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tk102

Latest Posts

Page: 57 of 85
Posted in: Mod Requests Thread (#3)
 tk102
01-11-2005, 2:31 PM
#59
But you said: Since I never use the Dark Side Choker in combat So that would be non-enemies, and I assume you wouldn't want to kill your party members. Just neutrals. If the selkath are being attacked by enemies, then they are considered "frie...  [Read More]
Posted in: Mod Requests Thread (#3)
 tk102
01-11-2005, 1:19 PM
#57
Originally posted by Emperor Devon I loved the Dark Side Choker,Thank you. :D but there was one problem with it: It took too long to kill people with it. So, I was wondering if someone could make a Dark Side Choker that would do... ten or twenty tim...  [Read More]
That looks great Seprithro! I love seeing new models in the game....  [Read More]
Posted in: Requests for Darth333, RedHawke and Talchia
 tk102
01-15-2005, 9:53 AM
#4
You might be waiting a long time for Talchia, my friend....  [Read More]
Posted in: ROTS Help...
 tk102
01-16-2005, 9:19 AM
#2
1) When warping, you're not actually typing the quotation marks are you? 2) The .mod files have been placed in the modules folder (not the override folder) correct?...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-14-2005, 6:55 PM
#10
Modding KotOR makes you strong. :)...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-14-2005, 6:21 PM
#8
It is also possible that this will be "fixed" in the PC version, but I'm not holding my breath. This would not be the first time that .nss files have had errors... KotOR1 also had at least 2 syntax errors that I can think of... here (http...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-14-2005, 2:40 PM
#4
Cool. Just remember, if you have nwscript.nss in the same directory as nwnnsscomp.exe, nwnnsscomp.exe will use it -- otherwise it will try to read it from the KotOR1 scripts.bif using the registry as its guide. Since KotOR1 and 2 use different nwsc...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-14-2005, 12:10 PM
#1
For those of you attempting to compile KotOR2 scripts that include new constant values or new functions, there appears to be a syntax error in nwscript.nss that will prevent you from compiling! Near line 5710 you will see: // RWT-OEI 01/29/04 // 79...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-14-2005, 2:34 PM
#14
The only thing to change would be the registry entry that nwnsscomp.exe uses to find scripts.bif. But that would do you little good since there's a syntax error in scripts.bif!...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-14-2005, 1:14 PM
#12
All you need to do is fix the syntax error in nwscript.nss. Then you can compile a_addatton.nss as you described. nwscript.nss does not need to be compiled....  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-14-2005, 11:41 AM
#9
You need to extract the nwscript.nss from KotOR2's scripts.bif in order to use constants (and new KotOR2 functions) with the compiler. Put it in the same directory as nwnsscomp.exe. In addition! There appears to be a syntax error in nwscript.nss Se...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-14-2005, 7:36 AM
#6
Who wouldn't?...  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-13-2005, 2:28 PM
#4
Did you see Torlack's (http://www.torlack.com/index.html?topics=nwndata_ncs) description of the .ncs file? It helps....  [Read More]
Posted in: Questions about SW : KotOR II's source files ...
 tk102
01-13-2005, 7:39 AM
#2
Hello, I believe your expectations of Obsidian should be the same as that of Bioware -- the scripts.bif file will contain global .nss files but the .rim files most likely will not. (Please correct me if I'm wrong StormSinger...) As for decompiling...  [Read More]
Posted in: all party members
 tk102
01-12-2005, 8:58 AM
#4
It would be better if I had said, "We don't know how to do that currently because all of our attempts have failed." That's closer to the mark. :)...  [Read More]
Posted in: all party members
 tk102
01-11-2005, 3:09 PM
#2
Sorry, 'tisn't possible....  [Read More]
Posted in: Script that activates from multiple deaths
 tk102
01-11-2005, 8:59 AM
#4
See this (http://www.lucasforums.com/showthread.php?s=&postid=1522866#post1522866) thread starting at DeathDisco's request for implementing an OnUserDefine script for the OnDeath event. Assuming the NPCs have different tags, the OnDeath code wou...  [Read More]
Posted in: Script that activates from multiple deaths
 tk102
01-11-2005, 7:36 AM
#2
Here's one way: User-defined on-death script for each of them. The script looks to see if there are any living guards left. If not, ActionStartConversation is fired on the Hutt....  [Read More]
Posted in: Game Locks up at Manaan
 tk102
01-13-2005, 7:42 AM
#16
That was a strange one, Mhp. I guess reinstalling is all that's left to try. :(...  [Read More]
Posted in: Game Locks up at Manaan
 tk102
01-11-2005, 6:12 AM
#14
What are the contents of your override folder? (Edit: Another idea for a workaround: Using KT browse to RIMs -> Modules -> -> manm26ad_s.rim -> -> -> Dialog and extract the man26_reparg.dlg rename it to man26_sitharg.dlg and dr...  [Read More]
Posted in: Placeable Question
 tk102
01-11-2005, 5:29 AM
#7
Eh, well, kor38b_medium1.utp isn't a very obvious name for a sarcophagus. ;)...  [Read More]
Posted in: Problem with Fred's Module Editor
 tk102
01-11-2005, 12:42 PM
#10
adding items into a mod file would probably best be served by using a ERF editor KotOR Tool has a great .mod file creator built-in as well as custom .uti editors. Besides you're probably using it anyway if you're extracting the .git etc in the first...  [Read More]
Posted in: Episode 2 A New Foe
 tk102
01-11-2005, 10:21 AM
#79
You may want to consider using a file splitter (http://www.tucows.com/splitters_default.html) to break that into smaller chunks -- for better ease in downloading....  [Read More]
Posted in: Episode 2 A New Foe
 tk102
01-11-2005, 7:27 AM
#73
A moderator could or you could too.. using the Edit button......  [Read More]
Page: 57 of 85