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kung fu?

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 fattysbox
11-21-2003, 3:38 PM
#1
=== running BSP command ===
"C:/Program Files/GtkRadiant-1.3/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/hoth_base.map"
Connected.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.10
GtkRadiant - v1.3.13 Nov 10 2003 11:45:29
My kung fu was very weak



Ok, check out the last line... Why is this included in the bsp compile? Never knew kung fu was needed for a compile...:confused:

Anyway, in trying to understand the compile proccess, what does kung fu have to do with compile?
 GothiX
11-21-2003, 3:46 PM
#2
That's the sign of ydnar getting bored.
 fattysbox
11-21-2003, 3:48 PM
#3
:confused:



Cmon man, real explanations... (or maybe that is the correct answer??:D In that case, what the heck is my ydnar??)
 lassev
11-21-2003, 4:21 PM
#4
Originally posted by fattysbox
:confused:



Cmon man, real explanations... (or maybe that is the correct answer??:D In that case, what the heck is my ydnar??)

It's who. Ydnar is the august and honourable person behind your compiler q3map2.

They are just funny comments. You would have seen many more along the months and years, if you had used also the ealier versions :)
 fattysbox
11-21-2003, 4:40 PM
#5
LOL...



gothic, sorry I ever doubted you...:p
 WadeV1589
11-21-2003, 6:17 PM
#6
There has been some very odd ones in the past...every release has a new quote, must admit tho no-one has ever posted to ask what it has to do with compile, that's rather amusing!
 [SASH]Nathan
11-22-2003, 2:38 AM
#7
his kung fu was weak cos bounce took like 37173173 times longer in last q3map2 :P
 zeimi
11-22-2003, 2:27 PM
#8
Dirty windshield ;O
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