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tk102

Latest Posts

Page: 56 of 85
Posted in: Mod Requests Thread (#3)
 tk102
01-19-2005, 9:45 AM
#102
Originally posted by magnoliafan78 Oh, Darth, here's one more for you, though it may be a royal pain... Would it be possible to make an AIOFP mod release that wasn't in an exe form? The exe renders it sadly unusable for us poor mac users... PS: I a...  [Read More]
Posted in: Mod Requests Thread (#3)
 tk102
01-19-2005, 7:31 AM
#95
Darth333 pondered: If I remember correctly I inserted scripts to check who is in your party in my Party Manager Armband. You could look at it if you want to make this mod. There are stock scripts available for this: k_con_junahilive -- is Juhani a...  [Read More]
Posted in: Mod Requests Thread (#3)
 tk102
01-19-2005, 7:15 AM
#92
It then occurred to me, instead of replacing current characters like T-3, it might be possible to insert some sort of script that makes the game look for Juhani before initializing the recruiting of the new dialogue. Yes that's quite doable. Glad th...  [Read More]
Posted in: Mod Requests Thread (#3)
 tk102
01-19-2005, 5:45 AM
#90
Originally posted by countzero Hallo there! Let me first say that there are some great mods here but I'm surprised that there isn't one that lets you advance to levels higher than the 20th. I mean since you get the experience it would be nice to gai...  [Read More]
Posted in: Disabling Rapid Transit
 tk102
01-19-2005, 12:18 PM
#10
Instead of completely removing the void main HealParty() { ... }, just delete the guts of it so that it looks like: void main HealParty() { return; } That should keep it from breaking....  [Read More]
Posted in: Disabling Rapid Transit
 tk102
01-19-2005, 10:11 AM
#5
Ha ha ... Just giving him enough rope.... :p Naw, Hades_One is a big boy. He can take care of himself. :) Note: I did do a FindRefs on k_sup_gohawk and didn't find anything... but I don't have the STUNT modules to search, and I think they might act...  [Read More]
Posted in: Disabling Rapid Transit
 tk102
01-19-2005, 10:03 AM
#3
On the other hand, if you really wanted to kill the whole of it, you could just do void main () { return; } save it as k_sup_gohawk.nss, compile it and dump the .ncs into your override.The button "Transit Back to Ebon Hawk" will still be t...  [Read More]
Posted in: Omg where's my game :( ?!
 tk102
01-22-2005, 11:21 AM
#2
An obvious question is what mod? Holowan Plug-In? All-In-One Force Powers? The author(s) may have suggestions. Your savegames are normally located in SWKOTOR\saves If the game was aborted prematurely, you may also have one or more of the followi...  [Read More]
Posted in: SW : KotOR II characters in SW : KotOR I ?
 tk102
01-22-2005, 6:58 AM
#4
It's not a stupid request, just one that we can't condone....  [Read More]
Posted in: SW : KotOR II characters in SW : KotOR I ?
 tk102
01-22-2005, 5:58 AM
#2
Galakmech, please take note of T7Nowhere's Mod Request Sticky, especially the following rule: 4. DO NOT Request Porting Any Resources from another game into KotOR. Taking copyrighted and proprietary materials from another game and Using then in KotO...  [Read More]
Posted in: Dialog.tlk files
 tk102
01-20-2005, 10:01 AM
#2
http://www.pcgamemods.com/6428/...  [Read More]
Posted in: Trying to find a mod
 tk102
01-19-2005, 3:29 PM
#4
The game engine won't allow it. It's more than just external scripting (which is all we can control). Same with the 9 slots of possible party members. Same with the experience point cap. :)...  [Read More]
Posted in: Greetings Modders
 tk102
01-19-2005, 11:39 AM
#15
Oops looks like we're all getting confused here.... let's take some steps backwards. Here's one of the topics Hades_One brought up: On Defense, I do not want to incerase defense on armor. I gave Classes an Defense bonus based on their level. What I...  [Read More]
Posted in: Greetings Modders
 tk102
01-19-2005, 8:55 AM
#11
Um, I think you're headed down a troublesome path... You're trying to fire a script upon equipping and unequipping which can only be done on a module-level, not a global one. That means having to inject your script into every single module OnEquip a...  [Read More]
Posted in: How to create your own Padawan mod?
 tk102
01-17-2005, 12:48 PM
#5
Gee, no problem Matt. :) Yes just paste into Notepad or whatever but when you save it, be sure to choose Save As... and choose Save As Type: All files so that Notepad doesn't screw you up by attaching a .txt extension. You want the .nss extension. An...  [Read More]
Posted in: How to create your own Padawan mod?
 tk102
01-16-2005, 9:48 AM
#1
Edit: Talchia's original Padawan Mod is here (http://home.t-online.de/home/Talchia/PadawanMOD1_3e.zip) for the time being... Talchia was kind enough to keep this hosted for this long and provided the necessary .dlg and .ncs files for playing the Pada...  [Read More]
Posted in: Gamepad Mod for KOTOR 1
 tk102
01-18-2005, 11:34 AM
#11
:( :giveup:...  [Read More]
Posted in: Gamepad Mod for KOTOR 1
 tk102
01-17-2005, 7:14 PM
#9
You're rebooting afterwards right? It takes a reboot to get the changes in effect. Also I hope you're not doing it backwards--- you want to map the keypad to the letter W not the other way around... So in Half-Teach mode, you press the key on your...  [Read More]
Posted in: Gamepad Mod for KOTOR 1
 tk102
01-17-2005, 11:51 AM
#8
:rolleyes: :fist: Darned charter.net ISP. Fortunately, you can get it at tucows.com or freewarefiles.com or freewarehome.com or nonags.com or ... Edit... just noticed you had listed charter.com instead of charter.net ... and surprisingly, that mak...  [Read More]
Posted in: Gamepad Mod for KOTOR 1
 tk102
01-17-2005, 4:53 AM
#6
You could try using KeyTweak in "full-teach" or"half-teach" mode to remap your game pad. Available at my website or via Google. (If the gamepad is interpreted as a keyboard, it may work for you.)...  [Read More]
Posted in: Alignment Glitch
 tk102
01-16-2005, 10:03 AM
#4
Oh. [disco music fades out.] :( No AuthKey available for KotOR2 yet... Could easily script something in that case......  [Read More]
Posted in: Alignment Glitch
 tk102
01-16-2005, 9:54 AM
#2
[disco beat begins] Here comes Reverend Doctor TK Glide to pimp his warez. Check out KSE (http://www.pcgamemods.com/9170/). You can change their alignment back to whatever you like. Not sure why it's glitching for you though......  [Read More]
Posted in: ROTS Help...
 tk102
01-17-2005, 5:48 AM
#5
the .mod files are in both the modules and the override foler... is that correct? Nope, take the .mod file out of the override folder. They just go in the modules folder. :)...  [Read More]
Posted in: dialogue skipped
 tk102
01-17-2005, 11:18 AM
#10
Do you have the following file in your Override directory?: k_hbas_dialog.dlg If so, can you figure out which mod it came from? Also, try removing it from your override and see if the behavior persists. (This will affect one of your mods somehow.)...  [Read More]
[i]Originally posted by Darth333 @ tk102: I took a break from the forums during the weekend :D . Will update the guide asp. [/B] Thank you for taking the time to update this Darth333. Your organizational skills help everyone including me!...  [Read More]
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