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Druid Bremen

Latest Threads

Page: 1 of 2
Posted in: Wall Texture
 Druid Bremen
08-11-2004, 3:17 AM
#1
Okay so, I need help for this. I've been asking so many people and they don't seem to want to help. So I'm posting it here. Here's what I need: A texture of the stone walls of Minas Tirith - tileable. It's for a Minas Tirith duel map I'm making, and...  [Read More]
Posted in: "fog"
 Druid Bremen
06-22-2004, 12:06 AM
#1
Hey guys, I need a shader which I don't know how to do. Its a fog, but actually not so in the shader. Because the fog I need is NOT transparent/translucent. It is completely opaque, and I need it to be moving. How do I do this?...  [Read More]
Posted in: _remap key
 Druid Bremen
06-15-2004, 2:27 AM
#1
Hey all, I've got another question. I've used the _remap key to change the texture on a model. The problem is, it looks all ugly. Some parts of the texture are stretched beyond recognition. If this were a patch mesh, I could Shift-S it, and click Nat...  [Read More]
Posted in: Lighting
 Druid Bremen
06-15-2004, 12:36 AM
#1
I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?...  [Read More]
Posted in: EFX files
 Druid Bremen
06-13-2004, 10:13 AM
#1
Okay ermm, so I want an effect to replay in my map without stopping. I am confident it has something to do with the "delay" key, but I do not know how to make it repeat without any delay. I set the delay in EffectsEd to 0 for my EFX file, b...  [Read More]
Posted in: FPS
 Druid Bremen
06-12-2004, 1:06 AM
#1
I'm getting a bit worried about my current project. Its coming along okay, but I'm anticipating very low FPS. This map is a duel map, and the walls are pretty simple: 4 very tall (and not so wide) bevels that loom high above the players head, to end...  [Read More]
Posted in: Cliff...
 Druid Bremen
06-01-2004, 11:42 PM
#1
I was wondering if it were possible to make a cliff without clipping, csg subtracting and all that? I doubt its possible but I need the cliff thingie as quick as possible......  [Read More]
Posted in: Entities all gone?
 Druid Bremen
05-31-2004, 11:36 PM
#1
Okay, so I was starting on a new map. I made some structural brushes, did some clipping, tried to right-click to make them a func_group, and the menu I get is: Select (which branches out into Select Complete Tall, Select Touching, Select Partial Tal...  [Read More]
Posted in: Abuse
 Druid Bremen
04-22-2004, 3:38 PM
#1
Okay, so this is a rant thread about how admins abuse their powers... Just now, I was playing Siege in the clan eSe server. The teams were pretty uneven, so someone called Padme on OUR team told an eSe member, " This is your server, so shouldn't...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-24-2004, 12:34 PM
#1
Nooo! My triggers don't work! I'm making a trigger that the player uses to trigger a trap! Okay, here's the details of my triggers and func_doors ( the trap itself ). *Note that the trap itself is simply a circle on the ground. When the trigger is tr...  [Read More]
Posted in: Func_plat or func_door?
 Druid Bremen
03-23-2004, 6:37 AM
#1
Okay, so I've got a trap. A circlish one on the ground, one that opens with a button. When the button is pressed, the trap will open, with the top right quarter moving diagonal up right, bottom right quarter moving diagonal down right, bottom left qu...  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-20-2004, 11:48 AM
#1
Okay, so, I'm making a type of trap. Its at the bottom of the map, and I want it to be work so that the player who falls inside, will get transported back to the top. Trouble is, I do not want that teleportation effect. I want it to be seamless, and...  [Read More]
Posted in: Curve
 Druid Bremen
03-17-2004, 9:32 AM
#1
All right, I suppose many of you will come in expecting questions about curves' vertexes, and how to texture them, or something. Well, actually, I want to know how to change the color of the curves on the 2d grid. They turn red, like any normal brush...  [Read More]
Posted in: Hint Brushes
 Druid Bremen
03-09-2004, 2:38 AM
#1
Now, before you all kill me, and post lots of links for me to go to, I've gone to all those links already. I pretty much understand hint brushes now. Okay, so here's what happened: Yesterday, I wanted to make a test map for hint brushes. It simply co...  [Read More]
Posted in: Exterior of Gothic-styled buildings
 Druid Bremen
03-06-2004, 2:16 AM
#1
Right.. I would appreciate some help here, for I've been racking my brains, to no avail. I am designing a map with a Gothic-styled Church Hall inside. Problem is, I do not know how the exterior of such a building would look like. Would anybody be wil...  [Read More]
Posted in: Floor = Partner
 Druid Bremen
03-02-2004, 11:09 AM
#1
lol. Man, something funny happened on Saturday. Not really something funny happened, but someone did something funny. Okay, so, I was demonstrating a few push-ups which I would do when the Physical Education teacher was not looking, with my stomach l...  [Read More]
Posted in: my robot shot teacher
 Druid Bremen
02-21-2004, 12:07 PM
#1
lol. When I was in the science center making a particular robot that could shoot some stuff, my robot went crazy. So my teacher came to fix it. But, the robot just turned around and shot her in the face. Roflmao!...  [Read More]
Posted in: War of the Ring PC game
 Druid Bremen
02-14-2004, 11:46 AM
#1
Bah, I don't get it. There's something wrong with my War of the Ring pc game. I suspect it has something to do with rings.exe, for when I tried downloading the patch, they said rings.exe was different from the one they had expected, and stopped the i...  [Read More]
Posted in: Detail brushes
 Druid Bremen
01-18-2004, 2:03 AM
#1
Okay, I need some help on this. I know that detail brushes cannot touch the void (or whatever). They also can reduce compile time. What's the difference between brushes and detail brushes besides these differences? Can you just make everything in you...  [Read More]
Posted in: Textures... Gone?
 Druid Bremen
12-26-2003, 8:01 AM
#1
WTF!!?!? The textures ( base textures, not custom ones, mind you ) showed up correctly in GTK, but became the black and white checkerbox in JA! Wt.. Please help....  [Read More]
Posted in: Sprites
 Druid Bremen
12-26-2003, 6:26 AM
#1
Are there any grass sprites for GTK? I can't seem to find any of them. Please help....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 Druid Bremen
12-09-2003, 6:51 AM
#1
Is the shader code for Q3 changed, so that it does not work for JA? Whenever I load up a md3 made for Q3, I get: WARNING: Activate shader failed for (namehere)...  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
11-29-2003, 6:41 AM
#1
Ok.. Umm, I got this picture, with an elaborate picture frame. I want the picture and the frame inside my map, without the box around it. ( In case you do not understand, the box I refer to is the brush which the picture and the frame is applied to)...  [Read More]
Posted in: Sun?????
 Druid Bremen
11-26-2003, 6:51 AM
#1
What is a sun entity ( I heard of it, but I am not sure if it exists)?...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-23-2003, 6:48 AM
#1
OK, so, I'm making a medieval map, therefore I can't use modern stuff. Fires may be useful, but they just do not provide enough light to light up the map. Please assist....  [Read More]
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