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Kitty Kitty

Latest Posts

Page: 1 of 10
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
02-04-2016, 6:26 AM
#251
Enough to chase off a raccoon. You guys got sissy raccoons. Around here, you best grab at least a .22 or when you point the thing at 'em they're liable to just grab it from you and pistol whip you to death. ;p lol Well, maybe not quite. But our 'co...  [Read More]
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
02-03-2016, 11:18 PM
#246
Really? So water just off of boiling cools down to fast to be of use when melting snow? I've never thought to try, as Its just been eaiser to grab a sovel then to get a bucket of water to boil, then drag that bucket outside, finally to not burn your...  [Read More]
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
02-03-2016, 9:23 PM
#242
Wasn't it like last year or maybe 2 years back where upper NY got slammed by like.. several ridiculous feet of the stuff and the rest of the nation was kinda all WTF?!? since we barely got any? Might have even been a bit longer. The older I get, the...  [Read More]
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
02-01-2016, 9:29 AM
#215
Also, I just be ME3! I'm not sure what everyone was so pissy about the ending for. It wasn't exactly mind bending, but it wasn't terrible either. No *true* spoilers in here, but just in case. Figure it's always better safe than to accidentally screw...  [Read More]
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
01-25-2016, 9:47 AM
#158
On a much lighter note, I started playing ME3 yesterday. I haven't played up to this point, because I lost all my old ME2 saves. And I played ME2 so much I got sick of it. So I couldn't bring my self to re-create the saves. Hope your back gets bette...  [Read More]
Posted in: The One Year Thread 2016: Dark Forum Rising
 Kitty Kitty
01-23-2016, 12:14 AM
#143
I'm in Maryland. I'm looking to buy new. I looked at some luxury cars, like the Lexus, but it doesn't seem like it's worth the extra money compared to the Camry, which seems nice. Or maybe the Honda Accord. I'm looking for reliability, and Toyota see...  [Read More]
Posted in:  Eliminate Turret Minigame
 Kitty Kitty
02-03-2016, 7:42 PM
#3
Got some requests for this, so I dug up the old thread and updated the links with some that work now after putting it up on nexus....  [Read More]
Posted in: feat.2da editing: what will work?
 Kitty Kitty
01-21-2007, 3:07 PM
#2
I've been going through the archives trying to find information on what sort of editing can be done to the feat.2da file. In general, it looks like a lot of it is hardcoded and won't work if you try to alter it, but you can create feats that a script...  [Read More]
Posted in: Joy oh joy - Fallout 3 is coming!
 Kitty Kitty
01-21-2007, 1:25 PM
#2
Just noticed this today. Even if this is old news. http://pc.ign.com/articles/617/617108p1.html http://www.slipperybrick.com/2007/01/fallout-3-coming-soon-to-an-xbox-near-you/ Tell me that I'm not the only fallout fan here =) Far from it, but forgiv...  [Read More]
Posted in: problem: missing Sith and Red Eclipse
 Kitty Kitty
01-19-2007, 6:18 AM
#2
I don't see anything there that should be the source of the problem, but then again I haven't actually looked at the files for many of those listed either. On a guess, it sounds like something is messing up the script that fires when you enter the E...  [Read More]
Posted in: kse 333 dialog.tlk error
 Kitty Kitty
01-12-2007, 1:11 PM
#9
Hey, I have my moments. Granted, not too many these days, but I do have 'em. ;) -Kitt...  [Read More]
Posted in: kse 333 dialog.tlk error
 Kitty Kitty
01-12-2007, 12:30 PM
#7
Well... If you're sure you didn't either install a mod wrong or remove a mod you USED to have installed (which are usually the case here), you might try checking to see if you can load the save in question in the game itself. If you can, look every...  [Read More]
Posted in: kse 333 dialog.tlk error
 Kitty Kitty
01-11-2007, 9:47 PM
#4
What this is telling you is that something (probably an item in your inventory) was saved that points to StrRef 130469, but the KotOR 1 dialog.tlk file only goes from 0 to 49264. An entry that high would be valid for a KotOR II entry however, as tha...  [Read More]
Posted in: Help with Visas Appearance editing
 Kitty Kitty
01-11-2007, 10:35 AM
#9
As odd a decision as that feels to me (I'd never do it that way), I'd have to agree it's gotta be something hard-coded if you're sure it can't be scripted. I'll keep digging through the 2da's and anything else I can think of, but I've pretty much exa...  [Read More]
Posted in: Help with Visas Appearance editing
 Kitty Kitty
01-11-2007, 8:45 AM
#7
Mask only show on heads that have either the goggle hook or mask hook dummy in the model. Indeed, but read up. That's not the case here, as I tested it with valid player heads as well to verify. Same effect, so it isn't anything to do with the head m...  [Read More]
Posted in: Help with Visas Appearance editing
 Kitty Kitty
01-11-2007, 6:16 AM
#4
Hmm.. No. I've gone through and done the same thing, but given Visas several different heads -including Mira's (before she's part of the party) and female player heads that aren't being used. Masks still won't show up on her. I would guess there...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Kitty Kitty
01-11-2007, 11:29 AM
#12
That armband is the bomb. Whether you're trying to find coordinates (since normally you can't bloody SEE the whereami stuff in K2), or that neefty door-unlocker doodad. Big help for stuff like this. If memory serves... didn't you (Darth) or someone...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Kitty Kitty
01-10-2007, 8:49 PM
#7
Could be a misunderstanding on my part. Somehow I got the impression we were talking about the droid PLANET, which is not the same as the droid FACTORY. I believe one was originally meant to tie-in to the other, but those are two seperate things as...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Kitty Kitty
01-10-2007, 8:14 PM
#4
I don't actually know if there is a mod for this, but if you wait for TSLRP then it will be fully restored in that (along with alot of other stuff). Visit the site to check out what they are doing... www.team-gizka.org Not to rain on any parades, bu...  [Read More]
Posted in: Scripting a Force Power
 Kitty Kitty
01-10-2007, 7:03 PM
#7
Thanks for jumping in Stoffe. I could see some of the glaring errors, but much of it was a bit over my head (without a lot of digging to figure out what was what at least). :) And you're welcome m16965. As for the simple way to not spawn another, th...  [Read More]
Posted in: Scripting a Force Power
 Kitty Kitty
01-10-2007, 3:07 AM
#4
Well looking again, your script has some other problems. Like right above there, where you have void delay That would be how you would begin to define a new function, but like the void main () function, those parentheses are required. Furthermor...  [Read More]
Posted in: Scripting a Force Power
 Kitty Kitty
01-10-2007, 2:16 AM
#2
Well for the first question, fDelayInSeconds=60.0; isn't valid. You need to declare it as something, and by the look of things, you want to use float. So: float fDelayInSeconds=60.0; might work a little better. Note that I haven't actually looked...  [Read More]
Posted in: Compatibilities list?(PLEASE read first)
 Kitty Kitty
01-09-2007, 10:24 PM
#6
Ahem... cchargin's Mod Manager [K1/TSL] (http://www.lucasforums.com/showthread.php?s=&threadid=144307) To be honest, I haven't used it myself, since while I haven't quite mastered all aspects of modding, I've known enough about it that I know...  [Read More]
Posted in: Giving an existing robe a new texture (KOTOR 1)
 Kitty Kitty
01-09-2007, 11:15 PM
#4
My pleasure. Glad you got it working. :) Just remember that if you ever install another mod that adds new textures for robes, if any of their textures use the same number you used they'll conflict (only one can exist at a time). If that happens, jus...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Kitty Kitty
01-13-2007, 6:31 PM
#9
Crashes out immediately. Log follows: 1/13/2007 5:29:42 PM Form Load Started 1/13/2007 5:29:42 PM Pre Handle Exceptions 1/13/2007 5:29:42 PM Post Handle Exceptions 1/13/2007 5:29:42 PM LoadSettings 1/13/2007 5:29:42 PM SetGamePaths 1/13/2007 5:29:42...  [Read More]
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