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Darth333

Latest Posts

Page: 85 of 109
Posted in: How to create a custom force power
 Darth333
08-05-2004, 2:00 PM
#14
You can add an existing force power to an item by simply editing it's properties: http://www.lucasforums.com/showthread.php?s=&postid=1589165#post1589165 However, if you want to create a custom power (different effects than the force powers that...  [Read More]
Posted in: k_pdan_tomb02.ncs too .nss
 Darth333
08-07-2004, 2:27 PM
#2
NCSrip is not a decompiler. To decompile the script, the are tow solutions: use HazardX script/compiler decompiler to decompile the script or , use the easy method: drop nwnnsscomp.exe in the same folder as kotor tool and double click on the script....  [Read More]
Posted in: Colja's Gaunlnets
 Darth333
08-07-2004, 8:45 PM
#4
Don't worry , we all have to start somewhere :)...  [Read More]
Posted in: Colja's Gaunlnets
 Darth333
08-07-2004, 1:09 PM
#2
huh? there is a disguise property: look in the PropertyList, you'll find PropertyName = 59 somewhere in the .uti file....  [Read More]
Posted in: Revan's Armor + Mask ANIMATED?
 Darth333
08-07-2004, 7:21 PM
#8
Originally posted by svцsh I have been working on this for awhile but as the skin mesh for Bastila didn’t work http://svoshsphotos.fotopic.net/p5817321.html svцsh Hehehe I remember this screenshot :D ...perhaps someone who wishes to create a...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Darth333
08-08-2004, 12:41 AM
#6
I like it and blue is a nice color too :)...  [Read More]
Posted in: kotor tool 2da help
 Darth333
08-06-2004, 11:36 PM
#2
Have you tried using right click + maximize?...  [Read More]
Posted in: New Doors
 Darth333
08-07-2004, 3:17 PM
#8
Look at the first page of this thread: http://www.lucasforums.com/showthread.php?s=&threadid=131761&perpage=40&pagenumber=1...  [Read More]
Posted in: New Doors
 Darth333
08-07-2004, 9:32 AM
#6
Originally posted by Darth Dex You used that when I was stupid and could spawn a door right. I can't belive you still have it! I got the link from the other thread :D photobucket gives you 100megs to upload pics so i don't bother deleting them! Or...  [Read More]
Posted in: New Doors
 Darth333
08-06-2004, 9:17 PM
#3
Doors are simple placeables so you can place them anywhere. Proof: http://img47.photobucket.com/albums/v144/Darth333/door.jpg :D However, as Maverick said, you may have an aesthetic problem :p...  [Read More]
Posted in: How do I change the look and stats of an item?
 Darth333
08-06-2004, 6:50 PM
#5
Once you've read the tutorials, if you have specific questions about things you don't understand, post them....  [Read More]
Posted in: Making Dialougue
 Darth333
08-06-2004, 5:05 PM
#2
1. Read the stickies, "Guide for the Newbie" and "do You want to mod Kotor? then start here and the " tutorial about module creation". 2. Get DLGedit On how to use DLGedit, read TK102's Readme, which is included in the downl...  [Read More]
Posted in: override vs module
 Darth333
08-06-2004, 9:31 PM
#8
Originally posted by maverick187 ^^^^ I'm telling you, putting the merchant in-game with a script would be much better indeed. a new module for a merchant is kind of overkill...  [Read More]
Posted in: override vs module
 Darth333
08-06-2004, 4:19 PM
#5
I find that dropping the .git file in the override folder is useful to make quick tests but it may cause some bugs such as triggers that don't trigger at the right moment, doors that do not open, etc... (even with a module which is accessed for the f...  [Read More]
Posted in: override vs module
 Darth333
08-06-2004, 12:03 PM
#3
You could use a script to "spawn" your merchant in the module. It should work. I did that with doors and other placeables instead of modifying the original .git file (I added computers and an elevator on Taris). Simply attach the script to...  [Read More]
Posted in: Problem with door!
 Darth333
08-06-2004, 11:57 AM
#3
Make sure your door is unlocked. There is a locked field in the .utd file: 1 is for locked, 0 is for unlocked. You find more info on the door format here: http://nwn.bioware.com/developers/Bioware_Aurora_DoorPlaceableGFF.pdf During normal gameplay,...  [Read More]
Posted in: Maybe just one more........
 Darth333
08-06-2004, 10:11 AM
#8
Glad to see you are back Colja :) When can we download it?...  [Read More]
Posted in: pcgamemodsdown?
 Darth333
08-05-2004, 4:58 PM
#3
Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=132378 Download ad-aware here: http://www.lavasoftusa.com/software/adaware/ And Mozilla Firefox here: http://www.mozilla.org/...  [Read More]
Posted in: Like bastilla?
 Darth333
08-05-2004, 10:08 PM
#23
Originally posted by maverick187 Don't kill her, I mean sure you can have another apprenntice who is a GUY replace her, but she, she is an apprentice with benefits....you know what I mean ;) I'd say keep Bastila but don't forget to consider that so...  [Read More]
Posted in: Warp scripting, help needed.
 Darth333
08-05-2004, 4:54 PM
#13
Check you pms :)...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Darth333
08-05-2004, 12:53 PM
#62
Would you send me the source code? It would be easier for me to test things out....  [Read More]
Posted in:  Recruitable RedHawke Released!
 Darth333
08-05-2004, 10:03 AM
#59
I did not have time to look at it more deeply yet but is everything ok Redhawke? I'll see if I can find a way to fix Jolee's problem.Perhaps simply removing the reference to the scripts that remove Jolee and Juhani from your party when you do the til...  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 Darth333
08-06-2004, 9:55 AM
#198
Originally posted by Gsccc BTW: The ewoks have paths that they walk on. BET YOU CANT FIGURE OUT HOW I DID THAT!! Waypoints waypoints waypoints! - if you don't do it, I'll post a short tutorial this evening or during the weekend :D...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 Darth333
08-06-2004, 10:45 PM
#48
Thanks for the feedback. I'll work on this and try to find a solution. :)...  [Read More]
Posted in: svцsh's work in progress
 Darth333
08-08-2004, 12:35 AM
#74
Originally posted by Jackel To me it also looks like the place for her eyes is slightly to low on her face. IE the bar across where her eyes should be. Could just be the skin seeing you are having problems with it though. Probably just the screensh...  [Read More]
Page: 85 of 109