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tk102

Latest Posts

Page: 60 of 85
Posted in: DEtecting if the PC is not with any party member
 tk102
12-30-2004, 2:28 PM
#7
int StartingConditional() { int nOthers; nOthers = GetIsObjectValid( GetPartyMemberByIndex(1) ); nOthers = nOthers || GetIsObjectValid( GetPartyMemberByIndex(2) ); return !nOthers; }...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 tk102
12-20-2004, 5:49 PM
#7
VoxAngel! It's about time you showed up over here! :) I've seen the 2da's, templates.bif, and scripts.bif, along with a number of savegames ;) and it looks like KotOR was simply appended to make K2 for the most part. Some of the new aspects have me...  [Read More]
Posted in: KotOR1 Xbox Savegame Editing
 tk102
12-18-2004, 7:32 PM
#1
KSE v2.2.0 (http://www.pcgamemods.com/9170/) has been released at PCGameMods. This version provides support (albeit limited) for Xbox saves by regenerating the critical .sig files. More information is contained in readme included with the download....  [Read More]
Posted in: Need Tool for hilts
 tk102
12-16-2004, 10:06 AM
#3
Amen brother Moh - noh. Much easier for you to learn GMAX than it is to create a brand new 3D Model Editor (which someone else will then think is too difficult to use)....  [Read More]
Posted in: How does 2da editor work?
 tk102
12-16-2004, 9:31 AM
#12
And *.bif file extractions.... Is anyone else getting nostalgic. :)...  [Read More]
Posted in: How does 2da editor work?
 tk102
12-16-2004, 6:53 AM
#8
Werf's 2da editor transformed the v2.b file format of the 2da files to the v2.0 format (which is human readable/notepad editable). KT is more effecient because it handles everything in v2.b format internally. My v2bmaker util just changed v2.0 back...  [Read More]
Posted in: How does 2da editor work?
 tk102
12-16-2004, 6:40 AM
#6
Not to mention that KotOR ran fine with the .2da files decompiled.... there was never a need to recompile them.... :D Hey I was a newbie too!...  [Read More]
Posted in: How does 2da editor work?
 tk102
12-16-2004, 6:08 AM
#3
Werf's 2da editor? That's old school! Almost forgot about that tool. Hey if you ever have the need to recompile, let me know and I'll revive the link (from my very first post! (http://www.lucasforums.com/showthread.php?s=&postid=1429920#post14299...  [Read More]
Posted in: KotOR Tool plus Xbox
 tk102
12-14-2004, 3:44 AM
#5
Hmm.... :) Say, if you've got any insite into creating .sig files for ERF files (see this (http://www.xbox-saves.com/forums/index.php?s=&act=ST&f=7&t=1196&hl=hmac&#entry13583)) let me know. I'll probably try brute force otherwise....  [Read More]
Posted in: KotOR Tool plus Xbox
 tk102
12-13-2004, 5:15 PM
#3
You don't happen to own an Xbox do you Fred?...  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 tk102
12-22-2004, 11:39 AM
#27
Just to make sure I'm clear, the latest release of KSE cannot mod KotOR2, only KotOR1 files....  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 tk102
12-21-2004, 6:29 PM
#25
@Montross87 -- just wondering what you tried to edit... there are some limitations due to the fact that only 6 of the 7 sig files could be regenerated. PM me with details if you could....  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 tk102
12-18-2004, 7:10 PM
#20
KSE v2.2.0 now supports limited Xbox savegame editing. Add/delete of feats/powers/classes/inventory not supported. http://www.pcgamemods.com/9170/...  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 tk102
12-16-2004, 4:47 AM
#19
Ok DK, thanks. I don't own an Xbox, so it's all academic to me....  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 tk102
12-16-2004, 3:39 AM
#17
Last night I tried a brute force tactic against the savegame.sav file using 5 of by best guesses... but to no avail. No results and the numbers keep chugging. This assumes a single keyed hash on straight data (no hashes of hashes)....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
12-15-2004, 2:05 PM
#30
FindRefs GUI v2.1 released. - Added ability to search TLK file references I added a separate scrolling TextBox to the right of the Listbox to contain the references found. In the case of Dialog and Descriptions, this was necessary to preserve the...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
12-15-2004, 6:35 AM
#28
Yes you should Darkkender. :)...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
12-14-2004, 6:11 PM
#25
FindRefs v2.1 has been released (command-line). The important addition to this utility is the -T option which will extend your search to TLK references as well (ExoLocStrings). Examples of this include Item Descriptions, Area Names, and Dialog text....  [Read More]
Dear Darth333, I am hoping you might be able to update some links to the utilities I've released, as some of them are out of date in your post. DLGEditor http://www.pcgamemods.com/8906/ DLGEdit http://www.pcgamemods.com/5853/ KotorTLK (not curren...  [Read More]
It is true that because there is no official toolset, modding KotOR is more difficult than modding NWN. However, most patrons of this forum would agree that that the challenge makes modding KotOR all the more rewarding. This forum grew up from the...  [Read More]
Min1HP is the "immortality" flag -- it prevents you from reaching 0 HP. The game uses this for fights that end in cutscenes for talk-fight-talk sequences and during the Endar Spire so you don't die right off the bat....  [Read More]
It doesn't work TSL yet. The sig files are specific to KotOR....  [Read More]
A new version of KSE has been released. Version 2.2.0 provided limited editing of Xbox savegames. You cannot add or delete powers/classes/feats but the following edits are supported: Savegame Name Player Name Gender (PC, NPC) Appearance (PC, NPC) Po...  [Read More]
You can find this yourself easily by comparing a savegame prior to entering and one after you've entered using Global Variable Comparison Tool here (http://www.pcgamemods.com/5274/). It's probably KOR_ROGUE_DROID (number) that's changing....  [Read More]
Posted in: How to change the player model
 tk102
12-13-2004, 9:39 PM
#25
You'd think there would be a SetAppearanceType but there is not. The disguise effect is probably the closest you'll get....  [Read More]
Page: 60 of 85