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tk102

Latest Posts

Page: 65 of 85
Posted in: Make an NPC exit (move to a location and vanish)
 tk102
11-05-2004, 10:24 AM
#3
The trick here is to bury the DestroyObject function into the AssignCommand and ActionDoCommand functions. That way the 'commands' are issued in order. Otherwise the NPC will disappear before they move....  [Read More]
Posted in: Make an NPC exit (move to a location and vanish)
 tk102
11-05-2004, 10:06 AM
#2
void main () { // goodbye.nss // This script will make any NPC // move to a desired location and vanish. object oNPC=GetObjectByTag("Carth"); // insert NPC's tag here float x=93.77; // do a whereami cheat float y=141.06; // to get x, y...  [Read More]
:D Thanks Darth333. Per your suggestion, I submitted this to nwvault (http://nwvault.ign.com/index2.shtml) -- the Neverwinter community may find use for it as well....  [Read More]
For those part-time programmers out there who may be interested in developing GFF manipulation utilities for KotOR and other Bioware GFF formatted files, I've released an ActiveX component which may be of interest to you. Download: http://www.pcgame...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-08-2004, 11:20 AM
#21
FindRefs GUI 1.3 released. - Adds .uti to list of file types to be searched - Adds "Tag" to list of fields searched - Output more readable, using fixed with font in listbox FindRefs (command line) 0.4 released. - Added -q (quiet mode) whic...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-07-2004, 12:39 PM
#20
And thank you: for the nice write up in starwarsknights.com and for the suggestion regarding Tags! :D The GUI will be enhanced with the .uti search/Tag field search tonight....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-07-2004, 8:36 AM
#18
FindRefs v0.3 (command line) released. Adds case sensitivity and partial matching just like the GUI version. Also adds the ability to search the Tag field in the *.ut* files and expands the search to include *.uti files. (The GUI version does not...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-07-2004, 6:38 AM
#17
I'm glad that we are helping each other reach our full potential. It keeps things interesting. Edit: Just realized something -- I had turned off the 'auto increment' of version control when I made v1.2 -- it still says v1.1 in the title bar. Doh! So...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-06-2004, 11:19 PM
#14
The only thing you forgot is to mention that findrefs is case sensitive Oh, yeah. Keep it up Ok. v1.2 released -- added case sensitivity and partial matching toggles Screenshot (http://webpages.charter.net/krumsick/kotor/findrefs_gui12.jpg) :)...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-06-2004, 12:48 PM
#11
FindRefs GUI v1.1 released. You can now extract the resource from the .rim/.bif file by double-clicking on it in the results listbox....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-04-2004, 9:30 PM
#9
Thank you for the positive responses. Like I said, I'm quite sorry I didn't make it sooner... like back in March. :rolleyes: Better late than never, I suppose. For those of you who simply detest command line utilities, I wrapped this one up into an...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-04-2004, 10:46 AM
#5
v0.2 released already... Increased the search speed (greatly) over v0.1....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-04-2004, 8:32 AM
#3
I hope it does save people some time. I know that searching for these kinds of references can be frustrating. The global variable detection was actually a side-effect... since .ncs files are not .gff files, I just do a full search of the files looki...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-04-2004, 8:13 AM
#1
FindRefs v4.4 6/23/2007 A file search and extraction tool for KoTOR and TSL resources Download from starwarsknights.com (http://www.starwarsknights.com/tools.php) Icon by svцsh! v4.4 Extended the search to include the inventories of merchants, pl...  [Read More]
Well this version puts all of those fields back in -- just in case people want to modify the files in GFF Editor later. The file size difference that I've seen was about 15%....  [Read More]
GUI DLGEditor v1.0.5 released. - Added enhancements to the code to make it more compatible with those DLG files created with KotOR Tool. I noticed some DLG files that didn't have certain fields (eg. Sound, SoundExists, Quest, etc.) These caused DLG...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 tk102
10-05-2004, 9:05 AM
#93
CDRSeadog, thank you again for publicity for both FindRefs and DLGEditor. Your vigilance is appreciated....  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
10-13-2004, 8:27 AM
#39
Did you even read this thread? Actually it doesn't matter. If you don't have KotOR installed, the decompiler is going to complain that it can't find your KotOR directory anyway....  [Read More]
Posted in: 1st Custom Armor Finished
 tk102
10-18-2004, 8:39 PM
#66
Speaking as one who's left the forum more than once, I'll just say Sep, you're always welcome back....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
11-01-2004, 7:09 PM
#831
what kind of robots? (mfr + model)Adept Ones and Adept 550s. http://www.adept.com...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
11-01-2004, 5:53 PM
#827
My team is spread out over 3 states in the U.S.A., a few in Europe and one in New Zeland, so hours are somewhat flexible, too. Maybe we can recruit tk102 at some point; we could use some Perl folks with that level of skill. Interesting. After the pas...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
10-06-2004, 11:15 AM
#764
I was having the same problems as Achilles, but this version works just fine. I may expand the feature to BIF/ERF/MOD files if there is enough call for it. I think it would be time well-spent to expand the search to templates.bif and scripts.bif -...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
09-30-2004, 7:05 AM
#727
Slightly off topic, but why would anyone choose to distribute their mods as a .bif file rather than an .erf, .mod, or .rim? I wouldn't download anything that modified the precious chitin.key....  [Read More]
Posted in: KotOR Script Compiler (download)
 tk102
10-14-2004, 5:34 PM
#7
It is both Darth333. But how many people ever said thank you to HazardX for what is undoubtedly one of the top 2 tools ever built for modding KotOR?...  [Read More]
Posted in: KotOR Script Compiler (download)
 tk102
10-14-2004, 3:47 PM
#5
Wow, this is going to come in handy! Thanks HazardX!...  [Read More]
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