in Italian? I could test this: I need vacations!) *edit* this questionnaire is too funny :D About my website, I would prefer if you wait a little before adding...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darth333
08-22-2004, 9:27 AM
#36
Thanks :)...  [Read More]
Originally posted by Maxstate like when a non hostile npc is targeted it is targeted with that blue reticle right? i wouldn't want to have something like that choke armband(which was pretty good) that i would kill everything around me except the g...  [Read More]
BTW the script used in the Holowspire was the same as the script I used in the Darth Bandon mod: a simple animation attached to a dialog. For a full force power it is a bit different but I can add such an animation in the script and make it 0 damage....  [Read More]
It is possible to remove the damage the powers do and add a death animation. So what would you guys prefer: permanent death or remove damage and simply keep the effect?...  [Read More]
Originally posted by Maxstate THANK YOU!!!!!!:) :) :) you are really all they say you are....! ... HEY ADMINS GIVE THIS GIRL a FRIGGIN AWARD OR SOMETHING!!!! well for the powers: I think i would like them in the action bar, the blue one down tha...  [Read More]
It is possible to make powers useable outside battle but we cannot make the target bar appear outside battle. Tk102 already made a force choke armband that you can use whenever you want (included in this all-in-one package). The best we could do wou...  [Read More]
Posted in: My mod.
 Darth333
08-21-2004, 1:52 PM
#126
This is what this forum is about :) I prefer to see this type of questions than "sheep pictures"... :rolleyes: :D...  [Read More]
Posted in: Extending force power time?
 Darth333
08-22-2004, 11:45 AM
#60
Well, it seems that the problem is the compiler itself. I modified k_inc_force.nss and it with k_inc_debug.nss and k_sp1_generic.nss with the Aurora tooset script compiler and everything seems to be in order. Initially, when I compiled with HazardX'...  [Read More]
Posted in: Extending force power time?
 Darth333
08-21-2004, 8:45 PM
#57
Originally posted by maddogsz o cool so your name is Preston Watamaniuk ? :) Yeah, you got it :rolleyes: i might be that im compialing them rong tho i dont see how becaus i got force heal to heal alot more and mess with a few ather fp and all my...  [Read More]
Posted in: Extending force power time?
 Darth333
08-21-2004, 8:21 PM
#55
No am saying is that the .nss file in your kotor folder may not be the file Bioware used for compiling the final version. That is not an assumption. What you are pointing out are simply notes that programmers at Bioware add to keep track of what the...  [Read More]
Posted in: Extending force power time?
 Darth333
08-21-2004, 7:44 PM
#53
Originally posted by maddogsz that or maybe my + force mods (that i downloaded from pcgamemods ) conflict with it some how !! Not a chance: I made this package!!! :D Seriously: the force powers at pcgamemods do not conflict with the original force...  [Read More]
Posted in: Extending force power time?
 Darth333
08-21-2004, 5:08 PM
#51
I sometimes wonder if some .nss files, including k_inc_force.nss are the final version that bioware used...:confused: I discussed this sometime ago with tk102...the only weird thing is that it compiles :confused: Or maybe it has something to do wit...  [Read More]
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