The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
Originally posted by GothiX Luckily, I've got school for that, as well as a library. :) Wtf, my school doesn't even touch on gothic stuff. Well, lucky you. I'm trying to find out the special points of Gothic architecture.... [Read More]
Lol. It just happens that I'm making a gothic map, so I'm researching Gothic details and their architecture. If you ask me, the first thing that popped up in my mind after I read your post was: A large rectangular map. A gothic city. 2 large buildi... [Read More]
Originally posted by Pnut_Master I'll place my hopes with , no offense to the KOTOR flight map team, a more professional/balanced space-vehicle ASTERIOD map ;) Same. When I get Asteroids, I'll kick both KOTOR maps in a trash can far far away. ( No... [Read More]
Okay, I need some help on this. I know that detail brushes cannot touch the void (or whatever). They also can reduce compile time. What's the difference between brushes and detail brushes besides these differences? Can you just make everything in you... [Read More]
Originally posted by Blue_Lightsaber Occasionally I like to come to the bar (if there is one in the map), and pretend I'm getting food and drinks. Sometimes I "rob" the place and we get into a duel. Sometimes we duel over bar ownership. Oc... [Read More]
Originally posted by Leslie Judge Actually the latest Q3Map2Toolz (http://planetquake.com/hro/webs/q3map2toolz.htm) lets you define games, so I already have my JA game with proper settings in it. :) Errr..... I don't see JA when I load up Q3map2to... [Read More]
Originally posted by [SASH]Nathan a shader is a texture that has a script with it that tells it to behave in a sertain way, be it make the texture non-solid, make the texture move in a certain way or throw light from it. Shaders are real fancy textu... [Read More]
Umm.. What I'm talking about is a BASE texture. There is hardly any reason for the texture bblock3_vertex in Yavin to defect on me. I noticed that when I used another texture with the word vertex in it, it doesn't work too. Edit: I think I know my... [Read More]
WTF!!?!? The textures ( base textures, not custom ones, mind you ) showed up correctly in GTK, but became the black and white checkerbox in JA! Wt.. Please help.... [Read More]
Hmm... I never tried multiple objects before, but for a single brush, I just put a small origin brush in the middle of the thing I want to rotate, and select both of them, and change them to func_rotate.... [Read More]
Umm... Just choose any brush, then click on curves, then patch mesh. You should see the 2 numbers: 3 and 3. This refers to the number of vertexes on the mesh: 9 in all. Just manipulate them, and there you are.... [Read More]
For bumpy terrain, you need.. Uhh, something-gen. Its a plugin for GTK. Just choose the land you want to be bumpy, texture it with snow texture ( I think ) and use the plugin on it.... [Read More]
Originally posted by darkdreamr i know.. theres little excuse to why it looked so bland.. being it was my very first map.. and my biggest worry to the whole thing was FPS. since then i learned proper cornering of areas however the new hoth map lea... [Read More]
I said it once, and I'll say it again. For the first one ( city theme), you need some... Umm.. City themes. Like, bar signs flashing at you, all that.... [Read More]