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SW : KotOR II characters in SW : KotOR I ?

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 Leviathan
01-22-2005, 3:28 AM
#1
Hi !

I would want to know how I can replace Canderous Ordo (Frow KotOR I) by the mandalorian warrior which appears on this screenshot (http://www.lucasarts.com/games/swkotor_sithlords/images/screenshots/PCScreens/14.jpg) (On the left border of the screen), and how can I put this other character (http://www.lucasarts.com/games/swkotor_sithlords/images/wallpapers/800x600_4.jpg) instead of Darth Malak.

Thanks a lot for those which shall help me !
 tk102
01-22-2005, 5:58 AM
#2
Galakmech, please take note of T7Nowhere's Mod Request Sticky, especially the following rule:

4. DO NOT Request Porting Any Resources from another game into KotOR. Taking copyrighted and proprietary materials from another game and Using then in KotOR Mods will not be Tolerated as this is quite illegal.
 Leviathan
01-22-2005, 6:45 AM
#3
Excuse me to have posted this stupid question ...
 tk102
01-22-2005, 6:58 AM
#4
It's not a stupid request, just one that we can't condone.
 Leviathan
01-22-2005, 7:07 AM
#5
Yes, I understand ...
 reiella
01-22-2005, 2:32 PM
#6
Must control fist of spoilers!

That is Ordo in that first picture...

The other big issue, aside from forum policy regarding it.

The model format in TSL is different from the one in KOTOR. So it's not even something as simple as copying overrides/etc over. It's importing and re-exporting the models/textures in question to the appropiate format and 'fixing' the bits and pieces that got fudged in the process.
 tk102
01-22-2005, 3:34 PM
#7
Originally posted by reiella
The model format in TSL is different from the one in KOTOR. So it's not even something as simple as copying overrides/etc over. It's importing and re-exporting the models/textures in question to the appropiate format and 'fixing' the bits and pieces that got fudged in the process. It remains to be seen how big of an issue that really is.
 RedHawke
01-22-2005, 8:31 PM
#8
Originally posted by tk102
It remains to be seen how big of an issue that really is.
Agreed! I'm hoping it is a non-issue for items and such... they probably only altered the formats of the head and body models... *Crosses Fingers*

:D

EDIT: Congrats on the Mod position tk102! :D
 Leviathan
01-23-2005, 6:54 AM
#9
I give up my idea to import models of SW : KotOR II into SW : KotOR I ... It seems to difficult to do ...
 Mono_Giganto
01-23-2005, 12:21 PM
#10
Originally posted by RedHawke

EDIT: Congrats on the Mod position tk102! :D

It was only a matter of time. :D
 tk102
01-23-2005, 3:34 PM
#11
Thanks guys!

Check this out:
:lock:

(Nobody dances as good as this guy.)
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