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Druid Bremen

Latest Posts

Page: 10 of 13
Posted in: Is it possible to...
 Druid Bremen
12-25-2003, 3:40 AM
#2
I don't think that's possible. At most, you make a passworded room where only certain people know the pw. :D...  [Read More]
Posted in: misc model
 Druid Bremen
12-19-2003, 3:26 AM
#2
Ok, look at the top. Go to View, then Filter. Is models filtered?...  [Read More]
Posted in: Regenerating Func_breakables?
 Druid Bremen
12-16-2003, 11:07 AM
#3
They DO regenerate in JK2, and if they did in JK2, there's no reason it would not work in JA unless either GTK's programming staff had a bolt loose, or Raven took it out for some reason. Don't believe me? Get JK2, and download the map Medieval. In th...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-14-2003, 4:53 AM
#23
Bah, I can't assimilate all that information at once. Darn.. Looks like I'll have to use another model....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-13-2003, 6:39 AM
#21
Does that mean I have to give this up?...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-13-2003, 1:51 AM
#19
Umm.. So... Do I send the entire model with textures and shader to you? HEEEEEEEEEEEEEEEEEELLLP!...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-12-2003, 2:15 AM
#17
Err.... I removed the shader. The model turned the color of my wall. The flame turned to caulk. Result in JA is as though I never removed the shader file. WTF!???...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-11-2003, 11:06 AM
#15
Unless... Someone help me rewrite the shader code? I'll send the model to you if you want. I'm desperate, I really want this model....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-11-2003, 4:20 AM
#13
Bah, this IS the original shader. And yes, that did seem screwy to me, but I did not dare edit it. What should I convert the .jpg to?...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-11-2003, 2:04 AM
#11
What? Removing the shader file?? The model requires the shader to work, for there is an animation, for the flame to seem to move. I think it needs the shader file. But I'll try....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-10-2003, 10:57 AM
#9
Everything doesn't work....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-10-2003, 8:17 AM
#7
Omg I forgot about that lol! I'll try that and see. Thanks. Edit: Didn't work. Fine... I'll give you what's in the models/mapmodels/flame directory, before I converted to .png. fire.jpg flame01.jpg flame02.jpg flame03.jpg flame04.jpg flame05.jpg fl...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-10-2003, 6:38 AM
#5
Nevermind, just tell me all the differences between JA shader code and Q3 shader code, so I can replace the parts of the code, to the best of your knowledge. Edit: I revised my decision, here's the code: models/mapobjects/flame/flame { surfaceparm...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-09-2003, 11:44 AM
#3
Are we talking about the same thing? What I mean is, a map model, not the player models lol....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-09-2003, 6:51 AM
#1
Is the shader code for Q3 changed, so that it does not work for JA? Whenever I load up a md3 made for Q3, I get: WARNING: Activate shader failed for (namehere)...  [Read More]
Posted in: Jedi Dome - new map - need opinions!
 Druid Bremen
12-10-2003, 8:07 AM
#6
What do you mean? You mean hosting the picture on a website? Or taking the snapshot of the game? If it's the snapshot thing, bind /screenshot to a key, and press it whenever you want to take a shot....  [Read More]
Posted in: Jedi Dome - new map - need opinions!
 Druid Bremen
12-09-2003, 12:45 PM
#4
That is kinda small.. Just takes about 5-10 seconds to walk to the end of the dome lol. Tauntauns will do....  [Read More]
Posted in: Jedi Dome - new map - need opinions!
 Druid Bremen
12-09-2003, 9:07 AM
#2
If the map is big, swoops, and tauntauns perhaps. If it is small, tauntauns. Small map + swoops = Loads of people with - scores....  [Read More]
Posted in: Water with waves?
 Druid Bremen
12-08-2003, 12:50 PM
#4
Is it the... First level? There's rivers there....  [Read More]
Posted in: Total Jedi War - TAKING BETA TESTERS
 Druid Bremen
12-10-2003, 7:05 AM
#11
Ok.. I tested it. All in all, it's not too bad, but you need a staircase or something to get up to the ties. Some people don't like having jetpacks you know. Also, the buildings. I think, you should add some variety to them. Add some shaders, like a...  [Read More]
Posted in: Total Jedi War - TAKING BETA TESTERS
 Druid Bremen
12-09-2003, 8:25 AM
#9
<----- Gets a vehicle extension too large error....  [Read More]
Posted in: Shiny Surfaces
 Druid Bremen
12-09-2003, 9:15 AM
#25
Water-reflection worked in JK2, but now... Either I'm doing it wrongly, my machine's allergic to Radiant, or Raven's forgotten to add something called mirrors into JA. [Note the sarcasm]...  [Read More]
Posted in: Levelshots doesn't work...
 Druid Bremen
12-10-2003, 12:01 PM
#11
Originally posted by Greymon 769? err, wha? I tried 1024x768 before and JA wasn't happy. Why on earth would it accept 769? In what dimension is that a power of 2? In GothicX's dimension. :P...  [Read More]
Posted in: Compile issues...
 Druid Bremen
12-10-2003, 8:12 AM
#6
BSP Monitoring does not mess up JA for me, it messes up itself. The map itself is okay. I set it to run the engine after compile, and it ran the engine. Then, after I quit JA, and minimized GTK, there were white patches on it, like it was still loadi...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 Druid Bremen
12-09-2003, 8:27 AM
#12
Gah, I get that too. And I do not want to get rid of Flight School, nor the other JAR maps. Any other solution?...  [Read More]
Page: 10 of 13