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Darth333

Latest Posts

Page: 81 of 109
Posted in: Switching combat feat animations
 Darth333
08-15-2004, 8:26 PM
#20
That was some work! Thanks a lot :) I love to see people making things like this that benefit to all the modding community (just like you do Achill(i)es :D ) I hope you'll continue modding Kotor :) I'll PM T7nowhere about this post :)...  [Read More]
Posted in: Switching combat feat animations
 Darth333
08-15-2004, 6:29 PM
#16
Good work! and thanks for making a list of the codes :) :thumbsup: We appreciate your efforts and the fact that you share with the community :) If you want you can make a partial list and update it when you can :)...  [Read More]
Posted in: Switching combat feat animations
 Darth333
08-15-2004, 12:06 PM
#11
Originally posted by Cerasumat Couple of questions: 1. Is there one animation for Power Attack, Improved power attack and Master Power Attack or 3 seperate ones? The second and third have a glowy effect on your hands when you use them so i assume t...  [Read More]
Posted in: Switching combat feat animations
 Darth333
08-14-2004, 7:31 PM
#3
Look at animations.2da. Feats are in the list: unfortunately, they use a 4 letter/number code on which I didn't bother to find out what they mean (just got back from work). I took screenshots of my new Power attack feat but forgot that i had just rei...  [Read More]
Posted in: Carth Hater mod released
 Darth333
08-16-2004, 1:36 AM
#3
Even if I don't have the intention to fry Carth, Good job! :thumbsup: The AI scripting seems most interesting :)...  [Read More]
Posted in: saved game editor question
 Darth333
08-15-2004, 8:22 PM
#8
Well it is very difficult for us to help you without having more info: were are you in the game exactly and what do you want to do?...  [Read More]
Posted in: saved game editor question
 Darth333
08-15-2004, 6:41 PM
#5
Thanks Achillies, you are doing good, I edited my post too: you need to do both. :D...  [Read More]
Posted in: saved game editor question
 Darth333
08-15-2004, 6:37 PM
#2
yes you can: - Go to Globals>Numerics>K_STAR_MAP then enter one of the following numbers: 0 - No maps activated 10 - 1st Map Activated (Dantooine) 20 - 2nd Map Activated 30 - 3rd Map Activated 40 - 4th Map Activated - Captured by the Leviatha...  [Read More]
Posted in: skins and a question
 Darth333
08-16-2004, 2:12 AM
#13
I luv it ! :D What do you mean edit the sounds? do you want to make a cut /copy/ paste job as I did in the Dustil mod (if you have seen it)? or add custom tracks?To edit sound, You can dl goldwave in the newbie guide sticky. Best thng is to slow dow...  [Read More]
Posted in: A New Malak
 Darth333
08-14-2004, 8:42 PM
#6
Same thing here: good work but the red is a little too... red (bright). I would chose a slightly darker red tone for the cape and for the head I think the tatooes would be nicer in gray. The body reskin looks very good :)...  [Read More]
Posted in: Change Voice
 Darth333
08-14-2004, 7:20 PM
#13
Ok first thing, warp to the point you were in the game. You can use the warp cheat or my easy warping armband (click on my sig to download). No need to know the cheat code with the Easy Warping Armband, just equip the armband, activate like any other...  [Read More]
Posted in: Change Voice
 Darth333
08-12-2004, 10:11 PM
#11
Originally posted by cisco3434 I mean I can't get to the position in the game I'm supposed to be at. And where is that? What happens, do you get stuck somewhere? If yes, where....  [Read More]
Posted in: Change Voice
 Darth333
08-12-2004, 6:52 PM
#9
Edit: A quick solution would be to edit the soundset.2da file at lines 82 and 83 by changing the names in the res_ref colums to that of the male player (lines 84 and 85). Better: in the utc, change the SoundSetFile field to the corresponding line i...  [Read More]
Posted in: lvl 40 doesnt work
 Darth333
08-12-2004, 1:11 PM
#13
That is what I think too. I am surprised to find someone who says that the mod works :confused:...  [Read More]
Posted in: KISS tool - what you want of it
 Darth333
08-12-2004, 10:32 AM
#21
Originally posted by The0 I'm sure there are other cases just like this one. It is things like that, that I'm interested in. So any information on cases like that would be greatly appreciated. Thanks for the input Theo :) I don't know if you have...  [Read More]
Posted in: my item pack preview
 Darth333
08-12-2004, 1:16 PM
#48
Originally posted by Achillies On Korriban, there was another merchant planned. Not sure who/what/where it was supposed to be, but you can check out the inventory in koltokorriban.utm. Yes, I have seen this. I am currently revising the rim files to...  [Read More]
Posted in: my item pack preview
 Darth333
08-12-2004, 11:54 AM
#45
Originally posted by stingerhs quick question: why would fazza's store be listed as "kas_fazzastore" instead of "tat_fazzastore"? i'm guessin that fazza was originally intended for kashyyk instead of tatioone. hmm, i hope that do...  [Read More]
Posted in: Help Achilles name his new mod
 Darth333
08-14-2004, 8:38 PM
#34
Don't forget the cookies! :D...  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 Darth333
08-15-2004, 12:19 AM
#250
ok you will need to use the Speaker and Listener fields in the dlg file. You can look at any dlg file in the game that has a more than two participating npcs to get an example. You can look at the dlg with YukaLaka in the tat_m17ac module. It is full...  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 Darth333
08-14-2004, 7:56 PM
#248
Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=132142...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Darth333
08-16-2004, 12:18 AM
#23
Originally posted by Shermed'Out Stack size means how many you have of the item, like if you have 1 or 5 of the same item (since all identical items stack in Kotor) ;) In any event, refer to this document :) http://nwn.bioware.com/developers/Biowar...  [Read More]
Originally posted by Shimaon bah! I've been away from the boards for far too long, heh. Thanks Darth333 and TK. Welcome back Shimaon :) Originally posted by tk102 KSE v2.08 released at PCGamemods.com yesterday. Darth333 wrote this update -- it ad...  [Read More]
Originally posted by Shimaon TK102, I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to...  [Read More]
I changed a few things (and thought is was better to remove it asp )...  [Read More]
Originally posted by Shermed'Out [B]My first post here so let me say hello and give something special on this subject, that probably never been done.. THERE IS A WAY TO MAKE TOTALLY CUSTOM ITEMS. And that includes: item names, descriptions, custom...  [Read More]
Page: 81 of 109