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Teancum

Latest Activity

Posted in: Conversion Pack
 Teancum
08-29-2007, 9:48 AM
#6
Actually, I intended from near-the-beginning to add the features the entire time. But admittedly it got to be more than I could handle at times. Still, I did backup my files for ya'lls info. I backed up files via the web. There's a GT member who's go...  [Read More]
Posted in: Found possible PSP Modding
 Teancum
09-20-2006, 1:58 PM
#19
I'm willing to try to do some hex editing to not only replace, but add new levels by editing mission.lvl. I'd have to get ahold of data_psp lvls: shell.lvl mission.lvl I know the mod tools don't have all the tools necessary to munge PSP maps, but i...  [Read More]
Posted in: Battlefront 2 Custom Map crash at end of loading
 Teancum
04-08-2006, 11:25 AM
#6
You have to add 'mapbounds' region types to define the size of the map....  [Read More]
Posted in: Xbox Battlefront 2 modding
 Teancum
04-03-2008, 2:19 PM
#10
I can tell you the following: -NEW maps are not possible, as we need the Xbox tools to munge the correctly. If you try to use a PC level the lighting is nonexistant -Adding modes to maps IS possible, as long as all changes are made to mission.lvl on...  [Read More]
Posted in: Modding Questions
 Teancum
10-18-2005, 10:55 PM
#9
Visit www.gametoast.com for all your answers....  [Read More]
Posted in: Mod Requests Thread (#3)
 Teancum
01-14-2005, 4:10 AM
#67
I just thought of another few. Sith Trooper armour with the helmet separate, mandolorian armour with the helmet separate, and Boba-ish mandalorian armour with the helmet separate....  [Read More]
Posted in: Mod Requests Thread (#3)
 Teancum
01-12-2005, 10:41 AM
#60
I'd like to see more standardized colors of lightsabers. Or in other words, more colors, but with the same white core. Inparticular: -Orange* -Dark Red -Light Blue...  [Read More]
Posted in: Savegame needed
 Teancum
02-03-2005, 7:22 PM
#1
Ya, so because I had so many mods installed, the star forge and closing cutscenes are messed up. I got all the way to getting Bastila back on the light side, then did the dancedancemalak cheat and the game froze after a FMV cutscene. Does anyone have...  [Read More]
Posted in: Wookie-only 'clothing/armour'
 Teancum
01-26-2005, 1:49 PM
#7
The new armour looks cool, but seems to be on the bulky side. I don't know if you know of the wookie bounty hunter in the SW:EU, but I think his name is Lowbacca. To me he wears about the extent of 'wookie armour'....  [Read More]
Posted in: Wookie-only 'clothing/armour'
 Teancum
01-25-2005, 9:11 PM
#1
Well, not clothing so much, but I have an idea. I'd like to see Zaalbar more 'useful'. I use him quite a bit, but it would be nice to have more to him. So here's my thought: When you get Zaalbar, he has that red bandolier. That's just what it shoul...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 Teancum
01-19-2005, 8:49 AM
#5
Thanks for the info, Prime. I'll have to take a look at it tonight. As far as want I want to do, there's a few things: 1-Separate the Stormtrooper armor so it doesn't overwrite the Sith Trooper armor. 2-Create an Elite Sith Trooper Armor (same v...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 Teancum
01-19-2005, 6:08 AM
#1
I've read the tutorials, but I missed how to make it so that new items don't conflict with others. For instance, I'd like to have the Stormtrooper Armour AND the Sith Armour, which I want to upgrade and make gold in Photoshop. Basically, how do I cre...  [Read More]
Posted in: ~ for console... It doesn't work
 Teancum
01-12-2005, 8:38 AM
#1
Lemmie guess, it's because I patched the game from the updater... Anyone know?...  [Read More]
Posted in: Modeling new areas
 Teancum
01-12-2005, 5:18 AM
#5
What about retexturing different areas in order to give a different look. Will the new textures overwrite the old?...  [Read More]
Posted in: Modeling new areas
 Teancum
01-10-2005, 2:10 PM
#1
Sorry, I'm sure it's been asked before. I'm just wondering if it's possible at all. The ability to actually create brand new worlds would be great....  [Read More]
Posted in: Question about recruitables
 Teancum
01-08-2005, 10:57 PM
#1
Do they replace current recruitables, or can we have more than 9 companions to choose from? In other words, is there a way to add more rather than replacing?...  [Read More]
Posted in: Classic mods (df2/mots)
 Teancum
12-21-2004, 5:46 PM
#3
Ya, there was a JK mod out there once. It died after about 6 months....  [Read More]
Posted in: OJP for SP?
 Teancum
12-21-2004, 5:41 PM
#12
Hmmm, I'll check my menu code, but I don't think I had anything to do with it. Perhaps I added some abilities on startup. I'll check and get back when I can. Either way, it's a glitch. I doubt I can get it to work with sabers too unless it's a cvar....  [Read More]
Ya know, I wish you could have this mod without replacing the sith troopers. Just the armour. I'd like to have Sith Trooper armour as well....  [Read More]
Posted in: New saber Style
 Teancum
09-14-2004, 1:00 PM
#11
Impressive... Most Impressive /Vader voice...  [Read More]
What about 2 on 2 duels in a Team FFA game?...  [Read More]
Posted in: Website is now working! FINALLY!
 Teancum
05-18-2004, 10:45 PM
#24
I've one small request. Please update the documentation files from the OJP repository. The ones on the site are ancient....  [Read More]
Posted in: health bar
 Teancum
03-10-2004, 8:48 PM
#3
I'd say the first, but the two 100's need to be a tiny bit bigger, and something doesn't look quite right about the 300, but I can't put my finger on it. The artwork is really good on the HUD....  [Read More]
Posted in: What's New?
 Teancum
12-15-2005, 8:18 PM
#112
Hmmm...JKO support eh? Last time I tried to use JKO in JA, I had all sorts of AI path issues on the first level. I had a JKO conversion mod going for awhile -- had new UI, you could change Kyle's clothes, saber color, length, hilt -- all on one menu....  [Read More]
Posted in: What's New?
 Teancum
09-29-2005, 2:07 PM
#90
Great to see you're still working on things, Razor. I may yet submit some skins someday. Ultimately, I'd like to create a JO addon. At one time I had everything working except the AI paths and a few script errors. I had a multiskin Kyle to select and...  [Read More]