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tk102

Latest Posts

Page: 66 of 85
Posted in: Suggestions for Debugging Scripts
 tk102
09-02-2004, 9:11 PM
#13
I'm glad you found this thread and reposted that beancounter. I have this thread bookmarked. :)...  [Read More]
v1.0.4 released Adds support for extended characters such as д,Я,а etc....  [Read More]
v1.0.3 released - fixed bug: Comments not being stored (thanks T7Nowhere) - improved cut/delete operations (thanks Achilles, T7Nowhere) - fixed bug that affected StartingList entries after one was deleted - added Paste options to context menu when r...  [Read More]
Hi Achilles, Are you sure that E1 is properly selected in the tree at the time you initiate your Paste? Sometimes the tree doesn't respond as quickly as expected. If the problem is persistent and is repeatable, could you send me the .dlg in questi...  [Read More]
v1.0.2 released (see link in first post of this thread.) * v1.0.2 - added error checking for StartingList, EntriesList, RepliesList so that if the Index field points to a non-existant structure, a dialog box will appear prompting the user to take ac...  [Read More]
This breaks the rule that conversation trees go down only by direct reference and up only by virtual links. Since I can't take the time to trace out your intended tree, you'll have to patch it up manually. Am I missing something because this rule...  [Read More]
Interesting. Tanesh, I PM'd you. Send the dlg to me along with the exact steps involved in generating the errors. Hopefully it will lead to an improvement....  [Read More]
Hi Fred, If you want, you can download the VFX Armband (http://www.pcgamemods.com/5896/) for an example of a .dlg with orphaned nodes. When I was building it, I was too lazy to remove the nodes for the effects that didn't work. :)...  [Read More]
Thanks a lot guys! :D And that means a great deal from you Fred. :D FWIW, I found myself thinking, well what would Fred do here? Soliloquy: Perl/Tk (the GUI) can be tricky or tedious at times but eventually it lends itself to cut/paste code, which...  [Read More]
v1.0.1 (an update already!) http://www.pcgamemods.com/7438/ This fixes the bug that TMPhoenix found in regards to the DelayEntry field....  [Read More]
Yes you can use tokens. The one I'm most familiar with is <FullName>. But a quick check using KTLK (http://www.pcgamemods.com/5279/) or whatever your favorite TLK file search utility is, yields lots of them... mostly <CUSTOMx> where x is...  [Read More]
I'll give it 2 hours.... and another $5 that says both of these posts will be deleted in the process....  [Read More]
DLGEditor v2.3.2 Download here (http://www.starwarsknights.com/tools.php) (April 30, 2008) v2.3.2 - Rearranged some code to prevent unnecessary crashes upon launch and recompiled with PerlApp 7.2 v2.3.1 - Recompiled with PerlApp 7.1 (support for...  [Read More]
Posted in:  New! Party manager & spawning armband
 tk102
09-11-2004, 8:01 PM
#2
Nice armband Darth333. I especially like the "Test My Custom Script" option. Really, this armband is a good idea -- the equivalent of having a shortcut on your desktop. :D :amidala: :thmbup1:...  [Read More]
Good job Redhawke. I'm going to have to try this out. Nice to have a new quest in a new area! Originally posted by Fred Tetra Nice to see such a complete piece of work! Also, nice to see that you used Kotor Tool to work on the creatures Oh, and yo...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 tk102
09-03-2004, 10:34 AM
#47
Originally posted by MTV2 Is it possible to have 2 double bladed lightsabers in each hand?(im just wondering) (it might not work though because when you put both hands on the lightsaber) or if you could make the game think its just a single bladed li...  [Read More]
The reason for that is because I chose to list the items currently possessed in inventory as "Tag...Description...Count". The pistol that you're referring to evidently has the same Tag field and Description as a normal pistol, but its Templ...  [Read More]
Hey TK, I'm not sure if it's possible with your SGE, but is there a way to make Juhani available for adding to your party, even if you've killed her on Dantooine? You're the biggest name in the community it seems, so I thought I'd ask here first. :o...  [Read More]
KSE v2.1.1a released. (http://www.pcgamemods.com/7392/) No change made to the KSE application, but thanks to Achilles (http://www.lucasforums.com/showthread.php?s=&threadid=135524), a new patched .dlg file has been included that will alleviate t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-29-2004, 3:22 PM
#720
Could it be the IsChild field causing problems? As far as I know, Fred enforces Bioware's documentation on the subject, while I (and KotOR) do not. Tanesh, did you perform a Paste as Copy in DLGEditor, creating a circular reference in the dialog?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-05-2004, 8:59 PM
#659
Fred, in the future, if you decide to integrate a full savegame editor into your KT, you'll drop me a note first right? Just a heads up?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-05-2004, 8:29 PM
#654
That would be cool! There have been times I wished for it when it came to .uti and .utc file editing....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-05-2004, 8:19 PM
#652
Yes, I can see how that'd be a nice feature to add to KT. I'll go ahead and finish my version too. One of the things that's kind of nice about having a stand alone editor is being able to associate .dlg extensions with it. It'll be open source of cou...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-05-2004, 7:53 PM
#648
It's a dialog editor silly....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-05-2004, 7:49 PM
#646
For crying out loud. I'm working on the same thing! http://img21.exs.cx/my.php?loc=img21&image=image97.jpg...  [Read More]
Page: 66 of 85