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Kitty Kitty

Latest Posts

Page: 2 of 10
Posted in: What's your Wallpaper? (56k ouchies)
 Kitty Kitty
12-21-2006, 6:36 AM
#649
Mine for the holidays... http://img224.imageshack.us/img224/8676/xmas013zz1.jpg Couldn't be helped, since her expression perfectly captures exactly how I feel every time someone expects me to be all 'festive' amd whatnot. Especially if I already...  [Read More]
See the field in the .UTI that says "Texture Variation"? It's set to 1 - this will be important in a moment. In appearance.2da, robes are the modeli and texi fields, so... looking there, we find that most characters will use textures PFBI...  [Read More]
Posted in: Merging 2da question
 Kitty Kitty
01-03-2007, 5:44 AM
#6
Quite welcome. :) Hope this gets it solved for you and everything goes as planned. -Kitt...  [Read More]
Posted in: Merging 2da question
 Kitty Kitty
01-03-2007, 5:27 AM
#4
So far I've only needed appearance.2da. So I just use 2da.bif as the 'unaltered'? Thanx No no... You want to extract a copy of appearance.2da FROM 2da.bif for the correct game. Save it in a folder someplace where it won't write over either of the t...  [Read More]
Posted in: Merging 2da question
 Kitty Kitty
01-03-2007, 2:56 AM
#2
I would guess no. I've never personally used the merger, since I do my editing/merging by hand when I'm not just running the patcher, but my guess would be that you aught to download Kotor Tool and then browse for the file you need. It will be und...  [Read More]
Posted in: TSL Clothing Appearance Question
 Kitty Kitty
01-02-2007, 10:53 PM
#5
Since no one said it Welcome to LF. :) Whoops. Quite right you are. Completely missed the post count, but that's no excuse for a lapse of manners, so I'll echo that as well... Welcome to the forums. Make yourself at home. :) -Kitt...  [Read More]
Posted in: TSL Clothing Appearance Question
 Kitty Kitty
01-02-2007, 9:07 PM
#2
Yes. Open up Kotor Tool and tunnel down into Kotor II > BIFs > templates.bif > Blueprint, Item Scan down and look at all the g_a_clothesXX.uti files. If you open those up, you'll see that each has a texture variation corresponding to its n...  [Read More]
Posted in: Problem while recruiting Yuthura
 Kitty Kitty
01-04-2007, 4:28 PM
#9
The problem with using this function in this particular case is that the party slot is not unique for Yuthura, if you check IsAvailableNPC(NPC_T3_M4) it would return true if either T3M4 is in the group (which it would be if Yuthura wasn't recruited)...  [Read More]
Posted in: Problem while recruiting Yuthura
 Kitty Kitty
01-04-2007, 1:48 AM
#5
Gonna be watching for a beta (or finished) release on this. I was about ready to dig into how to do it myself actually. Always thought she'd be fun to run around chopping things up with, and the story really seemed to hint there aught to be a way to...  [Read More]
Posted in: Kotor Console Helper
 Kitty Kitty
01-04-2007, 11:12 PM
#9
Quick work. ^_^ Downloaded and testing now. So far so good. I'll let you know if I find anything else/still broken or not. :) -Kitt...  [Read More]
Posted in: Kotor Console Helper
 Kitty Kitty
01-04-2007, 12:13 AM
#6
You are quite correct. This use to work - I'll have to look into it and see what I changed. (This is horrificly (sp?) confusing source code.) Thank you for pointing this out - most of the time people don't bother to tell me and I find it on my own....  [Read More]
Posted in: Kotor Console Helper
 Kitty Kitty
01-03-2007, 3:46 PM
#3
Downloaded, and in the somewhat slow process of checking it out and playing around with it. So far, one thing I've noted is that I don't seem to find any way to actually skip to the next audio track. The MP3 player part really appeals to me, since n...  [Read More]
Posted in: Disciple conversation and DLGEditor help
 Kitty Kitty
12-28-2006, 3:31 PM
#6
I think the only two tools I have at this time are the save game editor (KSE) and tk102's DLGEditor. Is there only one version of this Kotor Tool out there or are there numerous ones available? If there are numerous ones available, which one do you r...  [Read More]
Posted in: .utm files?
 Kitty Kitty
12-21-2006, 7:23 PM
#15
If both have the same OnStoreOpen script assigned (or no script assigned at all and having the random inventory script run from somewhere else) there wouldn't be any point to include a copy of the UTM file though, since you haven't made any changes t...  [Read More]
Posted in: .utm files?
 Kitty Kitty
12-21-2006, 5:53 AM
#12
Actually if i recall correctly the utm files are the files for the stores/infentories of the people e.g. dennis dorbo. Aye. In this case, suvam01a.utm happens to be for Suvam Tam over on Yavin station. His "base" inventory version, to be p...  [Read More]
Posted in: TOATAL REMAKE.
 Kitty Kitty
01-08-2007, 4:08 AM
#41
Indeed. I started back before we even had such things as Kotor Tool. Back then, we used a lot of hex editing and frankly some pretty messy hack-edits of 2da files as well as a LOT of trial and error hex editing compiled scripts. It was slow work, an...  [Read More]
Posted in: Atris Robe Help
 Kitty Kitty
12-20-2006, 8:31 AM
#6
Yes, you need to load the mdl file in gmax, after passing it through mdlops to convert the binary file to ascii file. In gmax if you don't want to fix the bone stuff and animations you could just select the vetices of the head and shrink them down....  [Read More]
Posted in: Which 2da do I use?
 Kitty Kitty
12-21-2006, 7:01 AM
#9
If I remember right, yes. I think the columns in that one (for what you're doing) would be 'guardian' and 'weapmstr' -for guardians and weapons masters respectively of course. As you look down the list, watch those columns. A number here indicates th...  [Read More]
Posted in: Which 2da do I use?
 Kitty Kitty
12-20-2006, 6:04 PM
#7
I think you can go into classes.2da and directly tell it there to use a feat list from another class without all of the above effort. Sure, you could. But you'd be telling that class to ONLY use that other list, which means they'd lose access to the...  [Read More]
Posted in: Which 2da do I use?
 Kitty Kitty
12-19-2006, 8:32 PM
#4
holy sh** that's complicated. I didn't realize there that many steps. with the feats that say "Prerequisite: Lvl. whatever scout, scoundrel, etc." in their descriptions, will that affect the game if I give the feat to a soldier? Do I need t...  [Read More]
Posted in: Help with appearance.2da and editing .utc files
 Kitty Kitty
12-19-2006, 10:49 AM
#6
Line numbers also start as 0 (it's a programming convention where indexing often starts at 0 instead of 1 for some reason) so it's the same either way. :) Ok, but now you're just being evil. If you ask any typical non-programmer what number the firs...  [Read More]
Posted in: Help with appearance.2da and editing .utc files
 Kitty Kitty
12-19-2006, 10:05 AM
#4
Unless I'm mistaken the normalhead column refers to a line number in heads.2da and not the row label. Though since the row label usually is set to the same as the line number it shouldn't matter in this case (unless you are using some mods which adds...  [Read More]
Erm.. I don't believe I can work with .max files. I do have a registered version of Milkshape 3d though, which can import/export both Ghoul 2 and Audodesk 3DS formats if that's any help... Reason I even mention it is because Gmax (which I'm utterly...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 Kitty Kitty
01-02-2007, 9:50 PM
#3
These will probably be moved/deleted, since really this isn't the thread for this, but the simple answer is "when it's done". You see, Fred had some problems with the machine he uses to develop the tool software on quite some time ago, and...  [Read More]
Posted in:  Easy Swoop racing TSL
 Kitty Kitty
01-02-2007, 7:16 PM
#39
I haven't actually looked at it for quite some time, but wasn't the accelerate (shift) function hard-mapped to the LMB? Seemed like it was... but in any case, try starting a race and using the left mouse button to start (as well as to shift up when...  [Read More]
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