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Kitty Kitty

Latest Posts

Page: 7 of 10
Posted in: List of downloads - Tools and mods
 Kitty Kitty
01-27-2004, 6:13 PM
#1
============================================= This thread is not being updated any longer. Please see our new tools thread here (http://www.lucasforums.com/showthread.php?s=&threadid=143421) and our list of mods thread here (http://www.lucasforu...  [Read More]
Posted in: Help with a new armor creation project please?
 Kitty Kitty
01-27-2004, 5:38 AM
#4
Originally posted by Destinystrike So wait...if we can only snag a head and body. Does that mean it would be possible to attain an accurate version of darth bandons fiber armor by simply snagging darth bandons body and ripping off his head? (God tha...  [Read More]
Posted in: Help with a new armor creation project please?
 Kitty Kitty
01-27-2004, 5:12 AM
#2
Short answer.. No. Slightly longer answer.. not until we crack the format used for the models. Once we know how those work, we can try to get them into an editor. If we can edit or create models, we can do pretty much whatever we want. Until then,...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-27-2004, 1:52 AM
#5
I'm guessing you still want her blue and such (as Mission is now)? Going to look a bit odd if not assuming I use the same body. And I'm trying to track that Jedi down.. because she's only in a cutscene, she's not specifically "placed" as...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-27-2004, 1:04 AM
#2
Erm.. sorta. I could hack something together for you.. But.. it would be just that, a hack, until we can alter/edit models in a real sense. If you really want something on this line, pick a player head you want (ignore color - just go for style) Or...  [Read More]
Posted in: tpc2tga GUI?
 Kitty Kitty
01-26-2004, 10:43 PM
#2
1, Fred's Kotor_tool can do it in a semi roundabout way now. If you have both his tool and tpc2tga installed in the same place, you can convert any file in the texpacks with a couple clicks. 2.. He's working currently on first, the rest of the forma...  [Read More]
Posted in: Finding the Texture for an Armor
 Kitty Kitty
01-26-2004, 2:17 AM
#2
Try N_Mandalorian01, N_Mandalorian02, and N_Mandalorian03 for Mandalorian assault armors. As for the one you specifically refered to... all the class 9 armors are: PFBHnn or PMBHnn where nn is 01 through 07, and the main difference in any of the ser...  [Read More]
Posted in: Editing text reference in the inventory
 Kitty Kitty
01-25-2004, 5:11 PM
#7
Honestly, I haven't tried it yet myself. But Eiz suggested doing it in an alternate way in this thread: Link (http://www.lucasforums.com/showthread.php?s=&threadid=121103) (as he posted above) :) -Kitty...  [Read More]
Posted in: Editing text reference in the inventory
 Kitty Kitty
01-25-2004, 4:57 PM
#5
Originally posted by Hoa_Binh And to edit them, look for the TLK editor in the NWN Vault homepage. Should work for the TLK files in KotOR too. [/B] If that doesn't work, then there's no way to do it for KotOR yet that I would know of. There's...  [Read More]
Well for starters... what message do you get? Helps us a lot in trying to troubleshoot your problem to know what it's complaining about. On a guess, I'm betting you need to install or update your .NET crap (MicroSlut framework junk)... but without k...  [Read More]
Woah there... slow down a tad. First.. any files you plan on changing, you need to write / extract or copy to the Override folder. Once you do that, before you change 'em, just make backups and stuff 'em someplace. Then no matter how bad you mess s...  [Read More]
You missed my intended point. If you open up a texture, change it, and re-save it.. In order for it to fit the model properly, it has to be laid out just like the original. Like say in the case of a player skin.. the hands have to go in the same pl...  [Read More]
All items have a .uti file somewhere. This is the item's template. You edit those values to tell it how to behave. Additionally, you often have to alter some of the values in various 2da files depending on what you're trying to do (this would be com...  [Read More]
Correct. Changes made in the templates don't affect anything already created. This is because, like a module, the game ignores those until it needs to look them up, wheras the 2da's are like universal controls, so it's always aware of what's done the...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-25-2004, 11:11 PM
#57
LOL No.. no ego. I might cry and whine and insist on "goddess" rather than "god" though... lol j/k. =) Just glad I could be of help. Enjoy the new robes ;) -Kitty...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-25-2004, 7:56 AM
#48
The lightsaber proficiency is possible.. not sure about force jump. Never even looked to see if you can add powers/spells to items or not. But it'd be far easier to give combat droids a freebie feat in lightsaber proficiency by simply editing the fe...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-25-2004, 3:29 AM
#41
*cough* Pop open Upgrade.2da I think you'll find after looking at the numbers a bit, they seem to make sense for the field you mentioned. ;) -Kitty...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 6:37 PM
#21
That sith lightsaber is *probably* stuffed in the korriban module files. Same place you find those dark side gauntlets and mask and stuff. Malak's is g_w_lghtsbr06, and whatever the sith saber is, it's most likely inside korr_m39aa. maybe k39_itm_c...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 5:04 PM
#15
To rename a value, just have the line you need to rename highlighted on the left, and over on the right, type whatever you need in the "FieldID" box. When you go back to the left hand pane and click something else, it'll change it. The &qu...  [Read More]
Posted in: Random Turret/Fighter game removal mod
 Kitty Kitty
01-24-2004, 11:53 PM
#4
Easy yes.. but.. After you've played through the game 5 times, it can get old and annoying to semi-constantly have to bother with. Or at least, so say the people who asked me to make this mod. So I did... and admittedly, there's a lot of times when...  [Read More]
Posted in: Random Turret/Fighter game removal mod
 Kitty Kitty
01-24-2004, 11:04 PM
#2
One quick bump just to keep it on the front page for a day or so in case someone who asked for it didn't see. ;) -Kitty...  [Read More]
Posted in: Idea for a simple MOD...
 Kitty Kitty
01-25-2004, 4:49 PM
#9
Actually.. they aren't. LOL Yes.. it took some digging to figure out. Had one failed attempt beforehand even.. But finally tracked the thing down in the stunts include file =p These two files however both use that one.. and since they were the ones...  [Read More]
Posted in: nudity
 Kitty Kitty
01-26-2004, 2:08 AM
#12
Originally posted by eidospsogos a mesh may be designed for underwear, but it is also designed to resemble the human body. and thus any skin with enough work can look more accurate anatomically and more aesthetically pleasing than the one being refe...  [Read More]
Posted in: shiny armor texture
 Kitty Kitty
01-26-2004, 3:30 AM
#14
What you've got there so far sounds right. That "fourth layer" would be your alpha channel. It's often used sort of like you'd use a mask, where white means "show everything in this area of the image full intensity", black means...  [Read More]
Posted in: New Female PC head!
 Kitty Kitty
01-26-2004, 6:44 PM
#12
LOL.. too funny. I've been working on something just like this myself and in fact had to go about it the same way. For some reason, replacing the defaults bothered me.. but because of the way the head model finds its "default" (neutral to...  [Read More]
Page: 7 of 10