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Kitty Kitty

Latest Posts

Page: 8 of 10
Posted in:  Eliminate Turret Minigame
 Kitty Kitty
01-23-2004, 5:37 PM
#1
Split from this thread (http://www.lucasforums.com/showthread.php?t=121808) ~tk102 Edit by Kitty Kitty - 03/02/2016 Updating links for this. I'm planning on attempting something a bit more elegant to replace this soon, but I need to finish up my arm...  [Read More]
Posted in: funtion to teleport you to another location
 Kitty Kitty
01-24-2004, 1:37 AM
#3
Open up k_pebn_swoop.nss I think you'll find what you need in there. For example.. to "teleport" to Upper Taris NorthEast, you'd.... CleanUpLocals(oSwoop); StartNewModule("tar_m02ab", "K_PTAR_SWOOP_POINT_01"); Once...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 2:33 AM
#12
Ok... but I still don't understand what the CostTable entry is for.. or what it does exactly. Course.. never having modded for NWN since even playing it once made me fairly ill (no offense intended to anyone who happens to like it) probably doesn't...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 2:16 AM
#10
In baseitems.2da, the armor base value is the "baseac" colum. The max dex bonus base is "dexbonus". In the .uti, the entry with propertyname "1" is any additional armor value it recieves... but.. it works a little diffe...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 1:57 AM
#8
Base stats are set in Baseitems.2da Any modifications to whatever you find there are done in the propertieslist in the .uti templates. ;) -Kitty...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 1:28 AM
#5
You can indeed Drakron. However, it has to be done item by item for everything you'd wish to alter. It's probably easier and faster to just make light armor a bonus feat for all classes by altering the feats.2da file. But either way that makes you h...  [Read More]
Posted in: Removing Item Restrictions...?
 Kitty Kitty
01-24-2004, 12:57 AM
#2
Sure. For this method, you'll need both kotor_tool and GFFEditor. Open up kotor_tool, and browse down the .BIFs to Templates. Open that up, and find the item you want.. now.. they're listed by codes, not by names.. For example, Revan's Robes happe...  [Read More]
Posted in: regarding KotOR scripts
 Kitty Kitty
01-23-2004, 9:53 PM
#5
Yes. I realize it's an adaptation. My point was, were I a game designer for a big game company (oh, like Bioware maybe)... I'd clean that crap all up and get rid of it before it went out the door. There's NO reason to have oodles of files that the...  [Read More]
Posted in: regarding KotOR scripts
 Kitty Kitty
01-23-2004, 9:07 PM
#2
First, MOST of the scripts actually have no source code available. Anything in the modules is only there in compiled form. Second... lots of possible reasons.. but if I had to place a bet on it, I'd say simple laziness/lack of time before shoving it...  [Read More]
Posted in: Is mixing robe skins possible?
 Kitty Kitty
01-23-2004, 8:27 PM
#4
Hehe.. You must be strong in the force or something.. getting those premonitions and whatnot ;) Anyways.. you're welcome. Hope it suits your needs. I'm still getting the knack of skinning for KotOR. I'm used to the textures being laid out a bit diff...  [Read More]
Posted in: Is mixing robe skins possible?
 Kitty Kitty
01-23-2004, 7:39 PM
#2
Something like this? http://webpages.charter.net/ytl/images/kotr_ss_01.jpg If that's what you wanted, CLICK HERE (http://webpages.charter.net/ytl/PMBJ02.zip) and then extract the zip into your KotOR Override folder. Note that this single file is s...  [Read More]
Posted in: Random Turret/Fighter game removal mod
 Kitty Kitty
01-23-2004, 5:39 PM
#1
Just a link to the other post since it had a somewhat ambiguous subject line. In case someone *really* wanted this, but doesn't open posts that aren't specific or something. ;) Other thread (http://www.lucasforums.com/showthread.php?s=&threadid=...  [Read More]
Posted in: Idea for a simple MOD...
 Kitty Kitty
01-23-2004, 7:42 PM
#6
Quite welcome. Just be sure you do NOT use the first ones I originally posted, but ONLY the newer ones. Or really really bad stuff will probably happen ;) -Kitty...  [Read More]
Posted in: Idea for a simple MOD...
 Kitty Kitty
01-23-2004, 5:37 PM
#4
Ok... I *THINK* I got it. Download the file from the link below: Possible turret game removal (http://webpages.charter.net/ytl/downloads/NO_Fighters.zip) And unzip to your KotOR\Override folder. If you're running any mods which already changed eith...  [Read More]
Posted in: Idea for a simple MOD...
 Kitty Kitty
01-23-2004, 10:35 AM
#2
***Edit*** Ignore this - See new post. ***/edit*** -Kitty...  [Read More]
Posted in: nudity
 Kitty Kitty
01-23-2004, 9:12 PM
#4
Well to actually post a mod (skin, whatever), you're gonna need some webspace that allows you to put binaries on the site (zips, exe's, etc) so people can download them. Most ISP (Internet service providers) give you 10 or so MB of web space, and th...  [Read More]
Posted in: 2da question. possibly....
 Kitty Kitty
01-23-2004, 10:48 AM
#3
As far as anyone's found so far, this seems to be the only way to change your stats. It seems that the 30 points to spend, as well as the points you get ever 4 levels or whatever it was for attributes are either hard-coded, or they're compiled up in...  [Read More]
Posted in: Saber STYLE mods???
 Kitty Kitty
01-24-2004, 12:31 AM
#12
Ok.. I'll attempt to explain. Right now, this is all theoretical... since we don't actually know.. but.. A model in a 3d game engine is generally made of joints, bones, meshes, and polygons. The joints and bones become the skeleton, the meshes and...  [Read More]
Posted in: saber color mod
 Kitty Kitty
01-23-2004, 5:41 PM
#6
Might be "cheap", but I like it Darth. Thanks for sharing.. The sounds are a bit more "movie-esque" now, and the colors are a bit more bold and vibrant. And that "dark saber" looks pretty damn slick. =) Nicely done. -...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-23-2004, 9:43 AM
#291
Firehawk, Trust me on this. I've fixed mine, and about a half dozen other people's with this.. I know it doesn't sound like it should do anything, but it works. 1. Open Kotor_Tool 2. Click File > Manage Paths from the topline menu. 3. Add a \...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Kitty Kitty
01-23-2004, 10:43 AM
#41
Firehawk, Trust me on this. I've fixed mine, and about a half dozen other people's with this.. I know it doesn't sound like it should do anything, but it works. 1. Open Kotor_Tool 2. Click File > Manage Paths from the topline menu. 3. Add a \...  [Read More]
Posted in: Saber Hilts
 Kitty Kitty
01-24-2004, 3:42 AM
#9
One thing you forget... Those are multi-player games. KotOR is single player.. I know that yes, eventually someone will certainly figure out the models. But.. we need someone to figure out the models, and then write up a few import/export filters fo...  [Read More]
Posted in: Saber Hilts
 Kitty Kitty
01-24-2004, 3:20 AM
#7
Ayep. Model changes are gonna be dicey at best till someone figures out the model format. If they crack that, we'll be able to do just about anything we want on these lines. -Kitty...  [Read More]
Posted in: Saber Hilts
 Kitty Kitty
01-23-2004, 8:37 PM
#5
The only big problem is that at this point, we can't make any new models. What this does is severely limits our choices. There's maybe half a dozen or so hilt models in the game tops. Short, normal, double, Malak.. maybe one or two more but I'd have...  [Read More]
Posted in: Lightsaber crystal combo advice?
 Kitty Kitty
01-23-2004, 9:46 PM
#17
Getting the special center crystals: First, to get the HoG or MoF crystals, you have to visit Yavin after getting ALL starmaps, but BEFORE you go to the unknown world. The first time in, you should "scare off" the "bad guys". Aft...  [Read More]
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