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GothiX

Latest Posts

Page: 29 of 30
Posted in: The Matrix Unplugged
 GothiX
10-03-2003, 8:56 AM
#4
I thought I already did. You're pushing it. :p...  [Read More]
Posted in: X-Wing Pilot model,...
 GothiX
10-02-2003, 1:29 PM
#2
It's a very well done Wedge Antilles model, actually.. I'll post some pics in a while....  [Read More]
Posted in: hmmmmm funky error
 GothiX
10-02-2003, 8:33 AM
#2
No, but I suggest using q3map2toolz (http://www.planetquake.com/hro/webs/q3map2toolz.htm). To use it with JA, copy jamp.exe and rename it to jk2mp.exe. It should stay in the gamedata folder though....  [Read More]
Posted in: Setting up GTK for JA.
 GothiX
10-02-2003, 8:31 AM
#16
Originally posted by Chewy289 Uhh...Is it just me or does JK3 use unstandard TcMod scaling for the textures? Anyone know what I mean? Example: Radiant displays the textures fit to how I want them, but in-game they aren't fit to the brush. :confuse...  [Read More]
Posted in: Setting up GTK for JA.
 GothiX
10-01-2003, 5:30 PM
#4
Are you using JO textures? if so, some of them are not with JA... And if not, what textures did you use?...  [Read More]
Posted in: Setting up GTK for JA.
 GothiX
10-01-2003, 8:14 AM
#1
Ok, since people are having problems with it; here it goes. First, get GTK 1.3.11 for JO at www.qeradiant.com . Use the download selector and search for the latest development version. Afetr the download, install it as you normally would, BUT, inst...  [Read More]
Posted in: help with lava.
 GothiX
10-01-2003, 8:13 AM
#5
I'm currently showcasing a map that has lava, and before I had grating above it, you fell into it. It was made with the caulk_nonsolid method, and I think you aren't using a shader - after all JO only had a lava texture... For a JA lava shader, use...  [Read More]
Posted in: New JA Load Screens
 GothiX
09-30-2003, 3:53 PM
#2
Screenies?...  [Read More]
Posted in: Npc File
 GothiX
09-29-2003, 7:01 PM
#2
Look for all the .npc files in ext_data, they're in assets1....  [Read More]
Posted in: Why the Q3 engine?
 GothiX
09-30-2003, 11:50 AM
#24
Rumors I heard say Raven is planning on making JK3 with the DooM 3 engine, heavily modified for saber combat and such. Then again, these are just rumors....  [Read More]
Posted in: Creatures in MP
 GothiX
10-04-2003, 7:15 AM
#10
Not at all. They spawn with default AI....  [Read More]
Posted in: Creatures in MP
 GothiX
10-03-2003, 5:56 PM
#8
For those of you who cared to read my thread on setting up GTK for JA, they are under the entities in MP, and can even be used in duel maps (Though I'd hate to see them used in duel maps, it'd unbalance gameplay.)...  [Read More]
I can't find it anywhere, link perhaps?...  [Read More]
Posted in: A map.
 GothiX
09-30-2003, 5:57 PM
#5
The white background is Massassi default, and for some better shots on another background, go to Blood_Asp's Editor's Corner on Massassi (http://www.massassi.net/ec/view.php3?user_id=5390&type=i&DateToView=09/29/2003). He took some great shot...  [Read More]
Posted in: A map.
 GothiX
09-28-2003, 8:10 AM
#2
Not that much replies yet..:( But well, here (http://www.massassi.net/ec/images/12860.jpg) is a new screenie.....  [Read More]
Posted in: A map.
 GothiX
09-27-2003, 9:49 AM
#1
That's all there is to it, actually.. a map. A JA duel map, to be exact. Screenie 1 (http://www.massassi.net/ec/images/12829.jpg) Screenie 2 (http://www.massassi.net/ec/images/12847.jpg) Comments? Questions? Suggestions?...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
10-03-2003, 8:56 AM
#24
A bad rep? You can easily call it a "series of bannable offenses".....  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
10-02-2003, 8:39 AM
#21
Those parts will probably result to nothing after all these showcases....  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
09-27-2003, 8:57 AM
#17
Originally posted by Wudan That's pretty funny, considering that pcgamemods.com posted a lot of JK2 -> JKA map conversions - if stealing from a mapper who made it for free is illegal ... well, I think you see where I'm going. Legal, not legal -...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
09-24-2003, 4:14 PM
#14
Well, if he didn't ask, this TC will be banned off of pcgamemods.com, probably. It is illegal to use other people's work without their permission....  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
09-24-2003, 1:31 PM
#12
Now i wonder, did ALL mod authors give you permission to use their maps/skins/models/mods ??...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 GothiX
09-22-2003, 6:42 AM
#5
The latest q3map2 can port BSP's to MAP files.. so it's easy....  [Read More]
Posted in: WIP:no name yet
 GothiX
09-18-2003, 6:24 PM
#3
This IS that Nar map....  [Read More]
Posted in: Nar Shaddaa (sp)
 GothiX
09-18-2003, 6:19 PM
#7
You haven't made this map for JA. JA was made for this map....  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 GothiX
09-19-2003, 11:35 AM
#35
Well, for as far as I know there haven't been major updates; though that is also based on the fact that he hasn't posted any on Massassi, where he also showcases....  [Read More]
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