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Druid Bremen

Latest Posts

Page: 6 of 13
Posted in: Shader pictures
 Druid Bremen
03-28-2004, 2:13 AM
#2
EffectsEd....  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-27-2004, 2:08 AM
#17
Right, I'll clean up my base first. If it doesn't work, I'll reinstall everything. Edit: I can't believe how stupid I was. When I cleaned up my base folder, I reinstalled GTK and compiled my map. Then I found out something; GTK took me to SP. Only t...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-26-2004, 12:07 PM
#15
I think triggers are staging a revolt against me. I did what you said: moving them back to worldspawn and making the triggers AND the doors again. It just didn't work......  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-26-2004, 8:40 AM
#13
Well... No, I don't have the facing flag checked. What do you mean by "move them back to the worldspawn"?...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-26-2004, 4:38 AM
#11
Yes, something like that, just that I placed the trigger elsewhere so that it can be triggered remotely. Perhaps you have an idea to help me? :confused:...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-25-2004, 11:23 AM
#9
Originally posted by mslaf The problem is that you didn't describe the problem. It just like "the game doesn't work", it may be because you're trying to run it in Linux or the computer is turned off;) It doesn't work because: - Only the...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-25-2004, 9:23 AM
#6
It STILL doesn't work. I removed all the debug brushes that popped up during compile, added the team/trapdoor key/pair and it STILL DOESN'T WORK! :(...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-25-2004, 5:33 AM
#4
I have four "doors". So I put the same team for all of them, I suppose?...  [Read More]
Posted in: Trigger problems
 Druid Bremen
03-24-2004, 12:34 PM
#1
Nooo! My triggers don't work! I'm making a trigger that the player uses to trigger a trap! Okay, here's the details of my triggers and func_doors ( the trap itself ). *Note that the trap itself is simply a circle on the ground. When the trigger is tr...  [Read More]
Posted in: Func_plat or func_door?
 Druid Bremen
03-23-2004, 6:37 AM
#1
Okay, so I've got a trap. A circlish one on the ground, one that opens with a button. When the button is pressed, the trap will open, with the top right quarter moving diagonal up right, bottom right quarter moving diagonal down right, bottom left qu...  [Read More]
Posted in: Wade-v
 Druid Bremen
03-21-2004, 4:25 AM
#2
Lol. Glad to see someone's appreciating the prowess of Wade! :xp: But seriously, this has pretty much nothing to do with mapping; its an apology. This should be posted in the Requests thread: Requesting Wade's Apology. Now that would be cool!...  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-22-2004, 11:31 AM
#11
Well, as I said before, I'm a complete newbie at scripting. And yes, this trap is the center of the map. Well.. I suppose I shall just have to mask the teleportation effect as something, maybe damage... Well, thanks anyway. I'll see how it works out....  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-22-2004, 8:11 AM
#9
So, bluntly speaking, it can't be done?...  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-21-2004, 11:52 AM
#7
Originally posted by Leslie Judge Scripting comes to mind but this is only a rough idea: You'll need a trigger_multiple where you want to teleport from, a ref_tag at the destination. A target_scriptrunner fired by the trigger_multiple and a script...  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-21-2004, 1:43 AM
#3
Ahh... Then is there any way of getting around this?...  [Read More]
Posted in: Teleportation without effect
 Druid Bremen
03-20-2004, 11:48 AM
#1
Okay, so, I'm making a type of trap. Its at the bottom of the map, and I want it to be work so that the player who falls inside, will get transported back to the top. Trouble is, I do not want that teleportation effect. I want it to be seamless, and...  [Read More]
Posted in: another error.. :-/'
 Druid Bremen
03-21-2004, 8:06 AM
#6
Which option did you choose for BSP?...  [Read More]
Posted in: another error.. :-/'
 Druid Bremen
03-21-2004, 4:26 AM
#4
I think what you're looking for is a sun entity. But heck, I can't get it to work....  [Read More]
Posted in: A Simple Investigation
 Druid Bremen
03-21-2004, 1:44 AM
#7
Yea, just share. I'll try helping when I can....  [Read More]
Posted in: A Simple Investigation
 Druid Bremen
03-20-2004, 11:51 AM
#4
Yes. Nobody likes them at all. I posted a request there quite some time ago and nobody's replied to it ever since....  [Read More]
Posted in: A Simple Investigation
 Druid Bremen
03-19-2004, 4:00 AM
#2
Shouldn't this be on the Requests forum or something....?...  [Read More]
Posted in: Curve
 Druid Bremen
03-17-2004, 9:32 AM
#1
All right, I suppose many of you will come in expecting questions about curves' vertexes, and how to texture them, or something. Well, actually, I want to know how to change the color of the curves on the 2d grid. They turn red, like any normal brush...  [Read More]
Posted in: Freezing NPCs
 Druid Bremen
03-17-2004, 6:52 AM
#2
I seem to remember it is either ?_npcfreeze 1, or ?_freezenpc 1. The ? means the part I don't know. I'm more sure of ?_npcfreeze 1. Try replacing ? with g....  [Read More]
Posted in: conservation in mapping???
 Druid Bremen
03-17-2004, 11:29 AM
#9
Originally posted by GothiX Bull****. Q3map2 autocaulking is bugged, and doesn't work. Yesh.. I tried caulking and not caulking a test map, and I tell you, there WAS a difference....  [Read More]
Posted in: Xfire
 Druid Bremen
03-21-2004, 8:38 AM
#5
Cool idea! I might sign up for it....  [Read More]
Page: 6 of 13