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Kitty Kitty

Latest Posts

Page: 9 of 10
Posted in: New Female PC head!
 Kitty Kitty
01-22-2004, 3:58 AM
#7
They look nice Darth.. Couple things though. First.. what exactly was the problem when you tried to add dark side points? I don't understand why that would be a problem so long as you remembered to change all the apropriate skins and heads. The tri...  [Read More]
Posted in: Editing Help Requested....!!! Pretty simple....
 Kitty Kitty
01-23-2004, 12:34 AM
#5
Well warping can do some really odd things to the game as certain globals won't get set and flagged properly. But.. I figure it's at least worth a try for the purposes of testing and such.. All you really need is for them to say "yadda yadda......  [Read More]
You know eidospsogos, If you want to do testing for something like this, where you need to be just about ready to become a jedi on Dantooine.. You should be able to start a new game, then use the console cheats to warp there.. then save the game in...  [Read More]
Posted in: Saber Modding... Question
 Kitty Kitty
01-22-2004, 4:07 AM
#8
Use the tpc2tga converter posted elsewhere in these forums. Don't bother adding an extention, just use a command line conversion of "tpc2tga.exe <INPUT_File> <Output_File.TGA>" So like if your input file was PFBG04 (one of the...  [Read More]
Posted in: Vader mask mods
 Kitty Kitty
01-20-2004, 10:59 PM
#10
Well there's a few ways to go about something like that... Personally, I would think the simplest way would be to use that modified spells.2da so armor doesn't restrict force powers, and then hack the feat.2da and simply give light, medium, and heav...  [Read More]
Posted in: Vader mask mods
 Kitty Kitty
01-20-2004, 8:40 PM
#7
Indeed. So, if anyone has a previously modified version of spells.2da (such as for the emporium as previously mentioned), they can combine this mod with any other by opening their spells.2da file (I reccomend using that WONDERFUL Kotr_Tool) and simp...  [Read More]
Posted in: Saber STYLE mods???
 Kitty Kitty
01-21-2004, 11:54 AM
#8
Well the thing is.. first, the RIMs aren't really the problem. It's the fact that as far as I can tell so far, the instructions that basically tell the game, "If Malak does <this> use <THIS> animation" are in encrypted script fi...  [Read More]
Posted in: Saber STYLE mods???
 Kitty Kitty
01-21-2004, 11:33 AM
#5
Well.. I did a little digging around. From what I'm seeing, it looks like all the definitions that would ponit me to which animations Malak uses are in compiled files within the RIMs. I could be wrong.. but that's what it's looking like right now......  [Read More]
Posted in: Saber STYLE mods???
 Kitty Kitty
01-21-2004, 8:38 AM
#3
It depends. Obviously, animation files exist for Malak and his model. Thing is however, since he looks a bit different from most other "human" models in the game in terms of geometry and stance, his model may not use the same skeleton, mea...  [Read More]
Posted in: Download Bastila reskin - new hair and underwear
 Kitty Kitty
01-22-2004, 3:45 AM
#27
Yep. They're there.. Just for the record, they're like... PFxxxx and PMxxxx *mostly*. PFBxxx = female player body skins, PFHxxx = female player head skins, PMBxxx = male player body, PMHxxx = male player heads. There's a few exceptions here and the...  [Read More]
Posted in: Download Bastila reskin - new hair and underwear
 Kitty Kitty
01-21-2004, 2:46 AM
#11
The textures are stored in the Texturepacks folder inside 4 ERF files. The high res ones are in swpc_tex_tpa.erf Use ErfEdit.Exe (which you can DL from Bioware once you sign up for an account there -free of course) if you can't locate it anywhere e...  [Read More]
Posted in: Lets chat!
 Kitty Kitty
01-22-2004, 5:20 AM
#25
Personally, I don't care what server we use. Just gimme addy, port and channel and it's all good. ;) But I think it'd be a good idea to consider changing the one we use now, as I've seen 2 or 3 people who seem to have an interest and can't use it.....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 4:15 AM
#272
All those sound good.. BUT.. As my vote, I'd say priority one would be a script decompiler/compiler since we can't do that yet. Yes, we have compilers, but that lets us change only what we have source provided for.. meaning any scripts inside the m...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 3:35 AM
#270
MMmmmmm.... image viewing and direct conversion... sweet =) I know this is getting pretty redundant.. but can't help saying nice job Fred. ;) -Kitty...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 3:24 AM
#268
Anach... look at the text it gives you for the error... System.IO.FileNotFoundException: Could not find file "D:\Games\LucasArts\SWKotOR\2da.bif". File name: "D:\Games\LucasArts\SWKotOR\2da.bif" It's looking for 2da.bif in the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-21-2004, 11:02 AM
#264
It did that to me too. I think it's a simple clerical error.. probably when it reads its .ini file. Anyway, there's an easy fix. Just open the tool, then click File > Manage Paths. If you look close, you'll see the problem is, it's parsing SWKot...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 5:15 AM
#22
All those sound good.. BUT.. As my vote, I'd say priority one would be a script decompiler/compiler since we can't do that yet. Yes, we have compilers, but that lets us change only what we have source provided for.. meaning any scripts inside the m...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 4:35 AM
#20
MMmmmmm.... image viewing and direct conversion... sweet =) I know this is getting pretty redundant.. but can't help saying nice job Fred. ;) -Kitty...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-22-2004, 4:24 AM
#18
Anach... look at the text it gives you for the error... System.IO.FileNotFoundException: Could not find file "D:\Games\LucasArts\SWKotOR\2da.bif". File name: "D:\Games\LucasArts\SWKotOR\2da.bif" It's looking for 2da.bif in the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-21-2004, 12:02 PM
#14
It did that to me too. I think it's a simple clerical error.. probably when it reads its .ini file. Anyway, there's an easy fix. Just open the tool, then click File > Manage Paths. If you look close, you'll see the problem is, it's parsing SWKot...  [Read More]
Posted in: all force powers (no-hex)
 Kitty Kitty
01-22-2004, 6:07 AM
#48
Featgain.2da label sol_reg sol_bon sct_reg sct_bon scd_reg scd_bon jcn_reg jcn_bon jsn_reg jsn_bon jgd_reg jgd_bon drx_reg drx_bon drc_reg drc_bon First is index (start at 0, +1 per row) Second is label, which for this file simply tells you what...  [Read More]
Add the following line to the end of the file. 132 ITEM_ABILITY_HOLOWAN_EMPORIUM 32143 **** 0 - 4 **** **** 0 0 0 1 3 0x1808 T **** hl_and_emporium 170 hand **** **** **** **** **** **** self 1330 **** **** **** **** 0 **** 0 **** **** **** **** **...  [Read More]
Posted in: Reskinning possible!
 Kitty Kitty
01-21-2004, 11:48 AM
#52
If you do an Export All from the swpc_tex_tpa.erf file and then put all those files, the tpc2tga.exe file and THIS FILE (http://webpages.charter.net/ytl/convert.bat) into the same folder someplace (I use a new folder under KotOR called "working&...  [Read More]
Posted in: Reskinning possible!
 Kitty Kitty
01-21-2004, 10:13 AM
#49
See my most recent post in this topic. Explains how I did the batch, as well as where the files are located. ;) Clicky clicky (http://www.lucasforums.com/showthread.php?s=&threadid=121624) -Kitty...  [Read More]
Posted in: Reskinning possible!
 Kitty Kitty
01-21-2004, 2:53 AM
#47
Put the exe in the same folder as the files you've extracted that you're going to want to convert. Then either write a batch file to do them all one after another, or just open a command prompt (start menu, run, "command") and change to th...  [Read More]
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