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tk102

Latest Posts

Page: 54 of 85
Posted in: Mod Requests Thread (#3)
 tk102
02-04-2005, 9:31 AM
#170
Originally posted by thijskerulescit mendah is cool ,but i'm talking about vandar HIMSELF?? How would you envision the Star Forge cut scenes working that one out? Omit them completely?...  [Read More]
Posted in: Scripting equiped item DS points
 tk102
02-08-2005, 8:34 AM
#11
Your dialog could just something like Entry: "(Inside the box there is a powerful darkside item.)" And the possible Replies: (Take item) (Leave item alone) The choice that the PC makes would fire the script that adds the item to invento...  [Read More]
Posted in: Scripting equiped item DS points
 tk102
02-07-2005, 10:20 PM
#5
:lightning Who dares bump this thread? :chop1: :) J/K You're pretty close on your script. You can probably just get away with the following: void main() { AdjustAlignment( GetFirstPC(), ALIGNMENT_DARK_SIDE, 10); } Basically the above script says...  [Read More]
Posted in: Is it possible to make
 tk102
02-06-2005, 11:24 AM
#5
The biggest difference is that NPC's start with a .utc file. ;) A cookie is hereby offered to someone who knows what template is used for the Main Character creature....  [Read More]
Posted in: Is it possible to make
 tk102
02-06-2005, 5:39 AM
#3
I think you'd have to use a creature event (http://www.lucasforums.com/showthread.php?s=&threadid=143452) to check whether the item was equipped. Probably the OnHeartbeat event would be the one to choose, though I've never done this with a the ma...  [Read More]
Posted in: How do i make custom NPC's and plant em ingame?
 tk102
02-06-2005, 5:50 AM
#2
Making a custom .utc isn't hard -- the easiest method is to use KotOR tool and start by modifying an existing .utc. I recommend modifying the Templateresref and the Tag field to a unique name but use the same for both. This will help you stay sane....  [Read More]
Posted in: How to get Frame Buffer Effects with ATI Catalyst
 tk102
02-06-2005, 11:37 AM
#3
Thank you Stingerhs!:lando:...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 tk102
02-06-2005, 4:26 AM
#23
A strange thing happend on my way to the party though. That happened for me too, but you can still get enjoyment out of it if you read the dialog in the Feedback screen....  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 tk102
02-04-2005, 6:35 PM
#2
Holy @*%#!!! This is so cool! Thank you! You are great friends to do this. :D :D Edit: Finally played through the whole thing this afternoon. It's a very side quest Darth333 in its own right. You should be happy with the great work you did. Thank...  [Read More]
Posted in: my mods
 tk102
02-04-2005, 10:10 AM
#2
I assume by 'mods' you mean custom items. You can do that in at least 4 ways: 1) Using a Script (http://www.lucasforums.com/showthread.php?s=&threadid=143536) 2) Not using a script (http://www.lucasforums.com/showthread.php?s=&threadid=13406...  [Read More]
Posted in: Gmax Help!
 tk102
02-04-2005, 10:26 AM
#7
Although this thread is not directly mod-releated (although much closer than the WinRAR thread IMO), I do not believe it is spam. The other thread you're referring to was closed by request. Hopefully someone familiar with GMAX will help sort out the...  [Read More]
Posted in: How to pass parameters to a script from a dialog ??
 tk102
02-02-2005, 6:09 AM
#4
You can't pass parameters directly, but you can use the Set/GetLocalNumber functions to accomplish the same thing. To go the other way, there is a function called something like SetCustomToken that allows you to set a dialog token string from a scri...  [Read More]
Posted in: Force Power Damage!
 tk102
02-02-2005, 7:47 AM
#10
DarthSmallz, The damage caused by force powers is not editable in spells.2da. That 2da file merely tells the game which script to run. In every case of force powers except custom ones, that file k_sp1_generic. k_sp1_generic is just a wrapper for the...  [Read More]
Posted in: Force Power Damage!
 tk102
02-02-2005, 6:02 AM
#4
But, you can't give me an exact answer?Oh is that what you wanted? In that case, YES. I thought you said any help would be appreciated....  [Read More]
http://www.lucasforums.com/showthread.php?s=&threadid=130898 Probably not the best place for it, but I had it in the "How to Create Force Power" thread which was really subtitled how to modify spells.2da and create a custom icon. svÑ...  [Read More]
Posted in: Problem with the Start as Jedi Mod
 tk102
02-01-2005, 11:12 AM
#5
Originally posted by thijskerulescit Use the Kotor Tool to get rid of the problem...open the utc. file of the padawan mod and change it so you can train...... But then you would have to start a new game. Darth333's suggestion is probably your best...  [Read More]
Stormsinger (http://www.lucasforums.com/member.php?s=&action=getinfo&userid=108679) has been the champion of this topic (http://www.lucasforums.com/showthread.php?s=&threadid=141687). Click on Stormsinger's WWW link for modded xbox saves...  [Read More]
Posted in: Help!!! PLEASE!!!
 tk102
02-02-2005, 9:36 AM
#10
Thy will be done. :) That's a hat trick for me today. And you were in each of them DarthSmallz. :D...  [Read More]
Posted in: Batch file for compiling with nwnnsscomp
 tk102
01-31-2005, 10:56 AM
#3
Re-attached...  [Read More]
Posted in: Batch file for compiling with nwnnsscomp
 tk102
01-31-2005, 10:45 AM
#1
For those of you who like using the batch file method of compiling *.nss scripts, I submit the following attachment. This batch file will dutifully ignore nwscript.nss if it exists and will generate a summary report for your inspection. The summary...  [Read More]
Posted in: Simple KOTOR 2 mod
 tk102
02-06-2005, 4:30 AM
#7
lend me the script for adding containers See my example #1 in the second post of this (http://www.lucasforums.com/showthread.php?s=&threadid=143536) tutorial....  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-31-2005, 8:48 AM
#18
A fixed .bat file is available in this (http://www.lucasforums.com/showthread.php?s=&threadid=143667) thread....  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-30-2005, 3:04 PM
#15
Ah you're using a .bat file to compile aren't you? Now that nwscript.nss is extracted and lives in your directory with nwnsscomp, it will be subject to nwnnsscomp -v1.00 *.nss You can avoid that by not using the .bat file method and just typing the...  [Read More]
Posted in: Achilles' item property editing walkthrough *Long*
 tk102
02-03-2005, 11:16 AM
#3
Thank you Achilles. I've added this to the General Tutorials forum. :) It's tricky to describe all the steps in GFF Editor but you've done a great job....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-06-2005, 8:12 PM
#885
you could have been born one week laterI'll talk to my mom about this. Thanks for your dedication Fred. :)...  [Read More]
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