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tk102

Latest Posts

Page: 68 of 85
Posted in: Kotor Mod Manager
 tk102
07-12-2004, 1:27 AM
#6
Good utility cchargin. :) How about extending it to those mods that include files that live in other directories -- such as modules, streamwaves etc....  [Read More]
Posted in: cameras during conversations
 tk102
07-14-2004, 12:37 AM
#4
I agree with messkell, same suggestion. I'm too lazy to attempt it at this point. I am a little curious as to how the camera responds duing a ActionPauseConversation call. Contingency: If you attach the script to a blank Entry and it doesn't work,...  [Read More]
Posted in: Future of this Forum???
 tk102
07-11-2004, 1:05 AM
#18
MattColejk posted: i need the postes (i wish to achieve the Rank of Jedi Master!!!Here's a more important goal for you Matt -- learn how to mod -- you say yourself that you don't know how. i will never forget this gr8 place i've learnt alot here, tho...  [Read More]
Posted in: Making a new mod
 tk102
07-11-2004, 12:27 AM
#13
but you know how they have on the Script Editor a side bar that has tabs, Variables, and some others, No absolutely have no idea what you're talking about. Is the scripting between KOTOR and NWN pretty much the same, Yes they are both based on C++....  [Read More]
Posted in: Save ediding with kotor tool?
 tk102
07-11-2004, 12:22 AM
#6
Fred added the ability to tweak globals in KotOR Tool too....  [Read More]
Posted in: Question, not request!
 tk102
07-08-2004, 4:10 PM
#9
Darth Dex: Check the thread again -- I updated it so you can make .ncs files yourself. Doom_Dealer: you would need a considerable team to do so, each very experianced with modules/scripting/dialogue, and the only 2 people around that are are Darth3...  [Read More]
now if it was compacted into one armband like say the warp armband or something that would be sweet. Go for it maverick187!...  [Read More]
Posted in: script : give upgrade item to weapon
 tk102
07-07-2004, 10:38 AM
#4
Hey Darth333, look at this guy. I think jrc24 has emerged as the new script-slinger in town. :D Wish I could be more help, jrc24. If I find something I'll let you know....  [Read More]
Posted in: Savegame/quest mod help
 tk102
07-04-2004, 4:53 PM
#8
Good find waterhammer. I'd try GU's romance mod first, if it doesn't work for you, or if you are more interested in tweaking Globals try Waterhammer's method. The Globals he mentioned are in the Numbers section. But remember, the second one, K_STAR...  [Read More]
Looks good. You are fast....  [Read More]
Nonetheless, this should be very convenient for everyone to use -- no more trying to memorize the area names! A very good invention....  [Read More]
Actually it looks like a number of the vfx scripts are still in there -- try outputing the .dlg to a .txt and search for "vfx" :)...  [Read More]
Tried test drive of the dialog. Chose Tattoine and it attempted to fire script tk_vfx_set7 :) How flattering. :)...  [Read More]
Posted in: Darth Ravens OutFit??
 tk102
07-01-2004, 3:53 PM
#5
You know... the new version of KSE can change your appearance to anything you like, as well as your party NPCs'. With full respect to Andargor (an old-school modding hero), KSE kind of makes the Holowan Cloakworks unnecessary. :) You can find the R...  [Read More]
Posted in: Revan Armor
 tk102
07-01-2004, 4:01 PM
#6
(another shameless plug...) You can put on any armor you want and then using KSE, just change your appearance to Unique_Darth_Revan....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 tk102
07-11-2004, 3:51 PM
#85
Hey you guys are famous! KotOR: AE is getting publicity in other forums too! http://www.rpgcodex.com/phpBB/viewtopic.php?t=4439...  [Read More]
Posted in: script question?
 tk102
07-03-2004, 9:30 AM
#64
I will try to be more polite. I ask in return that when posting in a thread, you demonstrate that you've read the advice given earlier in that thread. perhaps what I was doing wasnt done before and was hard to everyone? Ok -- for the 4th time,...  [Read More]
Posted in: script question?
 tk102
07-03-2004, 12:59 AM
#59
It's also sarcasm....  [Read More]
Posted in: script question?
 tk102
07-03-2004, 12:46 AM
#57
I'm speechless.......  [Read More]
Posted in: script question?
 tk102
07-02-2004, 4:19 PM
#54
Glad we all understand each other now....  [Read More]
Posted in: script question?
 tk102
07-02-2004, 2:45 PM
#47
Mono_Giganto said: Besides, if you keep saying things like that to people who just want to learn, pretty soon you and Darth333 are going to be the only scripters around here, On the other hand, if we're too exhausted to answer questions, then there...  [Read More]
Posted in: script question?
 tk102
07-02-2004, 1:11 AM
#39
Reload2k, What began as a scripting question has turned into a hand-held tutorial of how to create a dialog along with conditional scripts and custom .utc files. You seem to require a lot of baby steps, so either this topic is too complex for you at...  [Read More]
Posted in: script question?
 tk102
07-01-2004, 8:14 PM
#19
Your script will compile. If you modify globalcat.2da to include "CHECK_STAR" as a global numeric and place it in the override, then your script will set that value to 99. You will also need to write another script that checks the value of...  [Read More]
Posted in: script question?
 tk102
07-01-2004, 7:59 PM
#17
Reload2k -- take a look at Zaalbar's dialog in the Darkside Choker mod....  [Read More]
Posted in: script question?
 tk102
07-01-2004, 7:47 PM
#14
Reload2k, You can use the Set/Get GlobalNumber and GlobalBoolean to accomplish this, but it is overkill. My suggestion is to use Set/Get LocalBoolean to get the NPC to do the script one time. Take a look at this (http://www.lucasforums.com/showthr...  [Read More]
Page: 68 of 85