I've been doing a semi-secret project: A 'patch' for allowing folks to play JO SP in JA with no problems. It's only an update, and so it only updates the JO assets YOU have. Anyways, I've been updating the character.menu to have the ability to select different outfits for Kyle in SP. My only problem is this: How do I make it so that Kyle comes up in the window via the .menu file, and how do I make it so he's selected as the player character? (I believe I need to put playerchoice.txt in the /kyle folder, but don't know if that's a must) Anyways, at this time, if I had the species button, it would scroll through the standard 5 species. What I want is Kyle only. Here's a screenie of the current work:
http://blargh.mine.nu/test/189/2.jpg)
Just in the way of letting everyone know what else is going on:
-I've fixed quite a few scripts, such as cutscenes, and other things affecting the player.
-I've made it so that whatever outfit the player chooses on the selection screen will be what the player wears in the cutscenes.
-I'm in the process of updating all menus to look JO-ish
-The mission select menu will be JA-esque. As a mission is beat, the next is unlocked, and the player can return to previous missions at any time
-There will also be a 'custom levels' level select screen. This will require a second patch so that each JO level will work with the JA engine, but will allow for the favorites of old SP to be played.