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tk102

Latest Posts

Page: 51 of 85
So you created a new 2da file and referenced it in a new script. That's pretty cool. :D The part about using a savegame prior to getting T3 though -- that isn't necessary is it?...  [Read More]
Posted in: New version of nwnnsscomp!
 tk102
03-04-2005, 11:21 AM
#4
Yes thank you Fred. I have question. Say I am following the instrcutions for Case #4 as you describe it above. Does nwnnsscomp still require the -g 2 parameter even though the extracted TSL nwscript.nss is in the same directory?...  [Read More]
Posted in: Mod Requests Thread (#3)
 tk102
02-24-2005, 9:00 PM
#321
Originally posted by DarthRevan2102 to tk102.... since you made that awesome Dark Choker armband.... i was wondering if you could make a drainlife one.... if you have the drainlife/death field power, you would be able to drain the life of anyone tha...  [Read More]
Posted in: Hardcore Tsl
 tk102
02-22-2005, 2:36 PM
#41
Beancounter read my mind before I read his post that said: What I am purposing is packaging four compiled versions of the mod, each set at a different level of difficulty ... One setting would be Easy, another Moderate, the third Hard and the last In...  [Read More]
Posted in: Anyone notice these: killblaster, killstick
 tk102
02-22-2005, 7:51 PM
#11
You can enable cheats in TSL just as in KotOR but the console is invisible. http://www.lucasforums.com/showthread.php?s=&threadid=119128 When you press the ~ key you won't see anything but your character won't move. It's tricky. You get used to...  [Read More]
Posted in: Anyone notice these: killblaster, killstick
 tk102
02-22-2005, 5:36 PM
#9
Originally posted by Jolee_B How'd you guys get that? Was it on the PC version or Xbox version? Why from that handy Items List (http://www.starwarsknights.com/itemstsl.php) over at starwarsknights.com! They also have one for KotOR (http://www.star...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 tk102
02-27-2005, 7:01 AM
#69
Originally posted by Cestus I started a new game, and now all my NPC's except Kreia start going massively dark side on every area transition and LSP I get. ... I get to Citadel Station, and I start using KSE to check their GoodEvil numbers. Atton ha...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
03-03-2005, 9:36 AM
#22
Note this problem appears to still be present in non-US versions of the game. If you are trying to compile scripts and are getting nwscript.nss error messages and you have a non-US version, please follow the instructions listed in the first post of t...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 tk102
02-28-2005, 2:20 PM
#207
CDRSeadog you have my utmost respect for your past duties to both you country and to this modding community. You have my best wishes and my gratitude. Your friend, tk102 :cheers:...  [Read More]
@clydeski: If it doesn't show up in the Master Item List, then it must a module-specific item. The only items which show in the Master Item list are the global ones (i.e. those in templates.bif and in the Override folder)....  [Read More]
Has it been more than 12 hours since the last update? Well then... v3.2.4 released Fixed a rare bug that would cause 2DA files to be misread. The only known case was when TSL's feat.2da was extracted with a newer version of KotOR Tool and placed in...  [Read More]
@mav: Glad to hear that it was as simple as that... the next time you went to play KotOR I think you would've had some interesting problems. @Tianhou_Zhong: Thanks for the suggestions! I might do that droid Feat thing you mentioned, but that would m...  [Read More]
v3.2.3 released In an effort to help better troubleshoot issues caused by 2DA <-> TLK file interactions, I have upgraded my TLK.pm module so that it will popup a message box informing you that it has attempted to read past the end of the TLK ta...  [Read More]
First thank you for that error report - a developer couldn't ask for anything more descriptive. KSE 3.2.1 and 3.2.2 both made deliberate attempts to find stringrefs from the 2da files in the dialog.tlk file. The problem you describe usually comes f...  [Read More]
ChAiNz.2da wittily commented Ummm... nice avatar tk, did you lose a bet? Ha ha! Now tell me, don't you think Hugh is more an Idol of Idiot-Worshippers than Nikola Tesla? Kudos however on the new Save Game Editor! As feeble an attempt to stay on t...  [Read More]
v3.2.2 released - Fixed bug where 'short list' of TSL Force Powers was not displaying powers that were already possessed in blue and would not add new powers correctly... Thanks Jennaida!...  [Read More]
Originally posted by Jennaida I seem to be having a problem adding powers to a quicksave/autosave in KSE 3.2.1... It doesn't want to add the ones I ask it to, is it checking something about that, that it didn't before? Does the problem seem isolated...  [Read More]
v3.2.1 released - Powers and Feats now display as they do in game (references to dialog.tlk are now used) - TSL Feats and Powers now have 'short' lists available which are displayed when the 'Show All' checkbox is unchecked....  [Read More]
For Feats, I think I'll make the 'short' list all those that don't have XXX in their label field. For Spells, I think I'll make the 'short' list all those that begin with "FORCE_POWER_" in their label field and do not contain XXX. Also fo...  [Read More]
As Gall_4185 said, it's called WHIRLWIND_ATTACK. Next release of KSE will have the feats translated to their actual dialog.tlk entries for better clarity....  [Read More]
Thank you for the positive feedback everyone. :)...  [Read More]
I'm jumping my numbering scheme up a bit for clarity. v3.2.0 released New Features: Removed the [+]/[-] buttons for inventory stacking and replaced with textbox control. Setting stack count to 0 and clicking Apply will remove the item and make the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-28-2005, 5:49 PM
#1078
Originally posted by Fred Tetra As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-24-2005, 6:08 PM
#1039
Originally posted by una I can understand that you ask these questions but the paths are ok. I can. Having TSL files in KotOR's override will crash KSE too. ;) ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-22-2005, 12:16 PM
#967
Oh, well I guess that doesn't really help me. :D Going off-topic sorry: The only trick I've been able to use is to filter my search of chitin.key by a particular file type. In earlier KSEs I had hardcoded the index of certain .bif files as an addit...  [Read More]
Page: 51 of 85