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Teancum

Latest Threads

Page: 1 of 1
Posted in: Savegame needed
 Teancum
02-03-2005, 7:22 PM
#1
Ya, so because I had so many mods installed, the star forge and closing cutscenes are messed up. I got all the way to getting Bastila back on the light side, then did the dancedancemalak cheat and the game froze after a FMV cutscene. Does anyone have...  [Read More]
Posted in: Wookie-only 'clothing/armour'
 Teancum
01-25-2005, 9:11 PM
#1
Well, not clothing so much, but I have an idea. I'd like to see Zaalbar more 'useful'. I use him quite a bit, but it would be nice to have more to him. So here's my thought: When you get Zaalbar, he has that red bandolier. That's just what it shoul...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 Teancum
01-19-2005, 6:08 AM
#1
I've read the tutorials, but I missed how to make it so that new items don't conflict with others. For instance, I'd like to have the Stormtrooper Armour AND the Sith Armour, which I want to upgrade and make gold in Photoshop. Basically, how do I cre...  [Read More]
Posted in: ~ for console... It doesn't work
 Teancum
01-12-2005, 8:38 AM
#1
Lemmie guess, it's because I patched the game from the updater... Anyone know?...  [Read More]
Posted in: Modeling new areas
 Teancum
01-10-2005, 2:10 PM
#1
Sorry, I'm sure it's been asked before. I'm just wondering if it's possible at all. The ability to actually create brand new worlds would be great....  [Read More]
Posted in: Question about recruitables
 Teancum
01-08-2005, 10:57 PM
#1
Do they replace current recruitables, or can we have more than 9 companions to choose from? In other words, is there a way to add more rather than replacing?...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Teancum
01-22-2004, 8:35 PM
#1
Since I don't have read/write access to freepository, and I'm going to add these to pcgamemods and jk2files, I just uploaded a zip to another forum I use that allows attachments. So, here you go: http://forum.racesimcentral.com/showthread.php?p=1503...  [Read More]
Posted in: Interesting discovery
 Teancum
01-21-2004, 8:29 AM
#1
Probably pretty well known, but uix86.dll can be replaced in the /base folder w/o conflicting with online play. I placed my updated dll there and was able to play online....  [Read More]
Posted in: Merging in Milkshape?
 Teancum
01-20-2004, 6:37 AM
#1
I have a mesh that is 2 groups, but I only need one. Is there a way to merge them so they are 1 group? I need to be able to export to GLM. (BTW, this is obviously not a normal player model)...  [Read More]
Posted in: Help with character.menu
 Teancum
01-08-2004, 8:22 PM
#1
I've been doing a semi-secret project: A 'patch' for allowing folks to play JO SP in JA with no problems. It's only an update, and so it only updates the JO assets YOU have. Anyways, I've been updating the character.menu to have the ability to select...  [Read More]
Posted in: Botrouting help
 Teancum
01-07-2004, 9:36 AM
#1
I'm working on some botrouting for a CTF favorite of mine from JO, "Kashhyk Tree Canopy". Thing is, I really stink at it. I'm not sure how to make the bots have different routes. I don't know if I should make routes from each spawn point, o...  [Read More]
Posted in: *new* Zabrak Male skinning contest
 Teancum
01-05-2004, 5:14 AM
#1
That's right. A Zabrak Male species is in the works! Aaron Smith sent me a beta of this model since he has other projects ATM, and while I'm working on torso/legs skins, I figured this would be a great chance for the community to contribute! We're cu...  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-03-2004, 7:04 PM
#1
I have about 8 different species in my rotation, but there is a nasty bug in the species selection code. Left click moves it forward to the last one on the list, then cycles between the last 3, right click goes backwards, get the ones in the middl...  [Read More]
I'm not sure how the game handles vehicle weapons, and whether the weapon is related to the rider type, but I thought it would be cool to be able to use an animal's attacks, such as a rancor swipe when using an animal. Is there a way to refence an an...  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Teancum
01-02-2004, 6:54 AM
#1
1 - Basic: Tavion/Desann stances available in SP/MP, by default. I assume it's not that hard, the only problem I forsee is how the HUD handles it. 2 - Basic (maybe enhanced): New "Custom Model" section of the ingame startup MP menu. Simpl...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
12-31-2003, 5:01 AM
#1
First off, regarding the current available species: Hoth Clothes: -Trying to figure out how to move the OJP hoth clothes to the end of character selection. May just be the separate pk3s, or I may have to re-reference all icons in the shader to get a...  [Read More]
Posted in: "Hybrid" models
 Teancum
12-29-2003, 7:10 AM
#1
I was just curious on what program I can use to load up player GLM's and copy/paste stuff. For instance, I'd like to paste Trandoshan hands/head/legs onto the jed_hm body. I'm assuming this can be done with Milkshape or GMax. I know that they have to...  [Read More]
Posted in: Wheeled vehicles
 Teancum
12-23-2003, 9:13 PM
#1
I was just curious if wheeled vehicles were possible in JA. I know it would take some math to get the wheels to move according to speed, but I thought, if wheeled vehicles were possible, then we could have a "rally" mod. *I have no real in...  [Read More]
Posted in: Help w/alpha channels & shaders
 Teancum
12-22-2003, 9:03 AM
#1
I've been busy modifying the Alora2 skin to work with the default Twilek model, and I'm having trouble with shaders and my alpha channel. I created an alpha channel, but I didn't paint over the 'skin' portion of the model on the RGB. Well, I editid a...  [Read More]
Posted in: Enchanced idea -- the hidden weapons/other stuff
 Teancum
12-18-2003, 8:13 AM
#1
The bryar pistol, tusken rifle, etc. Any and all that can be coded so they actually work once you switch away/switch back (the bryar being the first one) would be great. I'm currently compiling a large pk3 of available SP heads/races. I'm keeping i...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 Teancum
12-13-2003, 10:07 AM
#1
So far, I've managed to get it to run under a mod folder (had problems). I got the first cutscene to look normal, though not 100% exactly like the original. Jan now follows Kyle up to the 90 degree turn where the officer is. She fights from way bac...  [Read More]
Posted in: Enhanced Ideas: "Z-Targeting"
 Teancum
12-10-2003, 2:23 AM
#1
For those of you who played either Zelda on N64, you know what I'm talking about. Basically a little aiming recitle (or however you spell that) comes up and you push button. Now until you press that button again, you're always facing them. This would...  [Read More]
I've been looking through the icarus scripts and have noticed that all of the cutscene scripts and have noticed that every one of Jaden's lines is drawn from /jaden_male. What I'm wondering is how the game determines how to use the female sounds, and...  [Read More]
I have recently 'converted' to JA and JO from the original JK, and therefore have basically skipped JO altogether. I am playing the JO maps in JA, but there's a few of the simple bugs that drive me nuts. First, you can't select the Kyle model without...  [Read More]
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