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Druid Bremen

Latest Posts

Page: 9 of 13
Posted in: Getting Started...Really
 Druid Bremen
01-29-2004, 6:52 AM
#14
All right, perhaps you just give us the file paths, and we check if its correct?...  [Read More]
Posted in: trans?
 Druid Bremen
01-25-2004, 9:14 AM
#3
Should be the .png file, I suppose. I never heard of any shader command making a shader less transparent....  [Read More]
Posted in: pictures
 Druid Bremen
01-25-2004, 9:15 AM
#3
Rofl, why would you need to go over 1024? That sounds a bit overboard....  [Read More]
Posted in: Total Jedi War 2.... Need Help !
 Druid Bremen
01-28-2004, 8:12 AM
#7
Originally posted by GothiX Luckily, I've got school for that, as well as a library. :) Wtf, my school doesn't even touch on gothic stuff. Well, lucky you. I'm trying to find out the special points of Gothic architecture....  [Read More]
Posted in: Total Jedi War 2.... Need Help !
 Druid Bremen
01-25-2004, 12:00 PM
#4
Oh yea? lol. That's true, but its the studying and researching that's a bit hard....  [Read More]
Posted in: Total Jedi War 2.... Need Help !
 Druid Bremen
01-25-2004, 8:24 AM
#2
Lol. It just happens that I'm making a gothic map, so I'm researching Gothic details and their architecture. If you ask me, the first thing that popped up in my mind after I read your post was: A large rectangular map. A gothic city. 2 large buildi...  [Read More]
Posted in: kotor final?
 Druid Bremen
01-28-2004, 9:00 AM
#12
Originally posted by Pnut_Master I'll place my hopes with , no offense to the KOTOR flight map team, a more professional/balanced space-vehicle ASTERIOD map ;) Same. When I get Asteroids, I'll kick both KOTOR maps in a trash can far far away. ( No...  [Read More]
Posted in: Detail brushes
 Druid Bremen
01-18-2004, 2:03 AM
#1
Okay, I need some help on this. I know that detail brushes cannot touch the void (or whatever). They also can reduce compile time. What's the difference between brushes and detail brushes besides these differences? Can you just make everything in you...  [Read More]
Posted in: I play JA and my age is....?!
 Druid Bremen
01-28-2004, 8:57 AM
#74
I'm 13 too. Well, I'm one of the youngest guys to play JA, I know. :D...  [Read More]
Posted in: Model maker/texture maker needed
 Druid Bremen
01-08-2004, 9:07 AM
#3
Making a swoop, or whatever, I don't know. Making a skybox, I do know. I have only 2 words to say: GET TERRAGEN!...  [Read More]
Originally posted by Blue_Lightsaber Occasionally I like to come to the bar (if there is one in the map), and pretend I'm getting food and drinks. Sometimes I "rob" the place and we get into a duel. Sometimes we duel over bar ownership. Oc...  [Read More]
Posted in: curved rivers
 Druid Bremen
01-04-2004, 1:24 PM
#2
Curved rivers: I don't know. 2nd question: You apply caulk_water or something to the unseen surfaces, like the bottom I think....  [Read More]
Posted in: compiling
 Druid Bremen
01-04-2004, 4:34 AM
#6
Originally posted by Leslie Judge Actually the latest Q3Map2Toolz (http://planetquake.com/hro/webs/q3map2toolz.htm) lets you define games, so I already have my JA game with proper settings in it. :) Errr..... I don't see JA when I load up Q3map2to...  [Read More]
Posted in: Turning off distance fade
 Druid Bremen
12-31-2003, 2:55 AM
#5
I read somewhere that there would be no hit on FPS.. Am I right?...  [Read More]
Posted in: Textures... Gone?
 Druid Bremen
12-31-2003, 3:00 AM
#9
Originally posted by [SASH]Nathan a shader is a texture that has a script with it that tells it to behave in a sertain way, be it make the texture non-solid, make the texture move in a certain way or throw light from it. Shaders are real fancy textu...  [Read More]
Posted in: Textures... Gone?
 Druid Bremen
12-28-2003, 6:47 AM
#6
Umm.. What I'm talking about is a BASE texture. There is hardly any reason for the texture bblock3_vertex in Yavin to defect on me. I noticed that when I used another texture with the word vertex in it, it doesn't work too. Edit: I think I know my...  [Read More]
Posted in: Textures... Gone?
 Druid Bremen
12-26-2003, 8:01 AM
#1
WTF!!?!? The textures ( base textures, not custom ones, mind you ) showed up correctly in GTK, but became the black and white checkerbox in JA! Wt.. Please help....  [Read More]
Posted in: Sprites
 Druid Bremen
12-26-2003, 6:26 AM
#1
Are there any grass sprites for GTK? I can't seem to find any of them. Please help....  [Read More]
Hmm... I never tried multiple objects before, but for a single brush, I just put a small origin brush in the middle of the thing I want to rotate, and select both of them, and change them to func_rotate....  [Read More]
Posted in: For those who have played TotalJediWar....
 Druid Bremen
12-26-2003, 12:27 PM
#13
Umm... Just choose any brush, then click on curves, then patch mesh. You should see the 2 numbers: 3 and 3. This refers to the number of vertexes on the mesh: 9 in all. Just manipulate them, and there you are....  [Read More]
Posted in: For those who have played TotalJediWar....
 Druid Bremen
12-26-2003, 9:09 AM
#11
If it doesn't work well for you, use patch meshes. They seem to work well for me....  [Read More]
Posted in: For those who have played TotalJediWar....
 Druid Bremen
12-26-2003, 6:24 AM
#9
For bumpy terrain, you need.. Uhh, something-gen. Its a plugin for GTK. Just choose the land you want to be bumpy, texture it with snow texture ( I think ) and use the plugin on it....  [Read More]
Posted in: For those who have played TotalJediWar....
 Druid Bremen
12-26-2003, 3:58 AM
#7
Originally posted by darkdreamr i know.. theres little excuse to why it looked so bland.. being it was my very first map.. and my biggest worry to the whole thing was FPS. since then i learned proper cornering of areas however the new hoth map lea...  [Read More]
Posted in: For those who have played TotalJediWar....
 Druid Bremen
12-25-2003, 4:35 AM
#5
I said it once, and I'll say it again. For the first one ( city theme), you need some... Umm.. City themes. Like, bar signs flashing at you, all that....  [Read More]
Posted in: Is it possible to...
 Druid Bremen
12-26-2003, 6:58 AM
#4
Lol, I think I get what you mean. A - value like.. -1000 would do. If the engine supports this....  [Read More]
Page: 9 of 13