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Kitty Kitty

Latest Posts

Page: 6 of 10
Posted in: Useful features I discovered in swkotor.ini
 Kitty Kitty
01-27-2004, 7:45 PM
#1
Sorry if this is old news, but... First off, under [Game Options] EnableCheats=1 (we know all about this) There's a line that says EnableScreenShot=0 Change that to a 1, and you can hit the Print Screen key, and each time you'll make a file in y...  [Read More]
Posted in: New Sith Armor Colors
 Kitty Kitty
01-29-2004, 5:14 AM
#4
Open up kotor_tool (or whatever you like to use to explore the bif files, but this works best IMO) and load up the BIFs. When you can, open the tree (click the + by BIFs) and look for "templates.bif" Click that plus, and go way down to find...  [Read More]
Posted in: New Sith Armor Colors
 Kitty Kitty
01-29-2004, 3:50 AM
#2
Depends. Do you just want to replace the usual silver, or do you want them to be new items in addition to the normal one? If you choose to make them "unique items", you'll either have to know how to do scripting well enough to place them s...  [Read More]
Posted in: ATTN: Fred Tetra (Important bug report)
 Kitty Kitty
01-27-2004, 10:45 PM
#1
Wanted to let you (and anyone using the tool) know that with the latest version, an odd bug seems to have crept into the 2da editor. I'm not sure about exactly what (if any) specific conditions cause it, but the behavior has been the following: The...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 Kitty Kitty
01-28-2004, 11:58 PM
#9
kotor_tool has its own built in 2da editor. I've never used or seen the stand alone one. However, if you look at the list of programs page I put together, as an alternate if you can't get the .NET framework updated (which is required since the build...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 Kitty Kitty
01-28-2004, 7:31 PM
#7
I've never used any tools that require "rules" nor an ini file for any of the 2da files. So unfortunately, I really don't have a clue what to tell you. Sorry =( (Except to say you might want to get permission to upgrade the .NET extention...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 Kitty Kitty
01-27-2004, 8:57 PM
#2
I'm.... not completely sure what you're asking. To change your model in game, you need to change certain fields in the appearance.2da, heads.2da, and possibly portraits.2da But exactly what you need to do, and if there's any more work involved or n...  [Read More]
Posted in: Useful features in swkotor.ini
 Kitty Kitty
01-27-2004, 7:45 PM
#1
Things you can do with swkotor.ini: Enable Cheating Make taking screenshots easier Run in Windowed mode instead of Full screen mode (and this can be toggled in-game) Enabling cheats [Game Options] EnableCheats=1 When set to 1, you can hit the ti...  [Read More]
Posted in: List of downloads - Tools and mods
 Kitty Kitty
02-02-2004, 4:08 AM
#17
I update as often as possible. At the worst, I may occasionally miss a day or two due to work constraints, but that'd be about it. And of course, I can't update anything I don't know about, so my having the relevant info has to be factored in as wel...  [Read More]
Posted in: List of downloads - Tools and mods
 Kitty Kitty
01-28-2004, 3:00 PM
#12
All you gotta do is right click the link, then select "save as". Path to your KotOR\Override folder, and in the file box, type "spells.2da" That's all there is to it ;) *edit* Note - this method is for the two hacks that enable...  [Read More]
Posted in: List of downloads - Tools and mods
 Kitty Kitty
01-27-2004, 10:06 PM
#6
Originally posted by Asmodeus i'm sorry, but i am a huge noob. I tried downloading the all force powers with armor mod, but it is all in different symbols. Do i just select what is there and compress it? Just put the file as it is directly in your...  [Read More]
Posted in: Leviathan Ingame Model
 Kitty Kitty
01-28-2004, 11:53 PM
#11
Originally posted by eidospsogos who didn't know game models could be brought into a modeling program? :) i mean seriosuly people where do you think they created THEIR models. some super secret of the trade program. the standard for models in games,...  [Read More]
Posted in: Leviathan Ingame Model
 Kitty Kitty
01-28-2004, 8:29 PM
#9
Originally posted by Psycho Monkey :eek:Wait!you can upload the models to a 3D program? I have Maya 4.5 and would love to see them in it, how is it done? We can't yet. We still have yet to crack the format used for the models, so for now, they re...  [Read More]
Posted in: Leviathan Ingame Model
 Kitty Kitty
01-27-2004, 7:09 PM
#5
All the turret games use "Skybox" covers. Whether these use any sort of conventional models or not, I don't know.. but my guess would be no. At least, not in the sense you want anyway. -Kitty...  [Read More]
Posted in: New MODS for KOTOR right here
 Kitty Kitty
01-28-2004, 2:57 PM
#6
*shakes her head and giggles* One would think that if peep's who freequent one of the other KotOR forums here were looking for/at mods.. they might actually check the mods forum. But eh. :) -Kitty...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-28-2004, 2:53 PM
#21
Originally posted by Zod Hey Kitty do you think you can send me the normal textures for that female head and her portrait? Also Missions body and underwear textures because I want to make her look like a normal human. Thanks. I can. But if you gr...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-28-2004, 4:01 AM
#18
Here.. they're not the best shots... http://webpages.charter.net/ytl/images/Mission1.jpg http://webpages.charter.net/ytl/images/Mission2.jpg I'm using a custom character which has files that conflict with this mod because I don't want mission de-...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-28-2004, 1:40 AM
#16
Well it's not perfect... But, with as much crap as I have to do right now, it's what I've got for the moment. ;) Give it a try, see what you think.. yell at me if I goofed something up. ;D Just extract the zip file directly to your KotOR\Override...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-27-2004, 7:19 PM
#12
Working on this, and need to know a few things. 1. Are you using any other mods? (Specifically, anything that alters appearance.2da, portraits.2da, or heads.2da - look in your override folder for these files if you're unsure) 2. Do you want Mission...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Kitty Kitty
01-27-2004, 6:48 PM
#10
Originally posted by BoL_Stryke Hey Kitty, while you are in this thread, I have a question for you. Using the same method, would it be possible to make Darth Bandon's outfit as a player outfit? I am guessing I would have to edit the appearance.2da,...  [Read More]
Posted in: nudity
 Kitty Kitty
01-28-2004, 1:46 AM
#24
In fairness, since I have been playing female players, I really don't know about the male models very much. But the female models I looked at *definitely* had their clothing (what little there was) modeled in some places. Take a look at the um.. grr...  [Read More]
Posted in: nudity
 Kitty Kitty
01-27-2004, 11:56 PM
#22
I'm quite familiar with graphic editing tools, as well as methods by which to blend two bordering textures together. The point is, that as long as you leave clothing where there are clearly modled pieces of it, you can get away with a good deal. If...  [Read More]
Posted in: Saber STYLE mods???
 Kitty Kitty
01-30-2004, 4:00 PM
#15
Sorry, nothing yet really. Partially just because I've been SO damn busy IRL lately I haven't had any real time to sit down and dig in to the files and such. Been working 12 - 15 hour days and by the time I get home, all I want to do is fall down =/...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-27-2004, 6:51 PM
#296
Originally posted by SpaceAlex Let's say i want to gain more than 1 feat per level. i just edit gainfeat.2da and save it. But what next? How do i import the 2da file back to bif file? You don't need to. Just leave the modified 2da file in your ko...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-27-2004, 7:51 PM
#46
Originally posted by SpaceAlex Let's say i want to gain more than 1 feat per level. i just edit gainfeat.2da and save it. But what next? How do i import the 2da file back to bif file? You don't need to. Just leave the modified 2da file in your ko...  [Read More]
Page: 6 of 10