Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

tk102

Latest Posts

Page: 52 of 85
Posted in: Hardcore Tsl
 tk102
02-21-2005, 10:03 AM
#2
:D This is sure to be a hit!...  [Read More]
Posted in: Anyone notice these: killblaster, killstick
 tk102
02-19-2005, 8:59 PM
#3
Really I don't recall that one. :) It didn't have a cute name like KillBlaster though did it? Oh and KillStick is a quarterstaff....  [Read More]
Posted in: Anyone notice these: killblaster, killstick
 tk102
02-19-2005, 8:50 PM
#1
Sorry if this is old news, and feel free to pelt me with virtual tomatos. It seems Obisidian has some power gamers in their development staff: KillBlaster: The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of in...  [Read More]
Posted in: What's that sound?! Oh...
 tk102
02-22-2005, 9:50 AM
#9
This thread has been cross-referenced to this thread (http://www.lucasforums.com/showthread.php?s=&threadid=144830) in the official LF feedback forum....  [Read More]
Posted in: What's that sound?! Oh...
 tk102
02-17-2005, 7:32 AM
#7
That would make me mad too stingerhs. I suppose that if it is nearly driving you to violence, then you don't need a class to appreciate Vivaldi -- you already are....  [Read More]
Only spoken dialog appears in that window. The SendMessageToPC (http://www.lucasforums.com/showthread.php?s=&threadid=125847) function generates Feedback. It's a nice easy-to-use function. In theory it would be possible to also call a dialog wi...  [Read More]
Posted in: Mods To start out later
 tk102
02-17-2005, 10:05 AM
#28
Back on topic please gentlemen....  [Read More]
Any chance the program could "remember" that change so you don't have to change it everytime?Yes I actually intend to add that feature. Also, I was wondering, would it be possible to to display (and modify) script parameters fields just a...  [Read More]
Posted in: KotOR/TSL Global Variable Comparison Tool
 tk102
02-18-2005, 12:40 PM
#9
Getting off topic guys... :D Did you open DLGEditor first (without opening any .dlg) and then press Ctrl-T and select the kotor2 dialog.tlk? If not, it will crash. But let's talk about it in a different thread....  [Read More]
Posted in: KotOR/TSL Global Variable Comparison Tool
 tk102
02-18-2005, 11:46 AM
#6
:worship: Comment by D333: Just trying :D...  [Read More]
Posted in: KotOR/TSL Global Variable Comparison Tool
 tk102
02-18-2005, 11:40 AM
#4
v1.0.3 released. In preparation from some more serious modding of TSL and by request, I've re-released the Global Variable Comparison tool....  [Read More]
Having not played the game I can only answer by conjecture -- the goodevil value is probably checked during key dialogs. If you want Mira, you could change your PC's goodevil value to something over 50 in a savegame prior to that dialog. After recrui...  [Read More]
I'll switch it back for now then. Thank you TMPhoenix -- I wasn't getting this error when I was testing it last night. :(...  [Read More]
Whoa, first I've heard of this... I'll investigate it. Thanks for the feedback! (Those sound like gear settings for an automatic transmission. :p )...  [Read More]
Thank you for explaining more clearly the alignment bug issue. However I need to reiterate something I said on the previous page of this thread: Originally posted by tk102 @Holowan Labs: Please, before posting what you think is a bug -- try closing...  [Read More]
Please elaborate. Do you mean the game is corrupted or that you didn't have the XP?...  [Read More]
Thank your taking the time to post your findings Buurman. I will not make any modifications to KSE, but rather update the readme with this information. It will be up to the end user to decide whether to change that Boolean....  [Read More]
Regarding upgradable items: It appears there are some items in templates.bif that are not upgradable that you would think would be. Example: g1_w_shortsbr02 ("Short Lightsaber") This is not upgradable. However, g_w_shortsbr02 is! That's th...  [Read More]
Ooh! Nice insight. I await responses!...  [Read More]
It will say "v3.0.9 alternate" in the lower right corner. Of course if it is closing before you see anything that doesn't help you. :D The name of the .exe is kse_309a.exe (not kse_309.exe which is the standard version's name). The reason...  [Read More]
I see you are from Iceland. Have you tried using KSEA instead of KSE?...  [Read More]
@Argonus: You didn't say how you were using KSE. What did you attempt to modify? I will begin playing this game either tonight or this weekend and try to see first hand what is occurring. In the meantime given this type of feedback, perhaps it is...  [Read More]
@MasterNe0: I confirm that KSE is editing the GoodEvil value of NPCs correctly. Any changes that are occurring in-game are a result of TSL....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-22-2005, 9:38 AM
#965
Originally posted by Fred Tetra Substantial reduction in loading of chitin.key file; this should improve performance on slower PCs. Nice... toss any hints my way :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-21-2005, 12:23 PM
#956
Fred, I after doing the item extraction pages (http://www.starwarsknights.com/itemstsl.php) for Starwarsknights.com I have a new-found respect for KT's item editor. It's been a long time since I've had to jump through all those 2da files looking for...  [Read More]
Page: 52 of 85